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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Cognitive Aspects of Visual Languages and Visual Interfaces, Volume 11 (Hardcover): D.E. Mahling, F. Arefi, M.J. Tauber Cognitive Aspects of Visual Languages and Visual Interfaces, Volume 11 (Hardcover)
D.E. Mahling, F. Arefi, M.J. Tauber
R4,863 Discovery Miles 48 630 Ships in 10 - 15 working days

This volume contains selected papers from the 10th Interdisciplinary Workshop in Informatics and Psychology which had as its theme Cognitive Aspects in Visual Languages and Interfaces. Visual languages in general, visual programming languages in particular, and graphical or visual user interfaces are increasingly regarded as important improvements for the interaction between people and artifacts. Visual and graphical user interfaces have already a history of a number of years in terms of research and development. The focus on visual languages and visual programming languages, however, is more recent. The development of graphical user interfaces was accompanied and reinforced by psychological research but visual languages are still mainly inventions of designers and not designed on the basis of principles derived also from knowledge of psychology or other behavioral sciences.

The presentations and discussions at the workshop showed increasing interest in paradigms of visual languages and their psychological foundation. Visual languages and interfaces must be seen as means to support and enhance represention, application and processing knowledge visually. The study of the cognitive aspects in visual languages and interfaces is thus an important part of Human-Computer Interaction as a discipline "concerned with the design, evaluation and implementation of interactive computer systems for human use and with the study of major phenomena surrounding them" (definition of HCI in the ACM SIGCHI Curricula for Human-Computer Interaction). This book will stimulate future research in the area of Human-Computer Interaction and Visual Languages.

Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New): Anna Ursyn Computational Solutions for Knowledge, Art, and Entertainment - Information Exchange Beyond Text (Hardcover, New)
Anna Ursyn
R4,478 Discovery Miles 44 780 Ships in 18 - 22 working days

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond d104 focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Human Factors in Safety-Critical Systems (Hardcover): Felix Redmill, Jane Rajan Human Factors in Safety-Critical Systems (Hardcover)
Felix Redmill, Jane Rajan
R3,739 Discovery Miles 37 390 Ships in 9 - 17 working days

Safety-critical systems are found in almost every sector of industry. Faults in these systems will result in a breach of safe operating conditions and exposure to the possible risk of major loss of life or catastrophic damage to plant, equipment or the environment. An understanding of the basis for the functioning of these systems is therefore vital to all involved in their operation. In particular, the interaction of the disciplines of software engineering, safety engineering, human factors and safety management is a total process whose entirety is not widely understood by those working in any of the individual fields. This book will redress that problem by providing an introduction to each constituent part with a cohesive structure and overview of the whole subject. It will be of interest to engineers, managers, students and anyone with responsibilities in these areas.

Dynamic Taxonomies and Faceted Search - Theory, Practice, and Experience (Hardcover, 2009 ed.): Giovanni Maria Sacco, Yannis... Dynamic Taxonomies and Faceted Search - Theory, Practice, and Experience (Hardcover, 2009 ed.)
Giovanni Maria Sacco, Yannis Tzitzikas
R2,710 Discovery Miles 27 100 Ships in 18 - 22 working days

Current access paradigms for the Web, i.e., direct access via search engines or database queries and navigational access via static taxonomies, have recently been criticized because they are too rigid or simplistic to effectively cope with a large number of practical search applications. A third paradigm, dynamic taxonomies and faceted search, focuses on user-centered conceptual exploration, which is far more frequent in search tasks than retrieval using exact specification, and has rapidly become pervasive in modern Web data retrieval, especially in critical applications such as product selection for e-commerce. It is a heavily interdisciplinary area, where data modeling, human factors, logic, inference, and efficient implementations must be dealt with holistically.

Sacco, Tzitzikas, and their contributors provide a coherent roadmap to dynamic taxonomies and faceted search. The individual chapters, written by experts in each relevant field and carefully integrated by the editors, detail aspects like modeling, schema design, system implementation, search performance, and user interaction. The basic concepts of each area are introduced, and advanced topics and recent research are highlighted. An additional chapter is completely devoted to current and emerging application areas, including e-commerce, multimedia, multidimensional file systems, and geographical information systems.

