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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Richard Chbeir, Youakim Badr, Ajith Abraham, and Aboul-Ella Hassanien Abstract As the Web continues to grow and evolve, more and more data are becoming available. Particularly, multimedia and XML-based data are produced regularly and in increasing way in our daily digital activities, and their retrieval and access must be explored and studied in this emergent web-based era. This book provides reviews of the cutting-edge technologies and insights of various topics related to XML-based and multimedia information access and retrieval under the umbrella of Web Intelligence and reporting how organizations can gain compe- tive advantages by applying new different emergent techniques in the real-world scenarios. The primary target audience for the book includes researchers, scholars, postgraduate students and developers who are interested in advanced information retrieval on the web research and related issues. 1 Introduction Since the last two decades, Internet has changed our daily life by rede?ning the meanings and processes of business, commerce, marketing, ?nance, publishing, R. Chbeir Universite ' de Bourgogne, LE2I-UMR CNRS 5158, Fac. de Sciences Mirande, 21078 Dijon Cedex, France e-mail: richard. chbeir@u-bourgogne. fr Y. Badr INSA de Lyon, Universite ' de Lyon, Depart ' ement Informatique, 7 avenue Jean Capelle, 69621 Villeurbanne CX, France e-mail: youakim. badr@insa-lyon. fr A. Abraham Norwegian University of Science & Technology, Center for Quanti?able Quality of Service in Communication Systems, O. S. Bragstads plass 2E, 7491 Trondheim, Norway e-mail: ajith. abraham@ieee. org A. -E. Hassanien Kuwait University, College of Business & Administration, Dept.
Motivation for the Book This book aims to describe a comprehensive methodology for service-oriented inf- mation systems planning, considered in particular, in eGovernment initiatives. The methodology is based on the research results produced by the Italian project "eG- ernment for Mediterranean Countries (eG4M)," granted by the Italian Ministry of University and Research from 2005 to 2008. The concept of service is at the center of the book. The methodology is focused on quality of services as a key factor for eGovernment initiatives. Since its grou- ing is in a project whose goal has been to develop a methodology for eGove- ment in Mediterranean countries it is called eG4M. Furthermore, eG4M aims at encompassing the relationships existing between ICT technologies and social c- texts of service provision, organizational issues, and juridical framework, looking at ICT technologies more as a means than an end. eG4M satis es a real need of constituencies and stakeholders involved in eGovernment projects, con rmed in the eG4M experimentations and in previous preliminary experiences in the Italian P- lic Administrations. A structured process is needed that provides a clear perspective on the different facets that eGovernment initiatives usually have to challenge and disciplines the complex set of decisions to be taken. The available approaches to eGovernment usually provide only one perspective to public managers and local authorities on the domain of intervention, either te- nological, organizational, legal, economic, or social.
As science advances, more and more emphasis is being placed on the human user of the computer-based system. Instead of humans learning how to interact with these systems, the systems must learn how to interact with humans. ""Cognitively Informed Systems: Utilizing Practical Approaches to Enrich Information Presentation and Transfer"" covers all the main areas of focus of cognitive science research that may influence the design of computer-based systems. It offers a number of practically-implemented designs to support the claim that it is possible to directly benefit from that field of study. It presents several projects from different parts of the world, which offer a variety of applications as examples to show the scope of the benefit is not at all limited to a particular target, like learning. This book is a guide for researchers who wish to know which areas to focus on depending on their application's goals.
This book presents the proceedings of International Conference on Emerging Research in Computing, Information, Communication and Applications, ERCICA 2016. ERCICA provides an interdisciplinary forum for researchers, professional engineers and scientists, educators, and technologists to discuss, debate and promote research and technology in the upcoming areas of computing, information, communication and their applications. The book discusses these emerging research areas, providing a valuable resource for researchers and practicing engineers alike.
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon's cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.
This book examines how theories of human emotion can be applied to engineering in order to improve product design and value. 'Emotional Engineering Vol. 3' establishes the idea that customer satisfaction can be maximised by using knowledge and experience in a more flexible manner to respond to a fast-changing world. This integration of emotion and knowledge introduces the reader to the concept of Wisdom Engineering. It also highlights the importance of emotion in creating value for the customer, and how this can be achieved by acknowledging a customer's creativity and by facilitating the customization of products for their needs and preferences. As has been identified by neuroscientists, emotion and reason are strongly interconnected, and the increasing complexities and diversification found in the products we use demonstrates the growing significance of emotion when designing these products. Society is comprised of humans and artificial products; their integration is important when considering product design, and improving quality-of-life for the customer. 'Emotional Engineering Vol. 3' builds on Dr Fukuda's previous books, 'Emotional Engineering' and 'Emotional Engineering Vol. 2', and is intended for researchers and professionals in engineering, psychology, management of technology, economics.
