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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Multimodal Agents for Ageing and Multicultural Societies - Communications of NII Shonan Meetings (Hardcover, 1st ed. 2021):... Multimodal Agents for Ageing and Multicultural Societies - Communications of NII Shonan Meetings (Hardcover, 1st ed. 2021)
Juliana Miehle, Wolfgang Minker, Elisabeth Andre, Koichiro Yoshino
R3,311 Discovery Miles 33 110 Ships in 18 - 22 working days

This book aims to explore and discuss theories and technologies for the development of socially competent and culture-aware embodied conversational agents for elderly care. To tackle the challenges in ageing societies, this book was written by experts who have a background in assistive technologies for elderly care, culture-aware computing, multimodal dialogue, social robotics and synthetic agents. Chapter 1 presents a vision of an intelligent agent to illustrate the current challenges for the design and development of adaptive systems. Chapter 2 examines how notions of trust and empathy may be applied to human-robot interaction and how it can be used to create the next generation of emphatic agents, which address some of the pressing issues in multicultural ageing societies. Chapter 3 discusses multimodal machine learning as an approach to enable more effective and robust modelling technologies and to develop socially competent and culture-aware embodied conversational agents for elderly care. Chapter 4 explores the challenges associated with real-world field tests and deployments. Chapter 5 gives a short introduction to socio-cognitive language processing that describes the idea of coping with everyday language, irony, sarcasm, humor, paralinguistic information such as the physical and mental state and traits of the dialogue partner, and social aspects. This book grew out of the Shonan Meeting seminar entitled "Multimodal Agents for Ageing and Multicultural Societies" held in 2018 in Japan. Researchers and practitioners will be helped to understand the emerging field and the identification of promising approaches from a variety of disciplines such as human-computer interaction, artificial intelligence, modelling, and learning.

New Statistics for Design Researchers - A Bayesian Workflow in Tidy R (Hardcover, 1st ed. 2021): Martin Schmettow New Statistics for Design Researchers - A Bayesian Workflow in Tidy R (Hardcover, 1st ed. 2021)
Martin Schmettow
R2,052 Discovery Miles 20 520 Ships in 18 - 22 working days

Design Research uses scientific methods to evaluate designs and build design theories. This book starts with recognizable questions in Design Research, such as A/B testing, how users learn to operate a device and why computer-generated faces are eerie. Using a broad range of examples, efficient research designs are presented together with statistical models and many visualizations. With the tidy R approach, producing publication-ready statistical reports is straight-forward and even non-programmers can learn this in just one day. Hundreds of illustrations, tables, simulations and models are presented with full R code and data included. Using Bayesian linear models, multi-level models and generalized linear models, an extensive statistical framework is introduced, covering a huge variety of research situations and yet, building on only a handful of basic concepts. Unique solutions to recurring problems are presented, such as psychometric multi-level models, beta regression for rating scales and ExGaussian regression for response times. A "think-first" approach is promoted for model building, as much as the quantitative interpretation of results, stimulating readers to think about data generating processes, as well as rational decision making. New Statistics for Design Researchers: A Bayesian Workflow in Tidy R targets scientists, industrial researchers and students in a range of disciplines, such as Human Factors, Applied Psychology, Communication Science, Industrial Design, Computer Science and Social Robotics. Statistical concepts are introduced in a problem-oriented way and with minimal formalism. Included primers on R and Bayesian statistics provide entry point for all backgrounds. A dedicated chapter on model criticism and comparison is a valuable addition for the seasoned scientist.

Augmented Reality Art - From an Emerging Technology to a Novel Creative Medium (Hardcover, 3rd ed. 2022): Vladimir Geroimenko Augmented Reality Art - From an Emerging Technology to a Novel Creative Medium (Hardcover, 3rd ed. 2022)
Vladimir Geroimenko
R4,332 Discovery Miles 43 320 Ships in 10 - 15 working days

This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Adaptive Multimodal Interactive Systems (Hardcover, 2011 ed.): Matthias Bezold, Wolfgang Minker Adaptive Multimodal Interactive Systems (Hardcover, 2011 ed.)
Matthias Bezold, Wolfgang Minker
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.

