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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Rather than deciding whether or not to get involved in global sourcing, many companies are facing decisions about whether or not to apply agile methods in their distributed projects. These companies are often motivated by the opportunities to solve the coordination and communication difficulties associated with global software development. Yet while agile principles prescribe close interaction and co-location, the very nature of distributed software development does not support these prerequisites. Smite, Moe, and Agerfalk structured the book into five parts. In "Motivation" the editors introduce the fundamentals of agile distributed software development and explain the rationale behind the application of agile practices in globally distributed software projects. " Transition" describes implementation strategies, adoption of particular agile practices for distributed projects, and general concepts of agility. "Management" details practical implications for project planning, time management, and customer and subcontractor interaction. "Teams" discusses agile distributed team configuration, effective communication and knowledge transfer, and allocation of roles and responsibilities. Finally, in the "Epilogue" the editors summarize all contributions and present future trends for research and practice in agile distributed development. This book is primarily targeted at researchers, lecturers, and students in empirical software engineering, and at practitioners involved in globally distributed software projects. The contributions are based on sound empirical research and identify gaps and commonalities in both the existing state of the art and state of the practice. In addition, they also offer practical advice through many hints, checklists, and experience reports. Questions answered in this book include: What should companies expect from merging agile and distributed strategies? What are the stumbling blocks that prevent companies from realizing the benefits of the agile approach in distributed environments, and how can we recognize infeasible strategies and unfavorable circumstances? What helps managers cope with the challenges of implementing agile approaches in distributed software development projects? How can distributed teams survive the decisions taken by management and become efficient through the application of agile approaches?
This book presents an emerging new vision of the brain, which is essentially expressed in computational terms, for non-experts. As such, it presents the fundamental concepts of neuroscience in simple language, without overwhelming non-biologists with excessive biological jargon. In addition, the book presents a novel computational perspective on the brain for biologists, without resorting to complex mathematical equations. It addresses a comprehensive range of topics, starting with the history of neuroscience, the function of the individual neuron, the various kinds of neural network models that can explain diverse neural phenomena, sensory-motor function, language, emotions, and concluding with the latest theories on consciousness. The book offers readers a panoramic introduction to the "new brain" and a valuable resource for interdisciplinary researchers looking to gatecrash the world of neuroscience.
As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be considered and easily be anticipated. Most books, however, focus their analysis on, or deal largely with, the advancement of the technology and its potential only. This book offers a fresh, up-to-date, and holistic approach to Ambient Intelligence. As such, it addresses the interdisciplinary and transdisciplinary aspects of the rapidly evolving field of Ambient Intelligence by seamlessly integrating and fusing it with artificial intelligence, cognitive science and psychology, social sciences, and humanities. It is divided into two main parts: Part 1 is about different permutations of enabling technologies as well as core computational capabilities, namely context awareness, implicit and natural interaction, and intelligent behavior. It details the existing and upcoming prerequisite technologies, and elucidates the application and convergence of major current and future computing trends. Part 2 is an accessible review and synthesis of the latest research in the human-directed sciences and computing and how these are intricately interrelated in the realm of Ambient Intelligence. It deals with the state-of-the-art human-inspired applications which show human-like understanding and exhibit intelligent behavior in relation to a variety of aspects of human functioning - states and processes. It describes and elaborates on the rich potential of Ambient Intelligence from a variety of interrelated perspectives and the plethora of challenges and bottlenecks involved in making Ambient Intelligence a reality, and also discusses the established knowledge and recent discoveries in the human-directed sciences and their application and convergence in the ambit of Ambient Intelligence computing. This seminal reference work is the most comprehensive of its kind, and will prove invaluable to students, researchers, and professionals across both computing and the human-directed sciences.
The value of an organization is given not just by its tangible assets but also by the knowledge embodied in its employees and in its internal and external structures. While explicit knowledge can be shared as information and is easy to handle, this tacit knowledge has been neglected by effectiveness-oriented management techniques but is crucial for both the operational efficiency and the core competencies of an organization. This book provides a survey of the use of information technology for knowledge management, and its chapters present specific research on how technologies such as computer-supported cooperative work (CSCW), workflow, and groupware can support the creation and sharing of knowledge in organizations.
In modern electoral processes, Information and Communication Technologies play a crucial role, whether used in voter registration, ballot casting, or processing of results. Securing these systems is a necessary step in ensuring the fairness of the democratic process. Design, Development, and Use of Secure Electronic Voting Systems analyzes current research on the integration of modern technologies with traditional democratic systems, providing a framework for designing and deploying electronic voting systems in any context or society. Stakeholders, researchers, architects, designers, and scholars interested in the use of electronic systems in government processes will use this book to gain a broader understanding of some of the latest advances in this emerging field.
