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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Thinking-Driven Testing - The Most Reasonable Approach to Quality Control (Hardcover, 1st ed. 2018): Adam Roman Thinking-Driven Testing - The Most Reasonable Approach to Quality Control (Hardcover, 1st ed. 2018)
Adam Roman
R1,903 Discovery Miles 19 030 Ships in 10 - 15 working days

This book presents a new paradigm of software testing by emphasizing the role of critical thinking, system thinking and rationality as the most important skills for the tester. It thus approaches software testing from a different perspective than in past literature, as the vast majority of books describe testing in the context of specific tools, automation, documentation, particular test design techniques or test management. In addition, the book proposes a novel meta-approach for designing effective test strategies, which is based on recent advances in psychology, economics, system sciences and logic. Chapter 1 starts by introducing the fundamental ideas underlying software testing. Chapter 2 then describes meta-strategies in software testing, i.e. general approaches that can be adapted to many different situations that a software tester encounters. Next, Chapter 3 presents the concept of Thinking-Driven Testing (TDT). This approach utilizes the concepts discussed in the two previous chapters and introduces the main ideas that underlie a reasonable and optimal approach to software testing. Chapter 4 builds on this basis and proposes a specific approach to testing, called TQED, that makes it possible to increase creativity in the context of delivering effective, optimal test ideas. Chapter 5 provides an overview of different types of testing techniques in order to understand the fundamental concepts of test design, while Chapter 6 details various pitfalls a tester may encounter and that can originate from a wide range of testing process areas. Lastly, Chapter 7 puts all this into practice, as it contains several exercises that will help testers develop a number of crucial skills: logical thinking and reasoning, thinking out of the box, creativity, counting and estimating, and analytical thinking. By promoting critical, rational and creative thinking, this book invites readers to re-examine common assumptions regarding software testing and shows them how to become professional testers who bring added value to their company.

Deliberation, Representation, Equity - Research Approaches, Tools and Algorithms for Participatory Processes (Hardcover,... Deliberation, Representation, Equity - Research Approaches, Tools and Algorithms for Participatory Processes (Hardcover, Hardback ed.)
Love Ekenberg, et al
R1,667 Discovery Miles 16 670 Ships in 10 - 15 working days
Digitisation of Culture: Namibian and International Perspectives (Hardcover, 1st ed. 2018): Dharm Singh Jat, Jurgen Sieck,... Digitisation of Culture: Namibian and International Perspectives (Hardcover, 1st ed. 2018)
Dharm Singh Jat, Jurgen Sieck, Hippolyte N'sung-Nza Muyingi, Heike Winschiers-Theophilus, Anicia Peters, …
R2,692 Discovery Miles 26 920 Ships in 18 - 22 working days

This book explores the digitization of culture as a means of experiencing and understanding cultural heritage in Namibia and from international perspectives. It provides various views and perspectives on the digitization of culture, the goal being to stimulate further research, and to rapidly disseminate related discoveries. Aspects covered here include: virtual and augmented reality, audio and video technology, art, multimedia and digital media integration, cross-media technologies, modeling, visualization and interaction as a means of experiencing and grasping cultural heritage. Over the past few decades, digitization has profoundly changed our cultural experience, not only in terms of digital technology-based access, production and dissemination, but also in terms of participation and creation, and learning and partaking in a knowledge society. Computing researchers have developed a wealth of new digital systems for preserving, sharing and interacting with cultural resources. The book provides important information and tools for policy makers, knowledge experts, cultural and creative industries, communication scientists, professionals, educators, librarians and artists, as well as computing scientists and engineers conducting research on cultural topics.

A Knowledge Representation Practionary - Guidelines Based on Charles Sanders Peirce (Hardcover, 1st ed. 2018): Michael K.... A Knowledge Representation Practionary - Guidelines Based on Charles Sanders Peirce (Hardcover, 1st ed. 2018)
Michael K. Bergman
R5,221 Discovery Miles 52 210 Ships in 18 - 22 working days