The presentation targets advanced undergraduates, graduate students and researchers from different areas - from computer science to library and information science - as well as advanced practitioners. Given that research results are currently scattered among very different publications, this volume will allow researchers to get a coherent and comprehensive picture of the state of the art.

Taming HAL - Designing Interfaces Beyond 2001 (Hardcover): A. Degani Taming HAL - Designing Interfaces Beyond 2001 (Hardcover)
A. Degani
R1,442 Discovery Miles 14 420 Ships in 18 - 22 working days

Machines dominate our lives, from alarm clocks that wake us up in the morning to radios that lull us to sleep. Most of our interactions with automated machines and computers are problem-free, but more often than we would like, they can be irritating and confusing. This is frequently harmless, such as a VCR recording the wrong show, but when it involves a critical system like an autopilot or medical device it can be a matter of life or death. Taming HAL seeks to explain these miscommunications between humans and machines by exploring user interfaces. Degani examines twenty-five different systems for human use, including watches, Internet applications, automobiles, medical equipment, and autopilots onboard commercial airplanes. Readers will discover why interfaces between people and machines all too often do not work and what needs to be done to avoid potential tragedies.

Visual Languages for Interactive Computing - Definitions and Formalizations (Hardcover): Fernando Ferri Visual Languages for Interactive Computing - Definitions and Formalizations (Hardcover)
Fernando Ferri
R4,656 Discovery Miles 46 560 Ships in 18 - 22 working days

'Visual Languages for Interactive Computing' presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages.

Design and Use of Assistive Technology - Social, Technical, Ethical, and Economic Challenges (Hardcover, 2010 ed.): Meeko... Design and Use of Assistive Technology - Social, Technical, Ethical, and Economic Challenges (Hardcover, 2010 ed.)
Meeko Mitsuko K. Oishi, Ian M Mitchell, H F Machiel Van Der Loos
R3,785 Discovery Miles 37 850 Ships in 18 - 22 working days

Design and Use of Assistive Technology assesses major hurdles in the design and use of assistive technologies, while also providing guidelines and recommendations to improve these technologies. This volume takes an interdisciplinary approach to solving the major issues surrounding designing and using assistive technologies for the physically impaired by blending engineering, computer science and medicine. The most difficult problems in assistive technologies, such as privacy concerns in data gathering and analysis, inherent heterogeneity of the user population, knowledge transfer of novel technologies and incorporation of the user perspective into the design process are all addressed. The book also: -Presents theories on assistive technology through the lens of fields ranging from engineering and computer science to occupational therapy and neurology -Discusses assistive technologies in a broad scope that presents designs and theories that are universally applicable Design and Use of Assistive Technology features contributions from experts in their subject areas who discuss specific methods and mechanisms to integrate the user's experience into design and clinical evaluation in order to both create academic outreach through practical service models and improve knowledge transfer.

Artificial Intelligence and Industry 4.0 (Paperback): Aboul Ella Hassanien, Jyotirmoy Chatterjee, Vishal Jain Artificial Intelligence and Industry 4.0 (Paperback)
Aboul Ella Hassanien, Jyotirmoy Chatterjee, Vishal Jain
R2,577 Discovery Miles 25 770 Ships in 10 - 15 working days

Artificial Intelligence and Industry 4.0 explores recent advancements in blockchain technology and artificial intelligence (AI) as well as their crucial impacts on realizing Industry 4.0 goals. The book explores AI applications in industry including Internet of Things (IoT) and Industrial Internet of Things (IIoT) technology. Chapters explore how AI (machine learning, smart cities, healthcare, Society 5.0, etc.) have numerous potential applications in the Industry 4.0 era. This book is a useful resource for researchers and graduate students in computer science researching and developing AI and the IIoT.