Rescue Robotics presents the most significant findings of the DDT Project on robots and systems for urban search and rescue. This project was launched by the Japanese government in 2002 with the aim of applying a wide variety of robotics technologies to find a solution to the problem of disaster response, especially urban search and rescue in large-scale earthquakes. From 2002 to 2007 more than 100 researchers took part in the DDT Project, coming from a wide spectrum of research and development to make up four research groups: Aerial Robot Systems MU (Mission Unit), Information Infrastructure System MU, In-Rubble Robot System MU, and On-Rubble Robot System MU. This book discusses their development and testing of various robotic systems and technologies such as serpentine robots, traced vehicles, intelligent human interface and data processing, as well as analysing and verifying the results of these experiments. Rescue Robotics will be of interest to researchers and students, but will also prove useful for emergency response personnel. It offers an insight into the state of the art of rescue robotics and its readers will benefit from a knowledge of the advanced technologies involved in this field.
A software architecture manifests the major early design decisions, which determine the system's development, deployment and evolution. Thus, making better architectural decisions is one of the large challenges in software engineering. Software architecture knowledge management is about capturing practical experience and translating it into generalized architectural knowledge, and using this knowledge in the communication with stakeholders during all phases of the software lifecycle. This book presents a concise description of knowledge management in the software architecture discipline. It explains the importance of sound knowledge management practices for improving software architecture processes and products, and makes clear the role of knowledge management in software architecture and software development processes. It presents many approaches that are in use in software companies today, approaches that have been used in other domains, and approaches under development in academia. After an initial introduction by the editors, the contributions are grouped in three parts on "Architecture Knowledge Management," "Strategies and Approaches for Managing Architectural Knowledge," and "Tools and Techniques for Managing Architectural Knowledge." The presentation aims at information technology and software engineering professionals, in particular software architects and software architecture researchers. For the industrial audience, the book gives a broad and concise understanding of the importance of knowledge management for improving software architecture process and building capabilities in designing and evaluating better architectures for their mission- and business-critical systems. For researchers, the book will help to understand the applications of various knowledge management approaches in an industrial setting and to identify research challenges and opportunities.
Software effort estimation is a key element of software project planning and management. Yet, in industrial practice, the important role of effort estimation is often underestimated and/or misunderstood. In this book, Adam Trendowicz presents the CoBRA method (an abbreviation for Cost Estimation, Benchmarking, and Risk Assessment) for estimating the effort required to successfully complete a software development project, which uniquely combines human judgment and measurement data in order to systematically create a custom-specific effort estimation model. CoBRA goes far beyond simply predicting the development effort; it supports project decision-makers in negotiating the project scope, managing project risks, benchmarking productivity, and directing improvement activities. To illustrate the method's practical use, the book reports several real-world cases where CoBRA was applied in various industrial contexts. These cases represent different estimation contexts in terms of software project environment, estimation objectives, and estimation constraints. This book is the result of a successful collaboration between the process management division of Fraunhofer IESE and many software companies in the field of software engineering technology transfer. It mainly addresses software practitioners who deal with planning and managing software development projects as part of their daily work, and is also of interest for students or courses specializing in software engineering or software project management.
This book seeks to promote the structured, standardized and accurate use of software measurement at all levels of modern software development companies. To do so, it focuses on seven main aspects: sound scientific foundations, cost-efficiency, standardization, value-maximization, flexibility, combining organizational and technical aspects, and seamless technology integration. Further, it supports companies in their journey from manual reporting to automated decision support by combining academic research and industrial practice. When scientists and engineers measure something, they tend to focus on two different things. Scientists focus on the ability of the measurement to quantify whatever is being measured; engineers, however, focus on finding the right qualities of measurement given the designed system (e.g. correctness), the system's quality of use (e.g. ease of use), and the efficiency of the measurement process. In this book, the authors argue that both focuses are necessary, and that the two are complementary. Thus, the book is organized as a gradual progression from theories of measurement (yes, you need theories to be successful!) to practical, organizational aspects of maintaining measurement systems (yes, you need the practical side to understand how to be successful). The authors of this book come from academia and industry, where they worked together for the past twelve years. They have worked with both small and large software development organizations, as researchers and as measurement engineers, measurement program leaders and even teachers. They wrote this book to help readers define, implement, deploy and maintain company-wide measurement programs, which consist of a set of measures, indicators and roles that are built around the concept of measurement systems. Based on their experiences introducing over 40,000 measurement systems at over a dozen companies, they share essential tips and tricks on how to do it right and how to avoid common pitfalls.