The Turn analyzes the research of information seeking and retrieval (IS&R) and proposes a new direction of integrating research in these two areas: the fields should turn off their separate and narrow paths and construct a new avenue of research. An essential direction for this avenue is context as given in the subtitle Integration of Information Seeking and Retrieval in Context. Other essential themes in the book include: IS&R research models, frameworks and theories; search and works tasks and situations in context; interaction between humans and machines; information acquisition, relevance and information use; research design and methodology based on a structured set of explicit variables - all set into the holistic cognitive approach. The present monograph invites the reader into a construction project - there is much research to do for a contextual understanding of IS&R. The Turn represents a wide-ranging perspective of IS&R by providing a novel unique research framework, covering both individual and social aspects of information behavior, including the generation, searching, retrieval and use of information. Regarding traditional laboratory information retrieval research, the monograph proposes the extension of research toward actors, search and work tasks, IR interaction and utility of information. Regarding traditional information seeking research, it proposes the extension toward information access technology and work task contexts. The Turn is the first synthesis of research in the broad area of IS&R ranging from systems oriented laboratory IR research to social science oriented information seeking studies.
This book consists of an anthology of writings. The aim is to honour Marco to celebrate the 35th year of his academic career . The book consists of a collection of selected opinions in the field of IS. Some themes are: IT and Information Systems organizational impacts, Systems development, Business process management, Business organization, e-government, social impact of IT.
The ways in which humans communicate with one another is constantly evolving. Technology plays a large role in this evolution via new methods and avenues of social and business interaction. The Handbook of Research on Human Interaction and the Impact of Information Technologies is a primary reference source featuring the latest scholarly perspectives on technological breakthroughs in user operation and the processes of communication in the digital era. Including a number of topics such as health information technology, multimedia, and social media, this publication is ideally designed for professionals, technology developers, and researchers seeking current research on technology's role in communication.
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
There is no single approach to modelling and model-based systems development that is best for all possible situations. Therefore, a high-level overview is needed in order to evaluate the options and identify the optimal approach. This unique textbook/reference introduces and describes in detail the SEQUAL framework for understanding the quality of models and modelling languages, including the numerous specialisations of the generic framework, and the various ways in which this can be used for different applications. Examples are provided from the application of SEQUAL in industrial and governmental settings. Topics and features: contains case studies, chapter summaries, review questions, problems and exercises throughout the text, in addition to Appendices on terminology and abbreviations; presents a thorough introduction to the most important concepts in conceptual modelling, including the underlying philosophical outlook on the quality of models; describes the basic tasks and model types in information systems development and evolution, and the main methodologies for mixing different phases of information system development; provides an overview of the general mechanisms and perspectives used in conceptual modelling; predicts future trends in technological development, and discusses how the role of modelling can be envisaged in this landscape. This didactic guide is essential reading for postgraduate students of computer science, software engineering and information systems wishing to learn more about conceptual modelling in their preparation for professional practice. Developers of information systems will also find the book an ideal reference to support their professional activity.
This book proposes dynamic wavelength and bandwidth allocation (DWBA), a hybrid of time-division multiplexing (TDM) and wavelength-division multiplexing (WDM), which offers a solution for service providers faced with multiservice networks. It discusses different models, architectures and implementations and evaluates their performance.
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Contemporary Issues in End User Computing brings a wealth of end user computing information to one accessible location. This collection includes empirical and theoretical research concerned with all aspects of end user computing including development, utilization, and management. ""Contemporary Issues in End User Computing"" is divided into three sections, covering Web-based end user computing tools and technologies, end user computing software and trends, and end user characteristics and learning. This scholarly book features the latest research findings dealing with end user computing concepts, issues, and trends.
This volume is devoted to interactive and iterative processes of decision-making- I2 Fuzzy Decision Making, in brief. Decision-making is inherently interactive. Fuzzy sets help realize human-machine communication in an efficient way by facilitating a two-way interaction in a friendly and transparent manner. Human-centric interaction is of paramount relevance as a leading guiding design principle of decision support systems. The volume provides the reader with an updated and in-depth material on the conceptually appealing and practically sound methodology and practice of I2 Fuzzy Decision Making. The book engages a wealth of methods of fuzzy sets and Granular Computing, brings new concepts, architectures and practice of fuzzy decision-making providing the reader with various application studies. The book is aimed at a broad audience of researchers and practitioners in numerous disciplines in which decision-making processes play a pivotal role and serve as a vehicle to produce solutions to existing problems. Those involved in operations research, management, various branches of engineering, social sciences, logistics, and economics will benefit from the exposure to the subject matter. The book may serve as a useful and timely reference material for graduate students and senior undergraduate students in courses on decision-making, Computational Intelligence, operations research, pattern recognition, risk management, and knowledge-based systems.
This work addresses the evaluation of the human and the automatic speaker recognition performances under different channel distortions caused by bandwidth limitation, codecs, and electro-acoustic user interfaces, among other impairments. Its main contribution is the demonstration of the benefits of communication channels of extended bandwidth, together with an insight into how speaker-specific characteristics of speech are preserved through different transmissions. It provides sufficient motivation for considering speaker recognition as a criterion for the migration from narrowband to enhanced bandwidths, such as wideband and super-wideband.
