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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Neural Approaches to Conversational Information Retrieval (Hardcover, 1st ed. 2023): Jianfeng Gao, Chenyan Xiong, Paul Bennett,... Neural Approaches to Conversational Information Retrieval (Hardcover, 1st ed. 2023)
Jianfeng Gao, Chenyan Xiong, Paul Bennett, Nick Craswell
R4,247 Discovery Miles 42 470 Ships in 18 - 22 working days

This book surveys recent advances in Conversational Information Retrieval (CIR), focusing on neural approaches that have been developed in the last few years. Progress in deep learning has brought tremendous improvements in natural language processing (NLP) and conversational AI, leading to a plethora of commercial conversational services that allow naturally spoken and typed interaction, increasing the need for more human-centric interactions in IR. The book contains nine chapters. Chapter 1 motivates the research of CIR by reviewing the studies on how people search and subsequently defines a CIR system and a reference architecture which is described in detail in the rest of the book. Chapter 2 provides a detailed discussion of techniques for evaluating a CIR system – a goal-oriented conversational AI system with a human in the loop. Then Chapters 3 to 7 describe the algorithms and methods for developing the main CIR modules (or sub-systems). In Chapter 3, conversational document search is discussed, which can be viewed as a sub-system of the CIR system. Chapter 4 is about algorithms and methods for query-focused multi-document summarization. Chapter 5 describes various neural models for conversational machine comprehension, which generate a direct answer to a user query based on retrieved query-relevant documents, while Chapter 6 details neural approaches to conversational question answering over knowledge bases, which is fundamental to the knowledge base search module of a CIR system. Chapter 7 elaborates various techniques and models that aim to equip a CIR system with the capability of proactively leading a human-machine conversation. Chapter 8 reviews a variety of commercial systems for CIR and related tasks. It first presents an overview of research platforms and toolkits which enable scientists and practitioners to build conversational experiences, and continues with historical highlights and recent trends in a range of application areas. Chapter 9 eventually concludes the book with a brief discussion of research trends and areas for future work. The primary target audience of the book are the IR and NLP research communities. However, audiences with another background, such as machine learning or human-computer interaction, will also find it an accessible introduction to CIR.

Product Lifecycle Management - 19th IFIP WG 5.1 International Conference, PLM 2022, Grenoble, France, July 10-13, 2022, Revised... Product Lifecycle Management - 19th IFIP WG 5.1 International Conference, PLM 2022, Grenoble, France, July 10-13, 2022, Revised Selected Papers (Hardcover, 1st ed. 2023)
Frederic Noel, Felix Nyffenegger, Louis Rivest, Abdelaziz Bouras
R4,014 Discovery Miles 40 140 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 19th IFIP WG 5.1 International Conference, PLM 2022, Grenoble, France, July 10-13, 2022, Revised Selected Papers. The 67 full papers included in this book were carefully reviewed and selected from 94 submissions. They were organized in topical sections as follows: Organisation: Knowledge Management, Business Models, Sustainability, End-to-End PLM, Modelling tools: Model-Based Systems Engineering, Geometric modelling, Maturity models, Digital Chain Process, Transversal Tools: Artificial Intelligence, Advanced Visualization and Interaction, Machine learning, Product development: Design Methods, Building Design, Smart Products, New Product Development, Manufacturing: Sustainable Manufacturing, Lean Manufacturing, Models for Manufacturing.

Design Thinking Research - Achieving Real Innovation (Hardcover, 1st ed. 2022): Christoph Meinel, Larry Leifer Design Thinking Research - Achieving Real Innovation (Hardcover, 1st ed. 2022)
Christoph Meinel, Larry Leifer
R2,699 Discovery Miles 26 990 Ships in 18 - 22 working days

Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand design thinking team dynamics. The contributing authors lead the reader through new approaches and application fields and show that design thinking can tap the potential of digital technologies in a human-centered way. It also presents new ideas in neurodesign from Stanford University and the Hasso Plattner Institute in Potsdam, inviting the reader to consider newly developed methods and how these insights can be applied to different domains. Design thinking can be learned. It has a methodology that can be observed across multiple settings and accordingly, the reader can adopt new frameworks to modify and update existing practice. The research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation - be they experienced design thinkers or newcomers.

