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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Human Rights in the Digital Age (Paperback, New): Mathias Klang, Andrew Murray Human Rights in the Digital Age (Paperback, New)
Mathias Klang, Andrew Murray
R1,648 Discovery Miles 16 480 Ships in 12 - 17 working days

The digital age began in 1939 with the construction of the first digital computer. In the sixty-five years that have followed, the influence of digitisation on our everyday lives has grown steadily and today digital technology has a greater influence on our lives than at any time since its development. This book examines the role played by digital technology in both the exercise and suppression of human rights. The global digital environment has allowed us to reinterpret the concept of universal human rights. Discourse on human rights need no longer be limited by national or cultural boundaries and individuals have the ability to create new forms in which to exercise their rights or even to bypass national limitations to rights. The defence of such rights is meanwhile under constant assault by the newfound ability of states to both suppress and control individual rights through the application of these same digital technologies. This book gathers together an international group of experts working within this rapidly developing area of law and technology and focuses their attantion on the specific interaction between human rights and digital technology. This is the first work to explore the challenges brought about by digital technology to fundamental freedoms such as privacy, freedom of expression, access, assembly and dignity. It is essential reading for anyone who fears digital technology will lead to the 'Big Brother' state.

Communication of Complex Information - User Goals and Information Needs for Dynamic Web Information (Paperback): Michael J.... Communication of Complex Information - User Goals and Information Needs for Dynamic Web Information (Paperback)
Michael J. Albers
R592 Discovery Miles 5 920 Ships in 12 - 17 working days

The amount of information available for any realistic complex situation is likely to overwhelm most users, as well as stymie any designer tasked with presenting the information. Providing large amounts of information in a coherent and usable format remains an unresolved problem. Choosing, structuring, formatting, and displaying information to allow easy access and to facilitate understanding are critical issues for effective design. To build an effective design that addresses complex information needs, one must look at research from psychology, sociology, human computer interaction, and technical communication, and develop a complete picture of the situation. This book develops a foundation for analysis and design of the approaches to providing complex information in real-world situations. Author Michael Albers takes the view that the content of the information system is the most important component. As such, this volume presents the analysis that needs to be done before the interface is designed and before content is created. It strives to provide clear understanding of how the user thinks and what the user needs, so interface operation, content, and presentation can maximize their respective potentials in communicating with a user. This volume is intended for technical communicators, human-computer interaction designers, and information designers. It will also be useful for system designers and researchers, and those studying adaptive hypertext and related topics.

Novice Programming Environments - Explorations in Human-Computer Interaction and Artificial Intelligence (Hardcover): Marc... Novice Programming Environments - Explorations in Human-Computer Interaction and Artificial Intelligence (Hardcover)
Marc Eisenstadt, Mark Keane, Tim Rajan
R3,497 Discovery Miles 34 970 Ships in 12 - 17 working days

This book, originally published in 1992, encapsulates ten years of research at the Open University's Human Cognition Research Laboratory. The research investigates the problems of novice programmers, and is strongly oriented toward the design and implementation of "programming environments" aimed at eliminating or easing novices' problems. A range of languages is studied: Pascal, SOLO, Lisp, Prolog and "Knowledge Engineering Programming". The primary emphasis of the empirical studies is to gain some understanding of novices' "mental models" of the inner workings of computers. Such (erroneous) models are constructed by novices in their own heads to account for the idiosyncrasies of particular programming languages. The primary emphasis of the implementations described in the book is the provision of "automatic debugging aids", i.e. artificial intelligence programs which can analyse novices' buggy programs, and make sense of them, thereby providing useful advice for the novices. Another related strand taken in some of the work is the concept of "pre-emptive design", i.e. the provision of tools such as syntax-directed editors and graphical tracers which help programmers avoid many frequently-occurring errors. A common thread throughout the book is its Cognitive Science/Artificial Intelligence orientation. AI tools are used, for instance, to construct simulation models of subjects writing programs, in order to provide insights into what their deep conceptual errors are. At the other extreme, AI programs which were developed in order to help student debug their programs are observed empirically in order to ensure that they provide facilities actually needed by real programmers. This book will be of great interest to advanced undergraduate, postgraduate, and professional researchers in Cognitive Science, Artificial Intelligence, and Human-Computer Interaction.