This book discusses research, methods, and recent developments in the interdisciplinary field that spans research in visualization, eye tracking, human-computer interaction, and psychology. It presents extended versions of papers from the First Workshop on Eye Tracking and Visualization (ETVIS), which was organized as a workshop of the IEEE VIS Conference 2015. Topics include visualization and visual analytics of eye-tracking data, metrics and cognitive models, eye-tracking experiments in the context of visualization interfaces, and eye tracking in 3D and immersive environments. The extended ETVIS papers are complemented by a chapter offering an overview of visualization approaches for analyzing eye-tracking data and a chapter that discusses electrooculography (EOG) as an alternative of acquiring information about eye movements. Covering scientific visualization, information visualization, and visual analytics, this book is a valuable resource for eye-tracking researchers within the visualization community.
This book discusses how smart cities strive to deploy and interconnect infrastructures and services to guarantee that authorities and citizens have access to reliable and global customized services. The book addresses the wide range of topics present in the design, development and running of smart cities, ranging from big data management, Internet of Things, and sustainable urban planning. The authors cover - from concept to practice - both the technical aspects of smart cities enabled primarily by the Internet of Things and the socio-economic motivations and impacts of smart city development. The reader will find smart city deployment motivations, technological enablers and solutions, as well as state of the art cases of smart city implementations and services. * Provides a single compendium of the technological, political, and social aspects of smart cities; * Discusses how the successful deployment of smart Cities requires a unified infrastructure to support the diverse set of applications that can be used towards urban development; * Addresses design, development and running of smart cities, including big data management and Internet of Things applications.
This volume includes proceedings articles presented at the Workshop on Paralinguistic Information and its Integration in Spoken Dialogue Systems held in Granada, Spain. The material focuses on the three broad areas of spoken dialogue systems for robotics, emotions and spoken dialogue systems, and Spoken dialogue systems for real-world applications The workshop proceedings are part of the 3rd Annual International Workshop on Spoken Dialogue Systems, which brings together researchers from all over the world working in the field of spoken dialogue systems. It provides an international forum for the presentation of research and applications, and for lively discussions among researchers as well as industrialists.
In modernity, an individual identity was constituted from civil society, while in a globalized network society, human identity, if it develops at all, must grow from communal resistance. A communal resistance to an abstract conceptualised world, where there is no possibility for perception and experience of power and therefore no possibility for human choice and action, is of utmost importance for the constituting of human choosers and actors. This book therefore sets focus on those human choosers and actors wishing to read and enjoy the papers as they are actually perceiving and experiencing their lives in a diversity of social and cultural contexts. In so doing, the book tries to imagine in what kind of networks humans may choose and act based on the knowledge and empirical evidence presented in the papers. The topics covered in the book include: People and Their Changing Values. Citizens in a Network Society. The Individual and Knowledge Based Organisations. Human Responsibility and Technology. Exclusion and Regeneration. This valuable new book contains the edited proceedings of the Fifth World Conference on Human Choice and Computers (HCC-5), which was sponsored by the International Federation for Information Processing (IFIP) and held in Geneva, Switzerland in August 1998. Since the first HCC conference in 1974, IFIP's Technical Committee 9 has endeavoured to set the agenda for human choices and human actions vis-A -vis computers.
Advances in mobile computing have provided numerous innovations that make people's daily lives easier and more convenient. However, as technology becomes more ubiquitous, corresponding risks increase as well. Managing Security Issues and the Hidden Dangers of Wearable Technologies examines the positive and negative ramifications of emerging wearable devices and their potential threats to individuals, as well as organizations. Highlighting socio-ethical issues, policy implementation, and appropriate usage, this book is a pivotal reference source for professionals, policy makers, academics, managers, and students interested in the security and privacy implications of wearable digital devices.
This book constitutes the refereed proceedings of the 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, held in Amsterdam, The Netherlands, in September 2012. The 37 revised full papers presented were carefully reviewed and selected for inclusion in the volume. The papers are organized in topical sections on national and international policies, sustainable and responsible innovation, ICT for peace and war, and citizens' involvement, citizens' rights and ICT.
Tele operation systems, in which robots are controlled remotely, are a potential solution to performing tasks in remote, small, and hazardous environments. However, there is a big disadvantage to these systems; as the direct connection between the human and the environment is lost and operators are deprived of their sense of touch. The recreation of touch feedback through haptic devices is a possible solution, however haptic devices are far from perfect and improving their design is usually a slow trial-and-error process. This book describes 7 scientific studies that try to break this slow loop by using a deductive approach. Through investigating fundamental properties of human haptic perception using psychophysical paradigms, general knowledge on haptic perception of force, position, movement and hardness was gained. The resulting information can be applied to many different haptic devices. Consequently haptic systems can be more easily designed in an intuitive, human-centered way.
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."
This is an edited collection by world-class experts, from diverse fields, focusing on integrating smart in-vehicle systems with human factors to enhance safety in automobiles. The book presents developments on road safety, in-vehicle technologies and state-of-the art systems. Includes coverage of DSP technologies in adaptive automobiles, algorithms and evaluation of in-car communication systems, driver-status monitoring and stress detection, in-vehicle dialogue systems and human-machine interfaces, challenges in video and audio processing for in-vehicle products, multi-sensor fusion for driver identification and vehicle to infrastructure wireless technologies. |
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