Hypermedia Learning Environments - Instructional Design and Integration (Hardcover): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Hardcover)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R1,318 Discovery Miles 13 180 Ships in 10 - 15 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Hypermedia Learning Environments - Instructional Design and Integration (Paperback): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Paperback)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R826 Discovery Miles 8 260 Ships in 10 - 15 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Mind Matters - A Tribute To Allen Newell (Hardcover): David M. Steier, Tom M. Mitchell Mind Matters - A Tribute To Allen Newell (Hardcover)
David M. Steier, Tom M. Mitchell
R4,532 Discovery Miles 45 320 Ships in 10 - 15 working days

Based on a symposium honoring the extensive work of Allen Newell -- one of the founders of artificial intelligence, cognitive science, human-computer interaction, and the systematic study of computational architectures -- this volume demonstrates how unifying themes may be found in the diversity that characterizes current research on computers and cognition. The subject matter includes:
* an overview of cognitive and computer science by leading researchers in the field;
* a comprehensive description of Allen Newell's "Soar" -- a computational architecture he developed as a unified theory of cognition;
* commentary on how the Soar theory of cognition relates to important issues in cognitive and computer science;
* rigorous treatments of controversial issues in cognition -- methodology of cognitive science, hybrid approaches to machine learning, word-sense disambiguation in understanding material language, and the role of capability processing constraints in architectural theory;
* comprehensive and systematic methods for studying architectural evolution in both hardware and software;
* a thorough discussion of the use of analytic models in human computer interaction;
* extensive reviews of important experiments in the study of scientific discovery and deduction; and
* an updated analysis of the role of symbols in information processing by Herbert Simon.
Incorporating the research of top scientists inspired by Newell's work, this volume will be of strong interest to a large variety of scientific communities including psychologists, computational linguists, computer scientists and engineers, and interface designers. It will also be valuable to those who study the scientific process itself, as it chronicles the impact of Newell's approach to research, simultaneously delving into each scientific discipline and producing results that transcend the boundaries of those disciplines.

Hypertext and Cognition (Hardcover): Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro Hypertext and Cognition (Hardcover)
Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro
R4,344 Discovery Miles 43 440 Ships in 10 - 15 working days

The recent evolution of western societies has been characterized by an increasing emphasis on information and communication. As the amount of available information increases, however, the user -- worker, student, citizen -- faces a new problem: selecting and accessing relevant information. More than ever it is crucial to find efficient ways for users to interact with information systems in a way that prevents them from being overwhelmed or simply missing their targets. As a result, hypertext systems have been developed as a means of facilitating the interactions between readers and text. In hypertext, information is organized as a network in which nodes are text chunks (e.g., lists of items, paragraphs, pages) and links are relationships between the nodes (e.g., semantic associations, expansions, definitions, examples -- virtually any kind of relation that can be imagined between two text passages). Unfortunately, the many ways in which these hypertext interfaces can be designed has caused a complexity that extends far beyond the processing abilities of regular users. Therefore, it has become widely recognized that a more rational approach based on a thorough analysis of information users' needs, capacities, capabilities, and skills is needed. This volume seeks to meet that need.
From a user-centered perspective -- between systems and users -- this volume presents theoretical and empirical research on the cognitive processes involved in using hypertext. In so doing, it illustrates three main approaches to the design of hypertext systems:
*cognitive, which examines how users process multilayered hypertext structures;
*ergonomical, which explores how users interact with the design characteristics of hardware and software; and
*educational, which studies the learning objectives, frequency and duration of hypertext sessions, type of reading activity, and the user's learning characteristics.
This volume also tries to provide answers for the questions that have plagued hypertext research:
*What is hypertext good for?
*Who is hypertext good for?
*If it is useful for learning and instruction, then what type?
*What particular cognitive skills are needed to interact successfully with a hypertext system? Anyone interested in the fields of computer science, linguistics, psychology, education, and graphic design will find this volume intriguing, informative, and a definitive starting point for future research in the field of hypertext.

Design Rationale - Concepts, Techniques, and Use (Hardcover): Thomas P Moran, John M Carroll Design Rationale - Concepts, Techniques, and Use (Hardcover)
Thomas P Moran, John M Carroll
R5,381 Discovery Miles 53 810 Ships in 10 - 15 working days

This book focuses on design in the domain of human-computer interaction. Including a broad sampling of case studies as well as narrower theoretical or empirical studies, it includes consideration of educational uses of design rationale, methods for teaching it in industry, and applications to a variety of software and user interface/application domains. The volume promises to be the largest collection of work on design rationale ever assembled, and thereby to energize the considerable, widespread interest in this topic. It will also act as a focus for the existing but scattered work in this domain.