Advanced Human-Robot Collaboration in Manufacturing (Hardcover, 1st ed. 2021): Lihui Wang, Xi Vincent Wang, Jozsef Vancza,... Advanced Human-Robot Collaboration in Manufacturing (Hardcover, 1st ed. 2021)
Lihui Wang, Xi Vincent Wang, Jozsef Vancza, Zsolt Kemeny
R4,767 Discovery Miles 47 670 Ships in 18 - 22 working days

This book presents state-of-the-art research, challenges and solutions in the area of human-robot collaboration (HRC) in manufacturing. It enables readers to better understand the dynamic behaviour of manufacturing processes, and gives more insight into on-demand adaptive control techniques for industrial robots. With increasing complexity and dynamism in today's manufacturing practice, more precise, robust and practical approaches are needed to support real-time shop-floor operations. This book presents a collection of recent developments and innovations in this area, relying on a wide range of research efforts. The book is divided into five parts. The first part presents a broad-based review of the key areas of HRC, establishing a common ground of understanding in key aspects. Subsequent chapters focus on selected areas of HRC subject to intense recent interest. The second part discusses human safety within HRC. The third, fourth and fifth parts provide in-depth views of relevant methodologies and algorithms. Discussing dynamic planning and monitoring, adaptive control and multi-modal decision making, the latter parts facilitate a better understanding of HRC in real situations. The balance between scope and depth, and theory and applications, means this book appeals to a wide readership, including academic researchers, graduate students, practicing engineers, and those within a variety of roles in manufacturing sectors.

Cases on the Societal Effects of Persuasive Games (Hardcover): Dana Ruggiero Cases on the Societal Effects of Persuasive Games (Hardcover)
Dana Ruggiero
R5,140 Discovery Miles 51 400 Ships in 18 - 22 working days

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

HCI Outdoors: Theory, Design, Methods and Applications (Hardcover, 1st ed. 2020): D. Scott McCrickard, Michael Jones, Timothy... HCI Outdoors: Theory, Design, Methods and Applications (Hardcover, 1st ed. 2020)
D. Scott McCrickard, Michael Jones, Timothy L. Stelter
R4,278 Discovery Miles 42 780 Ships in 18 - 22 working days

Advances in network connectivity, power consumption, and physical size create new possibilities for using interactive computing outdoors. However, moving computing outdoors can drastically change the human outdoor experience. This impact is felt in many kinds of outdoor activities such as citizen science, personal recreation, search and rescue, informal education, and others. It is also felt across outdoor settings that range from remote wilderness to crowded cities. Understanding these effects can lead to ideas, designs and systems that improve, rather than diminish, outdoor experiences. This book represents the current results emerging from recent workshops focused on HCI outdoors and held in conjunction with CHI, GROUP, UbiComp, and MobileHCI conferences. Based on feedback at those workshops, and outreach to other leaders in the field, the chapters collected were crafted to highlight methods and approaches for understanding how technologies such as handhelds, wearables, and installed standalone devices impact individuals, groups, and even communities. These findings frame new ways of thinking about HCI outdoors, explore logistical issues associated with moving computing outdoors, and probe new experiences created by involving computing in outdoor pursuits. Also important are the ways that social media has influenced preparation, experience, and reflection related to outdoor experiences. HCI Outdoors: Theory, Design, Methods and Applications is of interest to HCI researchers, HCI practitioners, and outdoor enthusiasts who want to shape future understanding and current practice related to technology in every kind of outdoor experience.

AI for Creativity (Paperback): Niklas Hageback AI for Creativity (Paperback)
Niklas Hageback
R616 Discovery Miles 6 160 Ships in 9 - 17 working days

a short and accessible introduction to AI and computational creativity written by a leading expert

Cybersecurity for Beginners - How to Get a Job in Cybersecurity (Hardcover): Attila Kovacs Cybersecurity for Beginners - How to Get a Job in Cybersecurity (Hardcover)
Attila Kovacs
R658 R587 Discovery Miles 5 870 Save R71 (11%) Ships in 18 - 22 working days
Creative Selection - Inside Apple's Design Process During the Golden Age of Steve Jobs (Paperback): Ken Kocienda Creative Selection - Inside Apple's Design Process During the Golden Age of Steve Jobs (Paperback)
Ken Kocienda 1
R391 Discovery Miles 3 910 Ships in 2 - 4 working days

An insider's account of Apple's creative process during the golden years of Steve Jobs.

