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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Creative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started. In this book the authors take you through all you need to know about designing for the web and digital, from initial concepts and client needs, through layout and typography to basic coding, e-commerce and working with different platforms. The companion website provides step-by-step tutorial videos, HTML/CSS styling tips and links to useful resources to really help you get to grips with all the aspects of web design. Working alongside the text are interviews with international designers and critical commentaries looking at best practice and theoretical considerations. Written for graphic designers, this book delivers more than just an instruction manual - it provides a complete overview of designing for the web.
As technology expands and evolves, one-dimensional, graphical user
interface (GUI) design becomes increasingly limiting and
simplistic. Designers must meet the challenge of developing new and
creative interfaces that adapt to meet human needs and
technological trends. HCI Beyond the GUI provides designers with
this know how by exploring new ways to reach users that involve all
of the human senses. Dr. Kortum gathers contributions from leading
human factors designers to present a single reference for
professionals, researchers, and students.
This book, the first in a series, dedicated to New Technologies for the Arts, is aimed at all digital arts students (PC and MAC users) who want to try video mapping for the first time. Thanks to a course of reading that alternates theoretic concepts and practical exercises - explaining from how to take a photograph to how to request permission, from the layer masks to 2D and 3D animation, up to the final projection and warping - the reader will be able to project a video mapping event.
Intended for both the student and the practitioner, this is the
first user-centered design casebook. It follows the Harvard Case
study method, where the reader is placed in the role of the
decision-maker in a real-life professional situation. In this book,
the reader is asked to perform analysis of dozens of UCD work
situations and propose solutions for the problem set.
This book builds on a previous work ('Creative 3-D Display and Interaction Interfaces') but may be read as a stand-alone book. A trans-disciplinary approach is adopted thereby making the content accessible to wide-ranging audiences from both the sciences and humanities. Additionally, the book is highly relevant to computer users who would like to learn more about new approaches to computer interaction, to those wishing to develop new forms of creative digital media and to those within industry who are involved in the advancement of computers and computer related products.
Information seeking is a fundamental human activity. In the modern world, it is frequently conducted through interactions with search systems. The retrieval and comprehension of information returned by these systems is a key part of decision making and action in a broad range of settings. Advances in data availability coupled with new interaction paradigms, and mobile and cloud computing capabilities, have created a broad range of new opportunities for information access and use. In this comprehensive book for professionals, researchers, and students involved in search system design and evaluation, search expert Ryen White discusses how search systems can capitalize on new capabilities and how next-generation systems must support higher order search activities such as task completion, learning, and decision making. He outlines the implications of these changes for the evolution of search evaluation, as well as challenges that extend beyond search systems in areas such as privacy and societal benefit.
User interface design is a challenging, multi-disciplinary
activity that requires understanding a wide range of concepts and
techniques that are often subjective and even conflicting. Imagine
how much it would help if there were a single perspective that you
could use to simplify these complex issues down to a small set of
objective principles. In "UI is Communication," Everett McKay
explains how to design intuitive user interfaces by focusing on
effective human communication. A user interface is ultimately a
conversation between users and technology. Well-designed user
interfaces use the language of UI to communicate to users
efficiently and naturally. They also recognize that there is an
emotional human being at the other end of the interaction, so good
user interfaces strive to make an emotional connection. Applying
what you learn from "UI is Communication" will remove much of the
mystic, subjectiveness, and complexity from user interface design,
and help you make better design decisions with confidence. It s the
perfect introduction to user interface design.