This major work on knowledge representation is based on the writings of Charles S. Peirce, a logician, scientist, and philosopher of the first rank at the beginning of the 20th century. This book follows Peirce's practical guidelines and universal categories in a structured approach to knowledge representation that captures differences in events, entities, relations, attributes, types, and concepts. Besides the ability to capture meaning and context, the Peircean approach is also well-suited to machine learning and knowledge-based artificial intelligence. Peirce is a founder of pragmatism, the uniquely American philosophy. Knowledge representation is shorthand for how to represent human symbolic information and knowledge to computers to solve complex questions. KR applications range from semantic technologies and knowledge management and machine learning to information integration, data interoperability, and natural language understanding. Knowledge representation is an essential foundation for knowledge-based AI. This book is structured into five parts. The first and last parts are bookends that first set the context and background and conclude with practical applications. The three main parts that are the meat of the approach first address the terminologies and grammar of knowledge representation, then building blocks for KR systems, and then design, build, test, and best practices in putting a system together. Throughout, the book refers to and leverages the open source KBpedia knowledge graph and its public knowledge bases, including Wikipedia and Wikidata. KBpedia is a ready baseline for users to bridge from and expand for their own domain needs and applications. It is built from the ground up to reflect Peircean principles. This book is one of timeless, practical guidelines for how to think about KR and to design knowledge management (KM) systems. The book is grounded bedrock for enterprise information and knowledge managers who are contemplating a new knowledge initiative. This book is an essential addition to theory and practice for KR and semantic technology and AI researchers and practitioners, who will benefit from Peirce's profound understanding of meaning and context.

Embodying Data - Chinese Aesthetics, Interactive Visualization and Gaming Technologies (Hardcover, 1st ed. 2020): Qi Li Embodying Data - Chinese Aesthetics, Interactive Visualization and Gaming Technologies (Hardcover, 1st ed. 2020)
Qi Li
R1,412 Discovery Miles 14 120 Ships in 18 - 22 working days

This book investigates a new interactive data visualisation concept that employs traditional Chinese aesthetics as a basis for exploring contemporary digital technological contexts. It outlines the aesthetic approach, which draws on non-Western aesthetic concepts, specifically the Yijing and Taoist cosmological principles, and discusses the development of data-based digital practices within a theoretical framework that combines traditional Taoist ideas with the digital humanities. The book also offers a critique of the Western aesthetics underpinning data visualisation, in particular the Kantian sublime, which prioritises the experience of power over the natural world viewed at a distance. Taoist philosophy, in contrast, highlights the integration of the surface of the body and the surface of nature as a Taoist body, rather than promoting an opposition of mind and body. The book then explores the transformational potential between the human body and technology, particularly in creating an aesthetic approach spanning traditional Chinese aesthetics and gesture-based technology. Representing a valuable contribution to the digital humanities, the book helps readers understand data-based artistic practices, while also bringing the ideas of traditional Chinese aesthetics to Western audiences. In addition, it will be of interest to practitioners in the fields of digital art and data visualisation seeking new models.

An Answer for Everything - 200 Infographics to Explain the World (Hardcover): Delayed Gratification An Answer for Everything - 200 Infographics to Explain the World (Hardcover)
Delayed Gratification
R545 R507 Discovery Miles 5 070 Save R38 (7%) Ships in 9 - 17 working days

What's the best book ever written? What would happen if we all stopped eating meat? What's the secret to living past 110? And what actually is the best thing since sliced bread? In An Answer For Everything, 200 of the world's most intriguing questions are settled once and for all through beautiful and brilliant infographics. The results will leave you shocked, informed and thoroughly entertained. Created by the team behind the award-winning Delayed Gratification magazine, these compelling, darkly funny data visualisations will change the way you think about ... everything

Coordination and Communication Using Signs - Studies in Organisational Semiotics (Hardcover, 2002 ed.): Kecheng Liu, Rodney J.... Coordination and Communication Using Signs - Studies in Organisational Semiotics (Hardcover, 2002 ed.)
Kecheng Liu, Rodney J. Clarke, Peter Bogh Andersen, Ronald K. Stamper
R2,797 Discovery Miles 27 970 Ships in 18 - 22 working days

Organisational Semiotics occupies an important niche in the research community of human communication and information systems. It opens up new ways of understanding the functioning of information and information resources in organised behavior.

Coordination And Communication Using Signs: Studies in Organisational Semiotics is a cutting-edge volume that bridges the gap between the technical and social aspects of information systems and information technology. The chapters in the book are divided into two major sections. The first section deals with Communication and Pragmatics, and Organisational Systems. In this section the following topics are examined:

  • the semiotic framework and natural language;
  • coordination and communication using natural language and other artifacts in a real-life setting;
  • substantive-level issues of information systems and business processes from several theoretical perspectives;
  • language as action;
  • communication quality in the context of systems and business processes;
  • organisational action and Greimas' semiotics.