'If you’ve ever wondered what it’s like to work in a hotbed of innovation, you’ll enjoy this inside view of life at Apple. Ken Kocienda pioneered the iPhone keyboard, and this book gives a play-by-play of their creative process –from generating ideas to doing a demo for Steve Jobs.' Adam Grant

Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era, the Golden Age of Apple.

Ken Kocienda offers an inside look at Apple’s creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies.

Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation, inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy, and uses these as a lens through which to understand productive work culture.

An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.

Sensor- and Video-Based Activity and Behavior Computing - Proceedings of 3rd International Conference on Activity and Behavior... Sensor- and Video-Based Activity and Behavior Computing - Proceedings of 3rd International Conference on Activity and Behavior Computing (ABC 2021) (Hardcover, 1st ed. 2022)
MD Atiqur Rahman Ahad, Sozo Inoue, Daniel Roggen, Kaori Fujinami
R5,847 Discovery Miles 58 470 Ships in 18 - 22 working days

This book presents the best-selected research papers presented at the 3rd International Conference on Activity and Behavior Computing (ABC 2021), during 20-22 October 2021. The book includes works related to the field of vision- and sensor-based human action or activity and behavior analysis and recognition. It covers human activity recognition (HAR), action understanding, gait analysis, gesture recognition, behavior analysis, emotion, and affective computing, and related areas. The book addresses various challenges and aspects of human activity recognition-both in sensor-based and vision-based domains. It can be considered as an excellent treasury related to the human activity and behavior computing.

Software Sustainability (Hardcover, 1st ed. 2021): Coral Calero, M. Angeles Moraga, Mario Piattini Software Sustainability (Hardcover, 1st ed. 2021)
Coral Calero, M. Angeles Moraga, Mario Piattini
R3,816 Discovery Miles 38 160 Ships in 10 - 15 working days

This book focuses on software sustainability, regarded in terms of how software is or can be developed while taking into consideration environmental, social, and economic dimensions. The sixteen chapters cover various related issues ranging from technical aspects like energy-efficient programming techniques, formal proposals related to energy efficiency measurement, patterns to build energy-efficient software, the role of developers on energy efficient software systems and tools for detecting and refactoring code smells/energy bugs; to human aspects like its impact on software sustainability or the adaptation of ACM/IEEE guidelines for student and professional education and; and an economics-driven architectural evaluation for sustainability. Also aspects as the elements of governance and management that organizations should consider when implementing, assessing and improving Green IT or the relationship between software sustainability and the Corporate Social Responsibility of software companies are included. The chapters are complemented by usage scenarios and experience reports on several domains as cloud applications, agile development or e-Health, among others. As a whole, the chapters provide a complete overview of the various issues related to sustainable software development. The target readership for this book includes CxOs, (e.g. Chief Information Officers, Chief Executive Officers, Chief Technology Officers, etc.) software developers, software managers, auditors, business owners, and quality professionals. It is also intended for students of software engineering and information systems, and software researchers who want to know the state of the art regarding software sustainability.

Biometrics and Kansei Engineering (Hardcover, 2012 ed.): Khalid Saeed, Tomomasa Nagashima Biometrics and Kansei Engineering (Hardcover, 2012 ed.)
Khalid Saeed, Tomomasa Nagashima
R1,434 Discovery Miles 14 340 Ships in 18 - 22 working days

"Biometrics andKansei Engineering "is the first book to bring together the principles and applications of each discipline. The future of biometrics is in need of new technologies that can depend on people's emotions and the prediction of their intention to take an action. Behavioral biometrics studies the way people walk, talk, and express their emotions, and Kansei Engineering focuses on interactions between users, products/services and product psychology. They are becoming quite complementary.

This book also introduces biometric applications in our environment, which further illustrates the close relationship between Biometrics and Kansei Engineering. Examples and case studies are provided throughout this book.