Use digital experience platforms (DXP) to improve your development productivity and release timelines. Leverage the pre-integrated feature sets of DXPs in your organization's digital transformation journey to quickly develop a personalized, secure, and robust enterprise platform. In this book the authors examine various features of DXPs and provide rich insights into building each layer in a digital platform. Proven best practices are presented with examples for designing and building layers. A special focus is provided on security and quality attributes needed for business-critical enterprise applications. The authors cover modern and emerging digital trends such as Blockchain, IoT, containers, chatbots, artificial intelligence, and more. The book is divided into five parts related to requirements/design, development, security, infrastructure, and case study. The authors employ proven real-world methods, best practices, and security and integration techniques derived from their rich experience. An elaborate digital transformation case study for a banking application is included. What You'll Learn Develop a digital experience platform from end to end Understand best practices and proven methods for designing overall architecture, user interface and integration components, security, and infrastructure Study real-world cases, including an elaborate digital transformation building an enterprise platform for a banking application Know the open source tools and technology frameworks that can be used to build DXPs Who This Book Is For Web developers, full stack developers, digital enthusiasts, digital project managers, and architects
Understand how designing a technology product in a startup environment is markedly different from product design at established companies. This book teaches product designers how to think and frame problems in the dynamic context of startups. You will discover how to enhance your soft skills that are often not taught, but are crucial to your success. In the emerging field of design for technology products, there are many books and resources covering the hard skills-such as visual design, interface design, prototyping, and motion design. These skills are necessary to design work; however, without an understanding of the true potential of design and the skills required to unleash that potential in a startup setting, the impact of design may remain at a production level and not reach a position where it can positively impact product strategy and the business bottom line. Hacking Product Design addresses that gap in knowledge. What You'll Learn Gain foundational knowledge: know what startups are, the mindset designers should have when working in startups, and how to solve problems Generate product ideas, collaborate with others, and prioritize what to do to maximize the potential of those ideas Discover how to be successful in designing great products-know what to focus on and the principles to follow Who This Book Is For Those interested in becoming product designers in startups, including design students, junior designers, front-end engineers, and graphic and web designers who want to transition to designing technology products
This authoritative and practical introduction to solution architecture is suitable for new entrants to the field but also of benefit to experienced professionals wishing to consolidate their knowledge and skills. Tools and techniques are presented in the context of a framework and life cycle, taking a problem or idea through logical steps to design a holistic, evidence-based solution. There is a focus on collaboration with the business as well as with disciplines such as enterprise architecture.
A commitment to usability in user interface design and
development offers enormous benefits, including greater user
productivity, more competitive products, lower support costs, and a
more efficient development process. But what does it mean to be
committed to usability? Inside, a twenty-year expert answers this
question in full, presenting the techniques of Usability
Engineering as a series of product lifecycle tasks that result
directly in easier-to-learn, easier-to-use software.
It's been known for years that usability testing can dramatically
improve products. But with a typical price tag of $5,000 to $10,000
for a usability consultant to conduct each round of tests, it
rarely happens.
A "New York Times" Notable Book
Featuring numerous case examples from companies around the world, this second edition integrates theoretical advances and empirical data with practical applications, including in-depth discussion on the COBIT 5 framework which can be used to build, measure and audit enterprise governance of IT approaches. At the forefront of the field, the authors of this volume draw from years of research and advising corporate clients to present a comprehensive resource on enterprise governance of IT (EGIT). Information technology (IT) has become a crucial enabler in the support, sustainability and growth of enterprises. Given this pervasive role of IT, a specific focus on EGIT has arisen over the last two decades, as an integral part of corporate governance. Going well beyond the implementation of a superior IT infrastructure, enterprise governance of IT is about defining and embedding processes and structures throughout the organization that enable boards and business and IT people to execute their responsibilities in support of business/IT alignment and value creation from their IT-enabled investments. Featuring a variety of elements, including executive summaries and sidebars, extensive references and questions and activities (with additional materials available on-line), this book will be an essential resource for professionals, researchers and students alike
In alignment with BCS AI Foundation and Essentials certificates, this introductory guide provides the understanding you need to start building artificial intelligence (AI) capability into your organisation. You will learn how AI is being utilised today and how it is likely to be used in the future to balance the talents of humans and machines. You will explore robotics and machine learning within the context of AI, and discover how the challenges AI presents are being addressed.
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future. What You Will Learn Design platforms specifically for children, to entertain and educate them Work with a complex audience of parents, teachers and kids Understand how different monetization strategies work in this industry and why Who This Book Is ForUser experience designers, UI designers, product owners, teachers and educators, startup founders. The range of topics is so wide that anyone interested or involved in digital products could find something interesting to learn.
Discover a practical, streamlined, updated approach to information systems development that covers both traditional and emerging technologies and approaches to systems analysis and design. SYSTEMS ANALYSIS AND DESIGN, 11E offers a well-organized, streamlined approach. Chapter objectives are keyed directly to chapter headings, making content easy to comprehend and convenient to study. Numerous real-world examples and screenshots ensure content is current and relevant. In addition, key terms at the end of the chapter now include definitions so you don't have to flip back and forth to a glossary. Exercises throughout this edition emphasize critical thinking and IT skills in a dynamic, business-related environment. This new edition offers everything you need to prepare for success in today's intensely competitive and rapidly changing business world.
This text presents an overview of smart information systems for both the private and public sector, highlighting the research questions that can be studied by applying computational intelligence. The book demonstrates how to transform raw data into effective smart information services, covering the challenges and potential of this approach. Each chapter describes the algorithms, tools, measures and evaluations used to answer important questions. This is then further illustrated by a diverse selection of case studies reflecting genuine problems faced by SMEs, multinational manufacturers, service companies, and the public sector. Features: provides a state-of-the-art introduction to the field, integrating contributions from both academia and industry; reviews novel information aggregation services; discusses personalization and recommendation systems; examines sensor-based knowledge acquisition services, describing how the analysis of sensor data can be used to provide a clear picture of our world.