Section Two concentrates on organisational systems, which may or may not include a computer system as a component and examines the following topics:

  • semiotic strategies and semiotic models of organisational structures;
  • the impact of information technology with instructive case studies;
  • the impact of information technology with a particular focus on sense-making in the work floor context;
  • the design of computer information systems;
  • improving the design quality of agent-based information systems;
  • the design ofinformation systems, in terms of capacity, and data scheme.

All the chapters in the volume have been submitted to a review process of discussants and peer reviews.

Wearable Robotics: Challenges and Trends - Proceedings of the 4th International Symposium on Wearable Robotics, WeRob2018,... Wearable Robotics: Challenges and Trends - Proceedings of the 4th International Symposium on Wearable Robotics, WeRob2018, October 16-20, 2018, Pisa, Italy (Hardcover, 1st ed. 2019)
Maria Chiara Carrozza, Silvestro Micera, Jose L. Pons
R5,243 Discovery Miles 52 430 Ships in 18 - 22 working days

The book reports on advanced topics in the areas of wearable robotics research and practice. It focuses on new technologies, including neural interfaces, soft wearable robots, sensors and actuators technologies, and discusses important regulatory challenges, as well as clinical and ethical issues. Based on the 4th International Symposium on Wearable Robotics, WeRob2018, held October 16-20, 2018, in Pisa, Italy, the book addresses a large audience of academics and professionals working in government, industry, and medical centers, and end-users alike. It provides them with specialized information and with a source of inspiration for new ideas and collaborations. It discusses exemplary case studies highlighting practical challenges related to the implementation of wearable robots in a number of fields. One of the focus is on clinical applications, which was encouraged by the colocation of WeRob2018 with the International Conference on Neurorehabilitation, INCR2018. Additional topics include space applications and assistive technologies in the industry. The book merges together the engineering, medical, ethical and political perspectives, thus offering a multidisciplinary, timely snapshot of the field of wearable technologies.

Social Practices and Dynamic Non-Humans - Nature, Materials and Technologies (Hardcover, 1st ed. 2019): Cecily Maller, Yolande... Social Practices and Dynamic Non-Humans - Nature, Materials and Technologies (Hardcover, 1st ed. 2019)
Cecily Maller, Yolande Strengers
R3,679 Discovery Miles 36 790 Ships in 18 - 22 working days

The robots are coming! So too is the 'age of automation', the march of 'invasive' species, more intense natural disasters, and a potential cataclysm of other unprecedented events and phenomena of which we do not yet know, and cannot predict. This book is concerned with how to account for these non-humans and their effects within theories of social practice. In particular, this provocative collection tackles contemporary debates about the roles, relations and agencies of constantly changing, disruptive, intelligent or otherwise 'dynamic' non-humans, such as weather, animals and automated devices. In doing so contributors challenge and take forward existing understandings of dynamic non-humans in theories of social practice by reconsidering their potential roles in everyday life. The book will benefit sociology, geography, science and technology studies, and human- (and animal-) computer interaction design scholars seeking to make sense of the complex entanglement of non-human phenomena and things in the performance of social practices.

Cooperative Control of Multi-Agent Systems - An Optimal and Robust Perspective (Paperback): Jianan Wang, Chunyan Wang, Ming... Cooperative Control of Multi-Agent Systems - An Optimal and Robust Perspective (Paperback)
Jianan Wang, Chunyan Wang, Ming Xin, Zhengtao Ding, Jiayuan Shan
R3,572 Discovery Miles 35 720 Ships in 10 - 15 working days

Cooperative Control of Multi-Agent Systems: An Optimal and Robust Perspective reports and encourages technology transfer in the field of cooperative control of multi-agent systems. The book deals with UGVs, UAVs, UUVs and spacecraft, and more. It presents an extended exposition of the authors' recent work on all aspects of multi-agent technology. Modelling and cooperative control of multi-agent systems are topics of great interest, across both academia (research and education) and industry (for real applications and end-users). Graduate students and researchers from a wide spectrum of specialties in electrical, mechanical or aerospace engineering fields will use this book as a key resource.