"Biometrics and Kansei Engineering "is designed as a reference book for professionals working in these related fields. Advanced-level students and researchers studying computer science and engineering will find this book useful as a reference or secondary text book as well. "

Digitalisation and Development - Issues for India and Beyond (Hardcover, 1st ed. 2020): Dibyendu Maiti, Fulvio Castellacci,... Digitalisation and Development - Issues for India and Beyond (Hardcover, 1st ed. 2020)
Dibyendu Maiti, Fulvio Castellacci, Arne Melchior
R1,591 Discovery Miles 15 910 Ships in 18 - 22 working days

This book investigates the impact of information and communication technologies (ICTs) on development and well-being (beyond economic benefits) and highlights some emerging issues relating to the realities, constraints and digital divides with particular reference to India. It collects a series of novel contributions, studying the Indian experience in an international cross-country perspective. The book also discusses economic, social, and behavioural aspects of well-being as well as access to ICTs across regions, states and individuals to account for the digital divide. The book establishes an aggregate relationship between ICT exposure and well-being at the country level and addresses a number of fundamental issues, such as whether ICT raises the level of transparency and governance. Based on case studies and anecdotal evidence, it then further assesses the effective implementation of service delivery through ICT innovations. The book is divided into four parts: The introductory part surveys the literature and presents background information on the Indian case; introduces the main themes on the relationships between ICT, socio-economic development and digital divides; and provides a summary and roadmap to the chapters of the book. Part II focuses on the impact of ICT on economic performance, including economic growth, productivity and trade. Part III examines the extent of the digital divides in India, including international, regional as well as inter-personal inequality. Finally, Part IV investigates the impact of ICT on governance, users' well-being and social outcomes. Combining insights from analyses of a variety of socio-economic dimensions related to digitalisation, this book is relevant for a wide range of scholars and researchers across disciplines, as well as practitioners and policy-makers. While the book has a main focus on India, various contributions take an international cross-country comparative perspective, and the results have general relevance for digitalisation and development. On the whole, the main message of this book is that the impact of ICTs is contingent upon other assets, capabilities and institutional conditions. National policies should, therefore, not only promote digitalization as such but also ensure its co-evolution and complementarity with a variety of other country-specific factors. Chapter 'Digitalisation and Development: Issues for India and Beyond' of this book is available open access under a CC BY 4.0 license at link.springer.com

Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020): Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis,... Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020)
Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
R4,657 Discovery Miles 46 570 Ships in 10 - 15 working days

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Human and Robot Hands - Sensorimotor Synergies to Bridge the Gap Between Neuroscience and Robotics (Hardcover, 1st ed. 2016):... Human and Robot Hands - Sensorimotor Synergies to Bridge the Gap Between Neuroscience and Robotics (Hardcover, 1st ed. 2016)
Matteo Bianchi, Alessandro Moscatelli
R3,658 R3,397 Discovery Miles 33 970 Save R261 (7%) Ships in 10 - 15 working days

This book looks at the common problems both human and robotic hands encounter when controlling the large number of joints, actuators and sensors required to efficiently perform motor tasks such as object exploration, manipulation and grasping. The authors adopt an integrated approach to explore the control of the hand based on sensorimotor synergies that can be applied in both neuroscience and robotics. Hand synergies are based on goal-directed, combined muscle and kinematic activation leading to a reduction of the dimensionality of the motor and sensory space, presenting a highly effective solution for the fast and simplified design of artificial systems. Presented in two parts, the first part, Neuroscience, provides the theoretical and experimental foundations to describe the synergistic organization of the human hand. The second part, Robotics, Models and Sensing Tools, exploits the framework of hand synergies to better control and design robotic hands and haptic/sensing systems/tools, using a reduced number of control inputs/sensors, with the goal of pushing their effectiveness close to the natural one. Human and Robot Hands provides a valuable reference for students, researchers and designers who are interested in the study and design of the artificial hand.

Emotions in Technology Design: From Experience to Ethics (Hardcover, 1st ed. 2020): Rebekah Rousi, Jaana Leikas, Pertti... Emotions in Technology Design: From Experience to Ethics (Hardcover, 1st ed. 2020)
Rebekah Rousi, Jaana Leikas, Pertti Saariluoma
R3,789 Discovery Miles 37 890 Ships in 18 - 22 working days

Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design. Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural framework for emotions in design experience. Core elements running through the book are: cognitive science - cognitive-affective theories of emotions (i.e., Appraisal); culture - the ways in which our minds are trained to recognise, respond to and influence design; and ethics - a deep cultural framework of interpretations of good versus evil. This ethical understanding brings culture and cognition together to form genuine emotional experience. This book is essential reading for designers, technology developers, HCI and cognitive science scholars, educators and students (at both undergraduate and graduate levels) in terms of emotional design methods and tools, systematic measurement of emotion in design experience, cultural theory underpinning how emotions operate in the production and interaction of design, and how ethics influence basic (primal) and higher level emotional reactions. The broader scope equips design practitioners, developers and scholars with that 'something more' in terms of understanding how emotional experience of technology can be positioned in relation to cultural discourse and ethics.