For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science and a number of related Human and Social Science disciplines at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Human-Computer Interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. We are convinced that in this edition of WCC, which takes place for the first time in Italy, it will be interesting and useful to have a Symposium on Human- Computer Interaction in order to present and discuss a number of contributions in this field. There has been increasing awareness among designers of interactive systems of the importance of designing for usability, but we are still far from having products that are really usable, and usability can mean different things depending on the application domain. We are all aware that too many users of current technology feel often frustrated because computer systems are not compatible with their abilities and needs with existing work practices. As designers of tomorrow technology, we have the responsibility of creating computer artefacts that would permit better user experience with the various computing devices, so that users may enjoy more satisfying experiences with information and communications technologies.
This book develops a crowdsourced sensor-cloud service composition framework taking into account spatio-temporal aspects. This book also unfolds new horizons to service-oriented computing towards the direction of crowdsourced sensor data based applications, in the broader context of Internet of Things (IoT). It is a massive challenge for the IoT research field how to effectively and efficiently capture, manage and deliver sensed data as user-desired services. The outcome of this research will contribute to solving this very important question, by designing a novel service framework and a set of unique service selection and composition frameworks. Delivering a novel service framework to manage crowdsourced sensor data provides high-level abstraction (i.e., sensor-cloud service) to model crowdsourced sensor data from functional and non-functional perspectives, seamlessly turning the raw data into "ready to go" services. A creative indexing model is developed to capture and manage the spatio-temporal dynamism of crowdsourced service providers. Delivering novel frameworks to compose crowdsourced sensor-cloud services is vital. These frameworks focuses on spatio-temporal composition of crowdsourced sensor-cloud services, which is a new territory for existing service oriented computing research. A creative failure-proof model is also designed to prevent composition failure caused by fluctuating QoS. Delivering an incentive model to drive the coverage of crowdsourced service providers is also vital. A new spatio-temporal incentive model targets changing coverage of the crowdsourced providers to achieve demanded coverage of crowdsourced sensor-cloud services within a region. The outcome of this research is expected to potentially create a sensor services crowdsourcing market and new commercial opportunities focusing on crowdsourced data based applications. The crowdsourced community based approach adds significant value to journey planning and map services thus creating a competitive edge for a technologically-minded companies incentivizing new start-ups, thus enabling higher market innovation. This book primarily targets researchers and practitioners, who conduct research work in service oriented computing, Internet of Things (IoT), smart city and spatio-temporal travel planning, as well as advanced-level students studying this field. Small and Medium Entrepreneurs, who invest in crowdsourced IoT services and journey planning infrastructures, will also want to purchase this book.
This book presents a new approach to examining the perceived quality of audiovisual sequences. It uses electroencephalography (EEG) to explain in detail how user quality judgments are formed within a test participant, and what the physiological implications might be when subjects are exposed to lower quality media. The book redefines the experimental paradigms of using EEG in the area of quality assessment so that they better suit the requirements of standard subjective quality testing, and presents experimental protocols and stimuli that have been adjusted accordingly.
Information Communication Technologies (ICT) have become an increasingly prevalent part of everyday life. Today, there are many cases in which ICT assist the elderly and people with disabilities to complete tasks once thought impossible. Enhancing the Human Experience through Assistive Technologies and E-Accessibility discusses trends in ICT in relation to assistive technologies and their impact on everyday tasks for those with disabilities. This reference work provides different perspectives on upcoming technologies and their impact on e-accessibility and e-inclusion, essential topics for researchers, businesses, and ICT product developers in the field of assistive technologies.
Information visualization is not only about creating graphical displays of complex and latent information structures; it contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. Information Visualization: Beyond the Horizon pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students. This new edition is forwarded by Ben Shneiderman, University of Maryland. Key features:
Chaomei Chen is an Associate Professor in the College of Information Science and Technology at Drexel University, Philadelphia, USA. He is the author of Mapping Scientific Frontiers: The Quest for Knowledge Visualization (Springer, 2003).