How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application. Learn valuable strategies for conducting each stage of the design process - from interviewing likely users and discovering your application's purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target. Explore usability and how it relates to user-centered design Learn how to deal with users and their unique personalities Clarify your application's purpose, using a simple narrative to describe its use Plan your project's development with a software development life cycle Be creative within the context of your user experience goals Use visibility, consistency, and other design principles to enhance user experience Collect valuable user feedback on your prototype with surveys, interviews, and usability studies
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.
With the emergence of smart technology and automated systems in today's world, big data is being incorporated into many applications. Trends in data can be detected and objects can be tracked based on the real-time data that is utilized in everyday life. These connected sensor devices and objects will provide a large amount of data that is to be analyzed quickly, as it can accelerate the transformation of smart technology. The accuracy of prediction of artificial intelligence (AI) systems is drastically increasing by using machine learning and other probability and statistical approaches. Big data and geospatial data help to solve complex issues and play a vital role in future applications. Emerging Trends, Techniques, and Applications in Geospatial Data Science provides an overview of the basic concepts of data science, related tools and technologies, and algorithms for managing the relevant challenges in real-time application domains. The book covers a detailed description for readers with practical ideas using AI, the internet of things (IoT), and machine learning to deal with the analysis, modeling, and predictions from big data. Covering topics such as field spectra, high-resolution sensing imagery, and spatiotemporal data engineering, this premier reference source is an excellent resource for data scientists, computer and IT professionals, managers, mathematicians and statisticians, health professionals, technology developers, students and educators of higher education, librarians, researchers, and academicians.
This book contains selected papers presented at the 13th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School on Privacy and Identity Management, held in Vienna, Austria, in August 2018. The 10 full papers included in this volume were carefully reviewed and selected from 27 submissions. Also included are reviewed papers summarizing the results of workshops and tutorials that were held at the Summer School as well as papers contributed by several of the invited speakers. The papers combine interdisciplinary approaches to bring together a host of perspectives: technical, legal, regulatory, socio-economic, social, societal, political, ethical, anthropological, philosophical, historical, and psychological.
What is the uniquely human factor in finding and using information to produce new knowledge? Is there an underlying aspect of our thinking that cannot be imitated by the AI-equipped machines that will increasingly dominate our lives? This book answers these questions, and tells us about our consciousness - its drive or intention in seeking information in the world around us, and how we are able to construct new knowledge from this information. The book is divided into three parts, each with an introduction and a conclusion that relate the theories and models presented to the real-world experience of someone using a search engine. First, Part I defines the exceptionality of human consciousness and its need for new information and how, uniquely among all other species, we frame our interactions with the world. Part II then investigates the problem of finding our real information need during information searches, and how our exceptional ability to frame our interactions with the world blocks us from finding the information we really need. Lastly, Part III details the solution to this framing problem and its operational implications for search engine design for everyone whose objective is the production of new knowledge. In this book, Charles Cole deliberately writes in a conversational style for a broader readership, keeping references to research material to the bare minimum. Replicating the structure of a detective novel, he builds his arguments towards a climax at the end of the book. For our video-game, video-on-demand times, he has visualized the ideas that form the book's thesis in over 90 original diagrams. And above all, he establishes a link between information need and knowledge production in evolutionary psychology, and thus bases his arguments in our origins as a species: how we humans naturally think, and how we naturally search for new information because our consciousness drives us to need it.
With an evolutionary advancement of Machine Learning (ML) algorithms, a rapid increase of data volumes and a significant improvement of computation powers, machine learning becomes hot in different applications. However, because of the nature of "black-box" in ML methods, ML still needs to be interpreted to link human and machine learning for transparency and user acceptance of delivered solutions. This edited book addresses such links from the perspectives of visualisation, explanation, trustworthiness and transparency. The book establishes the link between human and machine learning by exploring transparency in machine learning, visual explanation of ML processes, algorithmic explanation of ML models, human cognitive responses in ML-based decision making, human evaluation of machine learning and domain knowledge in transparent ML applications. This is the first book of its kind to systematically understand the current active research activities and outcomes related to human and machine learning. The book will not only inspire researchers to passionately develop new algorithms incorporating human for human-centred ML algorithms, resulting in the overall advancement of ML, but also help ML practitioners proactively use ML outputs for informative and trustworthy decision making. This book is intended for researchers and practitioners involved with machine learning and its applications. The book will especially benefit researchers in areas like artificial intelligence, decision support systems and human-computer interaction. |
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