Human Perception of Visual Information - Psychological and Computational Perspectives (Hardcover, 1st ed. 2022): Bogdan... Human Perception of Visual Information - Psychological and Computational Perspectives (Hardcover, 1st ed. 2022)
Bogdan Ionescu, Wilma A. Bainbridge, Naila Murray
R4,268 Discovery Miles 42 680 Ships in 18 - 22 working days

Recent years have witnessed important advancements in our understanding of the psychological underpinnings of subjective properties of visual information, such as aesthetics, memorability, or induced emotions. Concurrently, computational models of objective visual properties such as semantic labelling and geometric relationships have made significant breakthroughs using the latest achievements in machine learning and large-scale data collection. There has also been limited but important work exploiting these breakthroughs to improve computational modelling of subjective visual properties. The time is ripe to explore how advances in both of these fields of study can be mutually enriching and lead to further progress. This book combines perspectives from psychology and machine learning to showcase a new, unified understanding of how images and videos influence high-level visual perception - particularly interestingness, affective values and emotions, aesthetic values, memorability, novelty, complexity, visual composition and stylistic attributes, and creativity. These human-based metrics are interesting for a very broad range of current applications, ranging from content retrieval and search, storytelling, to targeted advertising, education and learning, and content filtering. Work already exists in the literature that studies the psychological aspects of these notions or investigates potential correlations between two or more of these human concepts. Attempts at building computational models capable of predicting such notions can also be found, using state-of-the-art machine learning techniques. Nevertheless their performance proves that there is still room for improvement, as the tasks are by nature highly challenging and multifaceted, requiring thought on both the psychological implications of the human concepts, as well as their translation to machines.

The Age of Smart Information - How Artificial Intelligence and Spatial Computing will transform the way we communicate forever... The Age of Smart Information - How Artificial Intelligence and Spatial Computing will transform the way we communicate forever (Hardcover)
M. Pell
R903 R782 Discovery Miles 7 820 Save R121 (13%) Ships in 18 - 22 working days
Multilingual Information Retrieval - From Research To Practice (Hardcover, 2012): Carol Peters, Martin Braschler, Paul Clough Multilingual Information Retrieval - From Research To Practice (Hardcover, 2012)
Carol Peters, Martin Braschler, Paul Clough
R1,420 Discovery Miles 14 200 Ships in 18 - 22 working days

We are living in a multilingual world and the diversity in languages which are used to interact with information access systems has generated a wide variety of challenges to be addressed by computer and information scientists. The growing amount of non-English information accessible globally and the increased worldwide exposure of enterprises also necessitates the adaptation of Information Retrieval (IR) methods to new, multilingual settings.

Peters, Braschler and Clough present a comprehensive description of the technologies involved in designing and developing systems for Multilingual Information Retrieval (MLIR). They provide readers with broad coverage of the various issues involved in creating systems to make accessible digitally stored materials regardless of the language(s) they are written in. Details on Cross-Language Information Retrieval (CLIR) are also covered that help readers to understand how to develop retrieval systems that cross language boundaries. Their work is divided into six chapters and accompanies the reader step-by-step through the various stages involved in building, using and evaluating MLIR systems. The book concludes with some examples of recent applications that utilise MLIR technologies. Some of the techniques described have recently started to appear in commercial search systems, while others have the potential to be part of future incarnations.

The book is intended for graduate students, scholars, and practitioners with a basic understanding of classical text retrieval methods. It offers guidelines and information on all aspects that need to be taken into consideration when building MLIR systems, while avoiding too many 'hands-on details' that could rapidly become obsolete. Thus it bridges the gap between the material covered by most of the classical IR textbooks and the novel requirements related to the acquisition and dissemination of information in whatever language it is stored.