Concept Invention - Foundations, Implementation, Social Aspects and Applications (Hardcover, 1st ed. 2018): Roberto... Concept Invention - Foundations, Implementation, Social Aspects and Applications (Hardcover, 1st ed. 2018)
Roberto Confalonieri, Alison Pease, Marco Schorlemmer, Tarek R. Besold, Oliver Kutz, …
R2,687 Discovery Miles 26 870 Ships in 18 - 22 working days

This book introduces a computationally feasible, cognitively inspired formal model of concept invention, drawing on Fauconnier and Turner's theory of conceptual blending, a fundamental cognitive operation. The chapters present the mathematical and computational foundations of concept invention, discuss cognitive and social aspects, and further describe concrete implementations and applications in the fields of musical and mathematical creativity. Featuring contributions from leading researchers in formal systems, cognitive science, artificial intelligence, computational creativity, mathematical reasoning and cognitive musicology, the book will appeal to readers interested in how conceptual blending can be precisely characterized and implemented for the development of creative computational systems.

Gamification Mindset (Hardcover, 1st ed. 2019): Ole Goethe Gamification Mindset (Hardcover, 1st ed. 2019)
Ole Goethe
R3,984 Discovery Miles 39 840 Ships in 10 - 15 working days

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

People, Personal Data and the Built Environment (Hardcover, 1st ed. 2019): Holger Schnadelbach, David Kirk People, Personal Data and the Built Environment (Hardcover, 1st ed. 2019)
Holger Schnadelbach, David Kirk
R3,120 Discovery Miles 31 200 Ships in 18 - 22 working days

Personal data is increasingly important in our lives. We use personal data to quantify our behaviour, through health apps or for 'personal branding' and we are also increasingly forced to part with our data to access services. With the proliferation of embedded sensors, the built environment is playing a key role in this developing use of data, even though this remains relatively hidden. Buildings are sites for the capture of personal data. This data is used to adapt buildings to people's behaviour, and increasingly, organisations use this data to understand how buildings are occupied and how communities develop within them. A whole host of technical, practical, social and ethical challenges emerge from this still developing area across interior, architectural and urban design, and many open questions remain. This book makes a contribution to this on-going discourse by bringing together a community of researchers interested in personal informatics and the design of interactive buildings and environments. The book's aim is to foster critical discussion about the future role of personal data in interactions with the built environment. People, Personal Data and the Built Environment is ideal for researchers and practitioners interested in Architecture, Computer Science and Human Building Interaction.

Information in the Enterprise 2018 - it's more than technology (Hardcover, 2nd Unabridged edition): Geoffrey Darnton,... Information in the Enterprise 2018 - it's more than technology (Hardcover, 2nd Unabridged edition)
Geoffrey Darnton, Sergio Giacoletto
R966 Discovery Miles 9 660 Ships in 10 - 15 working days
Universal Principles of UX, Volume 4 - 100 Timeless Strategies to Create Positive Interactions between People and Technology... Universal Principles of UX, Volume 4 - 100 Timeless Strategies to Create Positive Interactions between People and Technology (Hardcover)
Irene Pereyra
R744 R665 Discovery Miles 6 650 Save R79 (11%) Ships in 10 - 15 working days

Master the art of user experience design through the 100 laws, guidelines, human biases, and general considerations in this comprehensive, cross-disciplinary encyclopedia. Richly illustrated and easy to navigate, Universal Principles of UX pairs clear explanations of each concept with visual examples of the ideas applied in practice. The book is organized into six broad categories: Consider Empathize Define Research Design Validate And, features principles as diverse as: Design is not neutral Make the choice easy Some complexity cannot be reduced Map the ecosystem So you think you can scroll Don't grade your own homework User Experience is a field notable for its expansiveness, complexity and persistent evolution. This book is not a chronological retelling of the history of user experience design. It is also not a technical how-to book that will show you how to become a perfect user experience designer one step at a time. It's a philosophical anthology of case studies, situations, problems, and contradictions encountered across more than fifteen years of working on real world client projects that will teach you how to think, rather than tell you what to do. Each principle is presented in a two-page format. The left-hand page contains a succinct definition, a full description of the principle, examples of its use, and guidelines for use. Sidenotes appear to the right of the text, and provide elaborations and references. The right-hand page contains visual examples and related graphics to support a deeper understanding of the principle. This landmark reference is the standard for designers, engineers, managers, and students who seek to broaden and improve their user experience design expertise. The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.