The Social Web (including services such as MySpace, Flickr, last.fm, and WordPress) has captured the attention of millions of users as well as billions of dollars in investment and acquisition. Social websites, evolving around the connections between people and their objects of interest, are encountering boundaries in the areas of information integration, dissemination, reuse, portability, searchability, automation and demanding tasks like querying. The Semantic Web is an ideal platform for interlinking and performing operations on diverse person- and object-related data available from the Social Web, and has produced a variety of approaches to overcome the boundaries being experienced in Social Web application areas. After a short overview of both the Social Web and the Semantic Web, Breslin et al. describe some popular social media and social networking applications, list their strengths and limitations, and describe some applications of Semantic Web technology to address their current shortcomings by enhancing them with semantics. Across these social websites, they demonstrate a twofold approach for interconnecting the islands that are social websites with semantic technologies, and for powering semantic applications with rich community-created content. They conclude with observations on how the application of Semantic Web technologies to the Social Web is leading towards the "Social Semantic Web" (sometimes also called "Web 3.0"), forming a network of interlinked and semantically-rich content and knowledge. The book is intended for computer science professionals, researchers, and graduates interested in understanding the technologies and research issues involved in applying Semantic Web technologies to social software. Practitioners and developers interested in applications such as blogs, social networks or wikis will also learn about methods for increasing the levels of automation in these forms of Web communication.
Since the beginning of the computer age, researchers from many
disciplines have sought to facilitate people's use of computers and
to provide ways for scientists to make sense of the immense
quantities of data coming out of them. One gainful result of these
efforts has been the field of information visualization, whose
technology is increasingly applied in scientific research, digital
libraries, data mining, financial data analysis, market studies,
manufacturing production control, and data discovery.
This book applies a new analytical framework to the study of the evolution of large Internet companies such as Apple, Google, Microsoft, Facebook, Amazon and Samsung. It sheds light on the dynamics of business groups, which are approached as 'business ecosystems,' and introduces the concept of Epigenetic Economic Dynamics (EED), which is defined as the study of the epigenetic dynamics generated as a result of the adaptation of organizations to major changes in their respective environments. The book augments the existing literature on evolutionary economic thinking with findings from epigenetics, which are proving increasingly useful in analyzing the workings of large organizations. It also details the theoretical and conceptual nature of recent work based on evolutionary economics, mainly from the perspective of generalized Darwinism, resilience and related variety, and complements the work conducted on evolutionary economics by applying the analytical framework of EED. It makes it easier to forecast future dynamics on the Internet by proving that a sizable number of big business groups are veering from their initial paths to take unprecedented new directions as a result of competition pressure, and as such is a valuable resource for postgraduates and researchers as well as those involved in economics and innovation studies.
Ever since its inception, the Web has changed the landscape of human experiences on how we interact with one another and data through service infrastructures via various computing devices. This interweaving environment is now becoming ever more embedded into devices and systems that integrate seamlessly on how we live, both in our working or leisure time. For this volume, King and Baeza-Yates selected some pioneering and cutting-edge research work that is pointing to the future of the Web. Based on the Workshop Track of the 17th International World Wide Web Conference (WWW2008) in Beijing, they selected the top contributions and asked the authors to resubmit their work with a minimum of one third of additional material from their original workshop manuscripts to be considered for this volume. After a second-round of reviews and selection, 16 contributions were finally accepted. The work within this volume represents the tip of an iceberg of the many exciting advancements on the WWW. It covers topics like semantic web services, location-based and mobile applications, personalized and context-dependent user interfaces, social networks, and folksonomies. The presentations aim at researchers in academia and industry by showcasing latest research findings. Overall they deliver an excellent picture of the current state-of-the-art, and will also serve as the basis for ongoing research discussions and point to new directions.
Achieving enterprise success necessitates addressing enterprises in ways that match the complexity and dynamics of the modern enterprise environment. However, since the majority of enterprise strategic initiatives appear to fail - among which those regarding information technology - the currently often practiced approaches to strategy development and implementation seem more an obstacle than an enabler for strategic enterprise success. Two themes underpin the fundamentally different views outlined in this book. First, the competence-based perspective on governance, whereby employees are viewed as the crucial core for effectively addressing the complex, dynamic and uncertain enterprise reality, as well as for successfully defining and operationalizing strategic choices. Second, enterprise engineering as the formal conceptual framework and methodology for arranging a unified and integrated enterprise design, which is a necessary condition for enterprise success. Jan Hoogervorst's presentation, which is based on both research and his professional background at Sogeti B.V., aims at professionals in management and consulting as well as students in management science and business information systems.
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI). The research presented in this volume is split into three sections: *User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization. *Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion. *Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other. Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics. |
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