Fundamental Design and Automation Technologies in Offshore Robotics (Paperback): Hamid Reza Karimi Fundamental Design and Automation Technologies in Offshore Robotics (Paperback)
Hamid Reza Karimi
R3,590 Discovery Miles 35 900 Ships in 10 - 15 working days

Fundamental Design and Automation Technologies in Offshore Robotics introduces technological design, modelling, stability analysis, control synthesis, filtering problem and real time operation of robotics vehicles in offshore environments. The book gives numerical and simulation results in each chapter to reflect the engineering practice yet demonstrate the focus of the developed analysis and synthesis approaches. The book is ideal to be used as a reference book for senior and graduate students. It is written in a way that the presentation is simple, clear, and easy to read and understand which would be appreciated by graduate students. Researchers working on marine vehicles and robotics would be able to find reference material on related topics from the book. The book could be of a significant interest to the researchers within offshore and deep see society, including both academic and industrial parts.

Organizations and Performance in a Complex World - 26th International Economic Conference of Sibiu (IECS) (Hardcover, 1st ed.... Organizations and Performance in a Complex World - 26th International Economic Conference of Sibiu (IECS) (Hardcover, 1st ed. 2021)
Ramona Orastean, Claudia Ogrean, Silvia Cristina Marginean
R4,756 Discovery Miles 47 560 Ships in 18 - 22 working days

This volume highlights current research and developments on organizations and (their) performance against the background of ubiquitous complexity. It investigates some of the challenges and trends dominating the complex world of nowadays and the ways organizations are dealing with them in their continuous search for performance. The papers in the volume cover a series of hot and/or emerging topics (i.e. sustainable development, corporate social responsibility, green marketing, digital revolution, social media, global trade, intangible assets, economic intelligence and innovation). Built on an interdisciplinary perspective and a multi-level approach global (trade, power, sustainable development), regional (EU, BRICS), national (country-based systems, cultures, policies, practices), industry (airlines, pharma, luxury, retailing, banking, tourism), local (communities, destinations), and organization (entrepreneurship, MNEs, public organizations: national and local) the volume uniquely addresses issues of high interest for researchers, practitioners and policymakers.

Everyday Innovators - Researching the Role of Users in Shaping ICTs (Hardcover, 2005 ed.): Leslie Haddon, Enid Mante,... Everyday Innovators - Researching the Role of Users in Shaping ICTs (Hardcover, 2005 ed.)
Leslie Haddon, Enid Mante, Bartolomeo Sapio, Kari-Hans Kommonen, Leopoldina Fortunati, …
R2,781 Discovery Miles 27 810 Ships in 18 - 22 working days

Everyday Innovators explores the active role of people, collectively and individually, in shaping the use of information and communication technologies. It examines issues around acquiring and using that knowledge of users, how we should conceptualise the role of users and understand the forms and limitations of their participation.

  • To what extent should we think of users as being innovative and creative?
  • To what extent is this routine or exceptional, confined to particular group of users or part of many people 's experience of technologies?
  • Where does the nature of the ICT or the particularities of its design impose constraints on the active role that users can play in their interaction with devices and services?
  • Where do the horizons and orientations of the users influence or limit what they want and expect of their ICTs and how they use them?

This book enables a cross-fertilisation of perspectives from different disciplines and aims to provide new insights into the role of users, drawing out both applied and theoretical implications

Sonic Interactions in Virtual Environments (Hardcover, 1st ed. 2023): Michele Geronazzo, Stefania Serafin Sonic Interactions in Virtual Environments (Hardcover, 1st ed. 2023)
Michele Geronazzo, Stefania Serafin
R883 Discovery Miles 8 830 Ships in 10 - 15 working days

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

IoT Sensor-Based Activity Recognition - Human Activity Recognition (Hardcover, 1st ed. 2021): MD Atiqur Rahman Ahad, Anindya... IoT Sensor-Based Activity Recognition - Human Activity Recognition (Hardcover, 1st ed. 2021)
MD Atiqur Rahman Ahad, Anindya Das Antar, Masud Ahmed
R3,987 Discovery Miles 39 870 Ships in 10 - 15 working days

This book offer clear descriptions of the basic structure for the recognition and classification of human activities using different types of sensor module and smart devices in e.g. healthcare, education, monitoring the elderly, daily human behavior, and fitness monitoring. In addition, the complexities, challenges, and design issues involved in data collection, processing, and other fundamental stages along with datasets, methods, etc., are discussed in detail. The book offers a valuable resource for readers in the fields of pattern recognition, human-computer interaction, and the Internet of Things.

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