Design Rationale - Concepts, Techniques, and Use (Paperback): Thomas P Moran, John M Carroll Design Rationale - Concepts, Techniques, and Use (Paperback)
Thomas P Moran, John M Carroll
R2,632 Discovery Miles 26 320 Ships in 10 - 15 working days

This book focuses on design in the domain of human-computer interaction. Including a broad sampling of case studies as well as narrower theoretical or empirical studies, it includes consideration of educational uses of design rationale, methods for teaching it in industry, and applications to a variety of software and user interface/application domains. The volume promises to be the largest collection of work on design rationale ever assembled, and thereby to energize the considerable, widespread interest in this topic. It will also act as a focus for the existing but scattered work in this domain.

End User Development (Hardcover, 2006 ed.): Henry Lieberman, Fabio Paterno, Volker Wulf End User Development (Hardcover, 2006 ed.)
Henry Lieberman, Fabio Paterno, Volker Wulf
R4,092 Discovery Miles 40 920 Ships in 18 - 22 working days

By now, most people have become familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that effectively support users' goals still requires considerable expertise in programming that cannot be expected from most people. Thus, one fundamental challenge for the coming years is to develop environments that allow users who do not have background in programming to develop or modify their own applications, with the ultimate aim of empowering people to flexibly employ advanced information and communication technologies.The present book is an effort to make many important aspects of the international discussion on End User Development (EUD) available to a broader audience. It provides a unique set of contributions from various research institutes in various countries addressing relevant issues and proposing original solutions.

Local Applications of the Ecological Approach To Human-Machine Systems (Hardcover): Jeff Caird, Peter A. Hancock, John M.... Local Applications of the Ecological Approach To Human-Machine Systems (Hardcover)
Jeff Caird, Peter A. Hancock, John M. Flach, Kim J. Vicente
R5,379 Discovery Miles 53 790 Ships in 10 - 15 working days

There is a growing consensus in the human factors/ergonomics community that human factors research has had little impact on significant applied problems. Some have suggested that the problem lies in the fact that much HF/E research has been based on the wrong type of psychology, an information processing view of psychology that is reductionistic and context-free. Ecological psychology offers a viable alternative, presenting a richer view of human behavior that is holistic and contextualized. The papers presented in these two volumes show the conceptual impact that ecological psychology can have on HF/E, as well as presenting a number of specific examples illustrating the ecological approach to human-machine systems. It is the first collection of papers that explicitly draws a connection between these two fields. While work in this area is only just beginning, the evidence available suggests that taking an ecological approach to human factors/ergonomics helps bridge the existing gap between basic research and applied problems.

Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation (Hardcover): Stephen J Andriole,... Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation (Hardcover)
Stephen J Andriole, Leonard Adelman
R2,262 Discovery Miles 22 620 Ships in 10 - 15 working days

This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."
Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.

Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction (Hardcover, 1st ed. 2019): Oliver Korn Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction (Hardcover, 1st ed. 2019)
Oliver Korn
R4,268 Discovery Miles 42 680 Ships in 18 - 22 working days

Social robots not only work with humans in collaborative workspaces - we meet them in shopping malls and even more personal settings like health and care. Does this imply they should become more human, able to interpret and adequately respond to human emotions? Do we want them to help elderly people? Do we want them to support us when we are old ourselves? Do we want them to just clean and keep things orderly - or would we accept them helping us to go to the toilet, or even feed us if we suffer from Parkinson's disease? The answers to these questions differ from person to person. They depend on cultural background, personal experiences - but probably most of all on the robot in question. This book covers the phenomenon of social robots from the historic roots to today's best practices and future perspectives. To achieve this, we used a hands-on, interdisciplinary approach, incorporating findings from computer scientists, engineers, designers, psychologists, doctors, nurses, historians and many more. The book also covers a vast spectrum of applications, from collaborative industrial work over education to sales. Especially for developments with a high societal impact like robots in health and care settings, the authors discuss not only technology, design and usage but also ethical aspects. Thus this book creates both a compendium and a guideline, helping to navigate the design space for future developments in social robotics.