Perceived Privacy in Location-Based Mobile System (Hardcover, 1st ed. 2020): Maija Elina Poikela Perceived Privacy in Location-Based Mobile System (Hardcover, 1st ed. 2020)
Maija Elina Poikela
R1,411 Discovery Miles 14 110 Ships in 18 - 22 working days

This work aims at understanding behavior around location information, including why users share such information, why they protect the data, and what kind of other factors influence the decision to behave in a certain way. This book explores privacy in the context of location data, and answers questions such as what are the privacy related behaviors in this context, and what are the factors influencing such behaviors. The book gives an overview to what privacy means for users in terms of understandings, attitudes and valuations. This book discusses reasons for why research around this topic is challenging, and presents various methods for diving into the topic through empirical studies. The work is relevant for professionals, researchers, and users of technology.

Design for Experience - Where Technology Meets Design and Strategy (Hardcover, 2015 ed.): Jin Woo Kim Design for Experience - Where Technology Meets Design and Strategy (Hardcover, 2015 ed.)
Jin Woo Kim
R2,373 R1,877 Discovery Miles 18 770 Save R496 (21%) Ships in 10 - 15 working days

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Human Factors in Augmented Reality Environments (Hardcover, 2013 ed.): Weidong Huang, Leila Alem, Mark A. Livingston Human Factors in Augmented Reality Environments (Hardcover, 2013 ed.)
Weidong Huang, Leila Alem, Mark A. Livingston
R2,678 Discovery Miles 26 780 Ships in 18 - 22 working days

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a "good" system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.

"Human Factors in Augmented Reality Environments" is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists.

"Human Factors in Augmented Reality Environments" is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Quality of Experience Modeling for Cloud Gaming Services (Hardcover, 1st ed. 2022): Saman Zadtootaghaj Quality of Experience Modeling for Cloud Gaming Services (Hardcover, 1st ed. 2022)
Saman Zadtootaghaj
R3,106 Discovery Miles 31 060 Ships in 18 - 22 working days

This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

Control Systems Design of Bio-Robotics and Bio-Mechatronics with Advanced Applications (Paperback): Ahmad Taher Azar Control Systems Design of Bio-Robotics and Bio-Mechatronics with Advanced Applications (Paperback)
Ahmad Taher Azar
R3,039 Discovery Miles 30 390 Ships in 10 - 15 working days

Control Systems Design of Bio-Robotics and Bio-Mechatronics with Advanced Applications delivers essential and advanced bioengineering information on the application of control and robotics technologies in the life sciences. Judging by what we have witnessed so far, this exciting field of control systems and robotics in bioengineering is likely to produce revolutionary breakthroughs over the next decade. While this book is intended for senior undergraduate or graduate students in both control engineering and biomedical engineering programs, it will also appeal to medical researchers and practitioners who want to enhance their quantitative understanding of physiological processes.

Modern CSS with Tailwind, 2e (Paperback, 2nd ed.): Noel Rappin Modern CSS with Tailwind, 2e (Paperback, 2nd ed.)
Noel Rappin
R609 Discovery Miles 6 090 Ships in 10 - 15 working days

This new edition of the book covers Tailwind 3.0, which changes the way Tailwind generates its CSS. Tailwind 3.0 has a large number of new features powered by the new system, including the ability to use arbitrary values with most Tailwind class patterns, and a new syntax for combining color and opacity in a single class. This book also covers the new standalone command-line tools for Tailwind. With CSS, you can do amazing things to the basic text and images on your website, and with just a little bit of client-side code to add and remove CSS classes, you can do exponentially more. In the latest edition of this book, you'll learn how to use Tailwind 3.0 and the new way it generates CSS. You'll code your way through Tailwind's newest features, including the ability to use arbitrary values with most Tailwind class patterns and a new syntax for combining color and opacity in a single class. You'll even dive into the new standalone command-line tools for Tailwind. The Tailwind setup is extremely explicit and makes it possible to understand the display just by looking at the HTML markup. Start by designing the typographic details of the individual elements, then placing and manipulating those elements in "the box" using a flexbox or grid design. Finally, move those elements around the page with helpful small animations and transitions. With Tailwind, it's easy to prototype, iterate, and customize your display, use prefixes to specify behavior, change defaults, add new behavior, and integrate with legacy CSS. Use Tailwind to make extraordinary web designs without extraordinary effort. What You Need: This book is about Tailwind 3.0. You should have a basic knowledge of CSS and HTML.