Love and Sex with Robots - The Evolution of Human-Robot Relationships (Paperback): David Levy Love and Sex with Robots - The Evolution of Human-Robot Relationships (Paperback)
David Levy
R426 R363 Discovery Miles 3 630 Save R63 (15%) Ships in 10 - 15 working days

Love, marriage, and sex with robots? Not in a million years? "Maybe a whole lot sooner!"

A leading expert in artificial intelligence, David Levy argues that the entities we once deemed cold and mechanical will soon become the objects of real companionship and human desire. He shows how automata have evolved and how human interactions with technology have changed over the years. Levy explores many aspects of human relationships--the reasons we fall in love, why we form emotional attachments to animals and virtual pets, and why these same attachments could extend to love for robots. Levy also examines how society's ideas about what constitutes normal sex have changed--and will continue to change--as sexual technology becomes increasingly sophisticated.

Shocking, eye-opening, provocative, and utterly convincing, "Love and Sex with Robots" is compelling reading for anyone with an open mind.

Rapidly Prototyping Interfaces with InDesign (Paperback): Carla Viviana Coleman Rapidly Prototyping Interfaces with InDesign (Paperback)
Carla Viviana Coleman
R1,480 Discovery Miles 14 800 Ships in 12 - 17 working days

Rapidly Prototyping Interfaces with InDesign guides readers to learn to create a wide range of interfaces, from mobile to desktop. With InDesign, interface prototyping takes minutes instead of days. This book is code-free and entirely hands-on with InDesign tools. This book acts as a guide for how to prototype user interfaces with InDesign, using diagrams, illustrations, and screen shots. This illustrated book concerns the creation and prototyping of eBooks, eMagazines, websites, desktop apps and movile apps. InDesign is an important tool for rapid prototyping, as no coding is involved. Key Features No available book provides this information. The reader will learn how to prototype a wide range of interfaces for both desktop and movile platforms. The book will include software screen shots and guide the reader step by step. The example prototypes will be interactive. Users can test them using interactive devices, such as desktop computers, tablets or mobile phones. The reader will learn how to prepare an effective portfolio and resume.

Gender and Computers - Understanding the Digital Divide (Paperback, New): Joel. Cooper, Kimberlee D Weaver Gender and Computers - Understanding the Digital Divide (Paperback, New)
Joel. Cooper, Kimberlee D Weaver
R1,139 Discovery Miles 11 390 Ships in 12 - 17 working days

" Gender and Computers" presents evidence that shows that girls and young women are being left behind on the road to information technology. This book not only documents the digital divide but also provides guideposts to overcoming it. Social psychological theories and data are brought to bear on understanding the societal and environmental roots of the divide. Remedies ranging from family dynamics to teacher-student interactions to the controversial question of the gender organization of schools and school systems are proposed.
"Gender and Computers: Understanding the Digital Divide":
*considers the authors' original research as well as recently published work by other leading scholars;
*documents that girls are at a marked disadvantage in their ability to learn about and profit from information technology in our educational system;
*sets the problem of computer anxiety in a rich context of social psychological theories, including stereotype threat, self-fulfilling prophecy, social comparison and attribution theory; and
*offers suggestions that parents, teachers, and school systems can implement to overcome the digital divide.
The book is intended to appeal to students and researchers in the social and behavioral sciences, education, human factors, and computer science interested in gender differences in general, and in human-computer interaction, in particular. The authors' goal is to stimulate social scientists and educators to further research this topic to generate solutions to the problem.

HTML5 - Designing Rich Internet Applications (Hardcover, 2nd edition): Matthew David HTML5 - Designing Rich Internet Applications (Hardcover, 2nd edition)
Matthew David
R5,247 Discovery Miles 52 470 Ships in 12 - 17 working days

Implement the powerful multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the web development game with this project-based book that shows you-not just tells you-what HTML5 can do for your websites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away. HTML5 is the future of the web. Literally every web designer and developer needs to know how to use this language to create the types of web sites consumers now expect. This new edition of the bestseller teaches you to enhance your web designs with rich media solutions and interactivity, using detailed descriptions and hands-on projects for every step along the way. The second edition contains completely updated information, including more on mobility and video standards, plus new projects.The companion website, visualizetheweb.com, is packed full of extra information, online code libraries, and a user forum, offering even more opportunity to learn new skills, practice your coding and interact with other users.