Intelligent User Interfaces - Adaptation and Personalization Systems and Technologies (Hardcover): Constantinos Mourlas,... Intelligent User Interfaces - Adaptation and Personalization Systems and Technologies (Hardcover)
Constantinos Mourlas, Panagiotis Germanakos
R4,982 Discovery Miles 49 820 Ships in 18 - 22 working days

The field of intelligent user interfaces has received great attention from the research community in the last few years with the explosion of new applications and services designed to be executed in a dynamic and continuously changing environment and aligned to the demands and preferences of the users. Intelligent User Interfaces: Adaptation and Personalization Systems and Technologies innovatively combines broad research areas in intelligent user interfaces to provide an authoritative, comprehensive review of recent studies, state-of-the-art applications, and new methodologies and theories that support the issue of adaptation and personalization in various application levels."

Enterprise Interoperability IV - Making the Internet of the Future for the Future of Enterprise (Hardcover, 2010 ed.): Keith... Enterprise Interoperability IV - Making the Internet of the Future for the Future of Enterprise (Hardcover, 2010 ed.)
Keith Popplewell, Jenny Harding, Chalmeta Ricardo, Raul Poler
R4,264 Discovery Miles 42 640 Ships in 18 - 22 working days

Enterprise Interoperability is the ability of an enterprise or organisation to work with other enterprises or organisations without special effort. It is now recognised that interoperability of systems and thus sharing of information is not sufficient to ensure common understanding between enterprises. Knowledge of information meaning and understanding of how is to be used must also be shared if decision makers distributed between those enterprises in the network want to act consistently and efficiently. Industry's need for Enterprise Interoperability has been one of the significant drivers for research into the Internet of the Future. EI research will embrace and extend contributions from the Internet of Things and the Internet of Services, and will go on to drive the future needs for Internets of People, Processes, and Knowledge.

Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.): M. y. Ivory Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.)
M. y. Ivory
R2,670 Discovery Miles 26 700 Ships in 18 - 22 working days

Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every kind. Beyond this universal recognition, usability still remains a notion that is hard to grasp. Summative evaluation methods have been introduced to identify potential usability problems to assess the quality of web sites. However, summative evaluation remains limited in impact as it does not necessarily deliver constructive comments to web site designers and developers on how to solve the usability problems. Formative evaluation methods have been introduced to address this issue. Evaluation remains a process that is hard to drive and perform, while its potential impact is probably maximal for the benefit of the final user. This complexity is exacerbated when web sites are very large, potentially up to several hundreds of thousands of pages, thus leading to a situation where eval uating the web site is almost impossible to conduct manually. Therefore, many attempts have been made to support evaluation with: * Models that capture some characteristics of the web site of interest.

Pervasive Advertising (Hardcover, 2011): Joerg Muller, Florian Alt, Daniel Michelis Pervasive Advertising (Hardcover, 2011)
Joerg Muller, Florian Alt, Daniel Michelis
R2,703 Discovery Miles 27 030 Ships in 18 - 22 working days

This book looks at the future of advertising from the perspective of pervasive computing. Pervasive computing encompasses the integration of computers into everyday devices, like the covering of surfaces with interactive displays and networked mobile phones. Advertising is the communication of sponsored messages to inform, convince, and persuade to buy. We believe that our future cities will be digital, giving us instant access to any information we need everywhere, like at bus stops, on the sidewalk, inside the subway and in shopping malls. We will be able to play with and change the appearance of our cities effortlessly, like making flowers grow along a building wall or changing the colour of the street we are in. Like the internet as we know it, this digitalization will be paid for by adverts, which unobtrusively provide us suggestions for nearby restaurants or cafes. If any content annoys us, we will be able to effortlessly say so and change it with simple gestures, and content providers and advertisers will know what we like and be able to act accordingly. This book presents the technological foundations to make this vision a reality.

ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos,... ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus (Hardcover, 2014 ed.)
Olav W. Bertelsen, Luigina Ciolfi, Maria Antonietta Grasso, George Angelos Papadopoulos
R6,143 Discovery Miles 61 430 Ships in 18 - 22 working days

This volume presents the proceedings of ECSCW 2013, the 13th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. The papers this year focus on work and the enterprise as well as on the challenges of involving citizens, patients, etc. into collaborative settings. The papers embrace new theories, and discuss known ones. They contribute to the discussions on the blurring boundaries between home and work and on the ways we think about and study work. They introduce recent and emergent technologies, and study known social and collaborative technologies. With contributions from all over the world, the papers in interesting ways help focus on the European perspective in our community. The 15 papers selected for this conference deal with and reflect the lively debate currently ongoing in our field of research.

Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover): M.Schneider Hufschmidt, T. Kuhme, U. Malinowski Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover)
M.Schneider Hufschmidt, T. Kuhme, U. Malinowski
R4,494 Discovery Miles 44 940 Ships in 10 - 15 working days

The area of intelligent and adaptive user interfaces has been of interest to the research community for a long time. Much effort has been spent in trying to find a stable theoretical base for adaptivity in human-computer interaction and to build prototypical systems showing features of adaptivity in real-life interfaces. To date research in this field has not led to a coherent view of problems, let alone solutions. A workshop was organized, which brought together a number of well-known researchers in the area of adaptive user interfaces with a view to


develop a coherent view of the results accomplished in the field


organize basic ideas which might lead to a more general methodology for adaptivity in order to overcome the problem of specialized, non-generalizable solutions, and


discuss possible areas for future research in the field and to define criteria for the selection of the most promising directions of such research.


The results of the workshop are presented in this volume. The authors have collected papers from the participants which describe both their research and their views on questions which were dealt with during the workshop. A state-of-the-art report and taxonomy for the field of adaptive interfaces and a discussion summary are also included in this volume.


New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.): Victor M. R. Penichet, Antonio Penalver, Jose A.... New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R2,536 R1,795 Discovery Miles 17 950 Save R741 (29%) Ships in 10 - 15 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Future Business Software - Current Trends in Business Software Development (Hardcover, 2014): Gino Brunetti, Thomas Feld, Lutz... Future Business Software - Current Trends in Business Software Development (Hardcover, 2014)
Gino Brunetti, Thomas Feld, Lutz Heuser, Joachim Schnitter, Christian Webel
R4,989 R4,533 Discovery Miles 45 330 Save R456 (9%) Ships in 10 - 15 working days

What will business software look like in the future? And how will it be developed?

This book covers the proceedings of the first international conference on Future Business Software - a new think tank discussing the trends in enterprise software with speakers from Europe's most successful software companies and the leading research institutions. The articles focus on two of the most prominent trends in the field: emergent software and agile development processes.

"Emergent Software" is a new paradigm of software development that addresses the highly complex requirements of tomorrow's business software and aims at dynamically and flexibly combining a business software solution's different components in order to fulfill customers' needs with a minimum of effort. Agile development processes are the response of software technology to the implementation of diverse and rapidly changing software requirements. A major focus is on the minimization of project risks, e.g. through short, iterative development cycles, test-driven development and an intensive culture of communication."

Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.): Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.)
Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen
R7,799 Discovery Miles 77 990 Ships in 18 - 22 working days

This book provides one of the best currently available overviews of human-computer interaction across different cultures, disciplines and countries. It contains the selected proceedings of Interact '95 - the Fifth International Conference on Human-Computer Interaction - arranged by the International Federation for Information Processing and held in Lillehammer, Norway, in June 1995.

Ambient Intelligence (Hardcover, 2005 ed.): Werner Weber, Jan Rabaey, Emile H. L. Aarts Ambient Intelligence (Hardcover, 2005 ed.)
Werner Weber, Jan Rabaey, Emile H. L. Aarts
R4,217 Discovery Miles 42 170 Ships in 18 - 22 working days

Ambient intelligence is the vision of a technology that will become invisibly embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context-sensitive, and autonomous. High-quality information access and personalized content must be available to everybody, anywhere, and at any time. This book addresses ambient intelligence used to support human contacts and accompany an individual's path through the complicated modern world. From the technical standpoint, distributed electronic intelligence is addressed as hardware vanishing into the background. Devices used for ambient intelligence are small, low-power, low weight, and (very importantly) low-cost; they collaborate or interact with each other; and they are redundant and error-tolerant. This means that the failure of one device will not cause failure of the whole system. Since wired connections often do not exist, radio methods will play an important role for data transfer. This book addresses various aspects of ambient intelligence, from applications that are imminent since they use essentially existing technologies, to ambitious ideas whose realization is still far away, due to major unsolved technical challenges.

HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016): Phil Turner HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016)
Phil Turner
R3,273 Discovery Miles 32 730 Ships in 10 - 15 working days

This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments. Taking a broad chronological view, the author discusses cognition in relation to areas like make-believe, and appropriation, and places these more recent concepts in the context of traditional thinking about the psychology of HCI. HCI Redux will appeal to undergraduate and postgraduate students and researchers in psychology, the cognitive sciences and HCI. It will also be of interest to all readers with a curiosity about our everyday use of technology.

Virtual Reality: Applications and Developments (Hardcover): Josh Creel Virtual Reality: Applications and Developments (Hardcover)
Josh Creel
R2,599 R2,367 Discovery Miles 23 670 Save R232 (9%) Ships in 18 - 22 working days
Dual Quaternions and Their Associated Clifford Algebras (Paperback): Ronald Goldman Dual Quaternions and Their Associated Clifford Algebras (Paperback)
Ronald Goldman
R1,454 Discovery Miles 14 540 Ships in 10 - 15 working days

Amid recent interest in Clifford algebra for dual quaternions as a more suitable method for Computer Graphics than standard matrix algebra, this book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community. Collating all the associated formulas and theorems in one place, this book provides an extensive and rigorous treatment of dual quaternions, as well as showing how two models of Clifford algebras emerge naturally from the theory of dual quaternions. Each chapter comes complete with a set of exercises to help readers sharpen and practice their knowledge. This book is accessible to anyone with a basic knowledge of quaternion algebra and is of particular use to forward-thinking members of the Computer Graphics community. .

Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.): T.V. Raman Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.)
T.V. Raman
R2,737 Discovery Miles 27 370 Ships in 18 - 22 working days

Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface. The author's approach is implemented in two large systems, ASTER - a computing system that produces high-quality interactive aural renderings of electronic documents - and Emacspeak - a fully-fledged speech interface to workstations, including fluent spoken access to the World Wide Web and many desktop applications. Using this approach, developers can design new high-quality AUIs. Auditory interfaces are presented using concrete examples that have been implemented on an electronic desktop. This aural desktop system enables applications to produce auditory output using the same information used for conventional visual output. Auditory User Interfaces: Toward the Speaking Computer is for the electrical and computer engineering professional in the field of computer/human interface design. It will also be of interest to academic and industrial researchers, and engineers designing and implementing computer systems that speak. Communication devices such as hand-held computers, smart telephones, talking web browsers, and others will need to incorporate speech-enabling interfaces to be effective.

Wearable Sensing and Intelligent Data Analysis for Respiratory Management (Paperback): Rui Pedro Paiva, Paulo De Carvalho,... Wearable Sensing and Intelligent Data Analysis for Respiratory Management (Paperback)
Rui Pedro Paiva, Paulo De Carvalho, Vassilis Kilintzis
R2,953 Discovery Miles 29 530 Ships in 10 - 15 working days

Wearable Sensing and Intelligent Data Analysis for Respiratory Management highlights the use of wearable sensing and intelligent data analysis algorithms for respiratory function management, offering several potential and substantial clinical benefits. The book allows for the early detection of respiratory exacerbations in patients with chronic respiratory diseases, allowing earlier and, therefore, more effective treatment. As such, the problem of continuous, non-invasive, remote and real-time monitoring of such patients needs increasing attention from the scientific community as these systems have the potential for substantial clinical benefits, promoting P4 medicine (personalized, participative, predictive and preventive). Wearable and portable systems with sensing technology and automated analysis of respiratory sounds and pulmonary images are some of the problems that are the subject of current research efforts, hence this book is an ideal resource on the topics discussed.

Multimodal Neuroimaging Computing for the Characterization of Neurodegenerative Disorders (Hardcover, 1st ed. 2017): Sidong Liu Multimodal Neuroimaging Computing for the Characterization of Neurodegenerative Disorders (Hardcover, 1st ed. 2017)
Sidong Liu
R3,246 Discovery Miles 32 460 Ships in 18 - 22 working days
Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019): Anton Nijholt Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019)
Anton Nijholt
R4,661 Discovery Miles 46 610 Ships in 10 - 15 working days

This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.

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