Precision Motion Systems - Modeling, Control, and Applications (Paperback): Jian Liang, Bindi You, Deqing Huang, Silu Chen, Lei... Precision Motion Systems - Modeling, Control, and Applications (Paperback)
Jian Liang, Bindi You, Deqing Huang, Silu Chen, Lei Liu
R3,360 R3,190 Discovery Miles 31 900 Save R170 (5%) Ships in 10 - 15 working days

Precision Motion Systems: Modeling, Control, and Applications presents basic dynamics and the control knowledge needed for the daily challenges of researchers and professionals working in the field. The book explains accurate dynamics and control algorithms, along with experimental validation of precision systems in industrial, medical, airborne and spaceborne applications. By using the proposed experimental designs, readers will be able to make further developments and validations.

Designing for Inclusion - Inclusive Design: Looking Towards the Future (Hardcover, 1st ed. 2020): Patrick Langdon, Jonathan... Designing for Inclusion - Inclusive Design: Looking Towards the Future (Hardcover, 1st ed. 2020)
Patrick Langdon, Jonathan Lazar, Ann Heylighen, Hua Dong
R4,696 Discovery Miles 46 960 Ships in 18 - 22 working days

This proceedings book presents papers from the 10th Cambridge Workshops on Universal Access and Assistive Technology. The CWUAAT series of workshops have celebrated a long history of interdisciplinarity, including design disciplines, computer scientists, engineers, architects, ergonomists, ethnographers, ethicists, policymakers, practitioners, and user communities. This reflects the wider increasing realisation over the long duration of the series that design for inclusion is not limited to technology, engineering disciplines, and computer science but instead requires an interdisciplinary approach. The key to this is providing a platform upon which the different disciplines can engage and see each other's antecedents, methods, and point of view. This proceedings book of the 10th CWUAAT conference presents papers in a variety of topics including Reconciling usability, accessibility, and inclusive design; Designing inclusive assistive and rehabilitation systems; Designing cognitive interaction with emerging technologies; Designing inclusive architecture; Data mining and visualising inclusion; Legislation, standards, and policy in inclusive design; Situational inclusive interfaces; and The historical perspective: 20 years of CWUAAT. CWUAAT has always aimed to be inclusive in the fields that it invites to the workshop. We must include social science, psychologies, anthropologies, economists, politics, governance, and business. This requirement is now energised by imminent new challenges arising from techno-social change. In particular, artificial intelligence, wireless technologies, and the Internet of Things generate a pressing need for more socially integrated projects with operational consequences on individuals in the built environment and at all levels of design and society. Business cases and urgent environmental issues such as sustainability and transportation should now be a focus point for inclusion in an increasingly challenging world. This proceedings book continues the goal of designing for inclusion, as set out by the CWUAAT when it first started.

Emotional Engineering, Vol. 6 - Understanding Motivation (Hardcover, 1st ed. 2018): Shuichi Fukuda Emotional Engineering, Vol. 6 - Understanding Motivation (Hardcover, 1st ed. 2018)
Shuichi Fukuda
R3,236 Discovery Miles 32 360 Ships in 18 - 22 working days

This book looks back at the starting point of engineering to show the importance of motivation in dealing with the passive-to-active consumer change, and explains how engineering can be holistic. It presents a variety of research on emotion, discussing topics such as neuroscience, philosophy and physiology. In addition to providing similar research being carried out from different perspectives in other fields, it demonstrates to readers how they can work with researchers in other fields to explore the new frontiers and their applications together. With engineering quickly moving from product development to experience development, and the role of emotion in engineering becoming increasingly important, Emotional Engineering, Vol. 6 is a valuable resource for engineers and researchers.

Design Thinking Research - Looking Further: Design Thinking Beyond Solution-Fixation (Hardcover, 1st ed. 2019): Christoph... Design Thinking Research - Looking Further: Design Thinking Beyond Solution-Fixation (Hardcover, 1st ed. 2019)
Christoph Meinel, Larry Leifer
R3,355 Discovery Miles 33 550 Ships in 18 - 22 working days

Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. Researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. Offering readers a closer look at design thinking, and its innovation processes and methods, this volume covers topics ranging from understanding success factors of design thinking to exploring the potential that lies in the use of digital technologies. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields, such as the health sector or software development. Thinking and devising innovations are inherently human activities - so is design thinking. Accordingly, design thinking is not merely the result of special courses or of being gifted or trained: it is a way of dealing with our environment and improving techniques, technologies and life. As such, the research outcomes compiled in this book should increase knowledge and provide inspiration to all seeking to drive innovation - be they experienced design thinkers or newcomers.

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