Augmented and Mixed Reality for Communities (Book): Joshua A. Fisher Augmented and Mixed Reality for Communities (Book)
Joshua A. Fisher
R2,087 Discovery Miles 20 870 Ships in 9 - 17 working days

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

Adaptive User Support - Ergonomic Design of Manually and Automatically Adaptable Software (Hardcover): Reinhard Oppermann Adaptive User Support - Ergonomic Design of Manually and Automatically Adaptable Software (Hardcover)
Reinhard Oppermann
R3,656 Discovery Miles 36 560 Ships in 10 - 15 working days

The potential of software applications to solve an array of office and administrative problems is increasing faster than the ability of users to exploit it. We need to make systems easier to learn and more comfortable to use. This book reports a major advance in the effort to accomplish both goals.
" Flexcel" enables users to modify access and dialog dynamics to their specific requirements. Relying on a plan recognition feature, the system proposes adaptations or uses of adaptations. The ongoing conflict between the adaptive and the adaptable is resolved in an integration: user and system share the responsibility for the initiatives, decision-making and execution. A "critic" component of the system then analyzes the user's handling of the adaptation tools and suggests improvements. The system offers an environment in which users can explore as they learn.
"HyPlan" implements the context-sensitive help that facilitates learning on demand. When the PLANET plan-recognition feature identifies the kinds of support for work that may possibly be required, HyPlan provides, on request, specific assistance in the form of hypermedia or animated displays and tutorials.
Developmental research has shown that users take advantage of opportunities to adapt interfaces only in conjunction with help-functions -- which are accepted when they do not interrupt work. And studies by social scientists have shown that adaptations of technical systems have to be integrated into the overall process of organizational innovation and undertaken cooperatively.
This book will stimulate all those concerned with software -- from computational, cognitive, ergonomic, or organizational standpoints -- to reconceive the relationship between design and user support.

Requirements Engineering for Service and Cloud Computing (Hardcover, 1st ed. 2017): Muthu Ramachandran, Zaigham Mahmood Requirements Engineering for Service and Cloud Computing (Hardcover, 1st ed. 2017)
Muthu Ramachandran, Zaigham Mahmood
R3,445 Discovery Miles 34 450 Ships in 10 - 15 working days

This authoritative text/reference describes the state of the art in requirements engineering for software systems for distributed computing. A particular focus is placed on integrated solutions, which take into account the requirements of scalability, flexibility, sustainability and operability for distributed environments. Topics and features: discusses the latest developments, tools, technologies and trends in software requirements engineering; reviews the relevant theoretical frameworks, practical approaches and methodologies for service requirements; examines the three key components of the requirements engineering process, namely requirements elicitation, requirements specification, and requirements validation and evaluation; presents detailed contributions from an international selection of highly reputed experts in the field; offers guidance on best practices, and suggests directions for further research in the area.

Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Paperback, 3rd edition): Steve Krug Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Paperback, 3rd edition)
Steve Krug
R950 R810 Discovery Miles 8 100 Save R140 (15%) Ships in 5 - 10 working days

Design intuitive navigation for the ideal user experience Hundreds of thousands of Web designers and developers have relied on web usability expert Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject. Fresh perspectives and examples New chapter on mobile usability Still short, profusely illustrated...and best of all-fun to read If you've read it before, you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world. If you've never read it, you'll see why so many people have said it should be required reading for anyone working on websites. "After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book." -Jeffrey Zeldman, author of Designing with Web Standards

Advanced Social Interaction with Agents - 8th International Workshop on Spoken Dialog Systems (Hardcover, 1st ed. 2019): Maxine... Advanced Social Interaction with Agents - 8th International Workshop on Spoken Dialog Systems (Hardcover, 1st ed. 2019)
Maxine Eskenazi, Laurence Devillers, Joseph Mariani
R2,677 Discovery Miles 26 770 Ships in 18 - 22 working days

This book presents lectures given at the 8th International Workshop on Spoken Dialog Systems. As agents evolve in terms of their ability to carry on a dialog with users, several qualities are emerging as essential components of a successful system. Users do not carry on long conversations on only one topic-they tend to switch between several topics. Thus the authors are observing the emergence of multi-domain systems that enable users to seamlessly hop from one domain to another. The systems have become active social partners. Accordingly, work on social dialog has become crucial to active and engaging human-robot/agent interaction. These new systems call for a coherent framework that guides their actions as chatbots and conversational agents. Human-Robot/Agent assessment mechanisms naturally lend themselves to this task. As these systems increasingly assist humans in a multitude of tasks, the ethics of their existence, their design and their interaction with users are becoming crucial issues. This book discusses the essential players and features involved, such as chat-based agents, multi-domain dialog systems, human-robot interaction, social dialog policy, and advanced dialog system architectures.

Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 2 (Hardcover): Irma Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 2 (Hardcover)
Irma
R24,235 Discovery Miles 242 350 Ships in 18 - 22 working days
Prototyping of User Interfaces for Mobile Applications (Hardcover, 1st ed. 2017): Benjamin Bahr Prototyping of User Interfaces for Mobile Applications (Hardcover, 1st ed. 2017)
Benjamin Bahr
R3,494 Discovery Miles 34 940 Ships in 18 - 22 working days

This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages.

Information Retrieval Architecture and Algorithms (Hardcover, 2011 Ed.): Gerald Kowalski Information Retrieval Architecture and Algorithms (Hardcover, 2011 Ed.)
Gerald Kowalski
R1,575 Discovery Miles 15 750 Ships in 18 - 22 working days

This text presents a theoretical and practical examination of the latest developments in Information Retrieval and their application to existing systems. By starting with a functional discussion of what is needed for an information system, the reader can grasp the scope of information retrieval problems and discover the tools to resolve them. The book takes a system approach to explore every functional processing step in a system from ingest of an item to be indexed to displaying results, showing how implementation decisions add to the information retrieval goal, and thus providing the user with the needed outcome, while minimizing their resources to obtain those results.

The text stresses the current migration of information retrieval from just textual to multimedia, expounding upon multimedia search, retrieval and display, as well as classic and new textual techniques. It also introduces developments in hardware, and more importantly, search architectures, such as those introduced by Google, in order to approach scalability issues.

About this textbook:

A first course text for advanced level courses, providing a survey of information retrieval system theory and architecture, complete with challenging exercisesApproaches information retrieval from a practical systems view in order for the reader to grasp both scope and solutionsFeatures what is achievable using existing technologies and investigates what deficiencies warrant additional exploration

Global Issues and Ethical Considerations in Human Enhancement Technologies (Hardcover): Steven John Thompson Global Issues and Ethical Considerations in Human Enhancement Technologies (Hardcover)
Steven John Thompson
R5,431 Discovery Miles 54 310 Ships in 18 - 22 working days

With rapid advancements in human enhancement technologies, society struggles with many issues, such as definition, effects, participation, regulation, and control. Current and future initiatives in these technologies may not be in the participants' best interests; therefore, it is imperative for research on humanitarian considerations to be available to those affiliated with this field. Global Issues and Ethical Considerations in Human Enhancement Technologies compiles prestigious research and provides a well-rounded composite of the field's role in emerging technologies. Addressing both present and future concerns, this publication serves as a valuable reference work for researchers, students, professionals, and practitioners involved in computer science and the humanities, as well as many engaged in a humanities approach to metasystems, new artificial life, and robotics.

Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover): Irma Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover)
Irma
R24,226 Discovery Miles 242 260 Ships in 18 - 22 working days
Human-in-the-loop Learning and Control for Robot Teleoperation (Paperback): Chenguang Yang, Jing Luo, Ning Wang Human-in-the-loop Learning and Control for Robot Teleoperation (Paperback)
Chenguang Yang, Jing Luo, Ning Wang
R2,951 Discovery Miles 29 510 Ships in 10 - 15 working days

Human-in-the-loop Learning and Control for Robot Teleoperation presents recent, research progress on teleoperation and robots, including human-robot interaction, learning and control for teleoperation with many extensions on intelligent learning techniques. The book integrates cutting-edge research on learning and control algorithms of robot teleoperation, neural motor learning control, wave variable enhancement, EMG-based teleoperation control, and other key aspects related to robot technology, presenting implementation tactics, adequate application examples and illustrative interpretations. Robots have been used in various industrial processes to reduce labor costs and improve work efficiency. However, most robots are only designed to work on repetitive and fixed tasks, leaving a gap with the human desired manufacturing effect.

Through the Interface - A Human Activity Approach To User Interface Design (Hardcover): Susanne Bodker Through the Interface - A Human Activity Approach To User Interface Design (Hardcover)
Susanne Bodker
R1,971 Discovery Miles 19 710 Ships in 10 - 15 working days

In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.

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