Disability and the Media (Hardcover): Katie Ellis, Mike Kent Disability and the Media (Hardcover)
Katie Ellis, Mike Kent
R30,882 Discovery Miles 308 820 Ships in 12 - 17 working days

Scholars have long recognized the media's role in shaping and reflecting the way we see the world, ourselves, and others. In particular, they have understood that the media plays a vital part in the social and cultural construction of disability. Moreover, as new types of media proliferate, and become increasingly important in our daily lives, addressing the sometimes difficult questions surrounding the relationship between disability and the media is more important than ever. In particular, what is the media's role in the disablement of people with impairments and can it also act as a powerful agent of change? And how are attitudes towards people with disabilities constantly reinscribed through media such as television, film, and the Internet? Now, this new four-volume collection from Routledge's acclaimed Critical Concepts in Media and Cultural Studies series enables users readily to access and make sense of the essential texts of disability-and-media scholarship. The collection is organized into four principal parts: Disability and the Mass Media; Disability and Film; Disability and Popular Culture; and Disability, the Internet, and New Media. Fully indexed and with an introduction newly written by the editors, Disability and the Media is an indispensable reference resource for researchers and students.

User Interfaces for All - Concepts, Methods, and Tools (Hardcover): Constantine Stephanidis User Interfaces for All - Concepts, Methods, and Tools (Hardcover)
Constantine Stephanidis
R6,926 Discovery Miles 69 260 Ships in 12 - 17 working days

"User Interfaces for All" is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society.
This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes.
This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population.
This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts.

Introduction to Contextual Processing - Theory and Applications (Paperback): Gregory  Vert, S.Sitharama Iyengar, Vir V Phoha Introduction to Contextual Processing - Theory and Applications (Paperback)
Gregory Vert, S.Sitharama Iyengar, Vir V Phoha
R2,154 Discovery Miles 21 540 Ships in 12 - 17 working days

Develops a Comprehensive, Global Model for Contextually Based Processing Systems A new perspective on global information systems operation Helping to advance a valuable paradigm shift in the next generation and processing of knowledge, Introduction to Contextual Processing: Theory and Applications provides a comprehensive model for constructing a contextually based processing system. It explores the components of this system, the interactions of the components, key mathematical foundations behind the model, and new concepts necessary for operating the system. After defining the key dimensions of a model for contextual processing, the book discusses how data is used to develop a semantic model for contexts as well as language-driven context-specific processing actions. It then applies rigorous mathematical methods to contexts, examines basic sensor data fusion theory and applies it to the contextual fusion of information, and describes the means to distribute contextual information. The authors also illustrate a new type of data repository model to manage contextual data, before concluding with the requirements of contextual security in a global environment. This seminal work presents an integrated framework for the design and operation of the next generation of IT processing. It guides the way for developing advanced IT systems and offers new models and concepts that can support advanced semantic web and cloud computing capabilities at a global scale.

Designing Pleasurable Products - An Introduction to the New Human Factors (Hardcover): Patrick W Jordan Designing Pleasurable Products - An Introduction to the New Human Factors (Hardcover)
Patrick W Jordan
R5,236 Discovery Miles 52 360 Ships in 12 - 17 working days


Human factors considerations are increasingly being incorporated into the product design process. Users are seen more as being important factors in the overall look and usability of products than just as passive users. We are now treated as cognitive and physical components of the person/product system. The author, who is one of the leading lights in the field of cognitive ergonomics, looks at approaches that assume that if a task can be accomplished with a reasonable degree of efficiency and within acceptable levels of comfort, then the product can be seen as fitting to the user. In this book it is argued that in practice these approaches can be dehumanising. People are more than merely physical and cognitive processors. They have hopes, fears, dreams, values and aspirations, indeed these are the very things that make us human.
Designing Pleasurable Products looks both at and beyond usability, considering how products can appeal to use holistically, leading to products that are a joy to own.

eBook available with sample pages: 020330568X

Making Them Move - Mechanics, Control & Animation of Articulated Figures (Hardcover): Norman Badler, Brian Barsky, David Zeltzer Making Them Move - Mechanics, Control & Animation of Articulated Figures (Hardcover)
Norman Badler, Brian Barsky, David Zeltzer
R3,468 Discovery Miles 34 680 Ships in 12 - 17 working days

Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficultand challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of ArticulatedFigures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computergraphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Experimental Comparisons of Usability Evaluation Methods - A Special Issue of Human-Computer Interaction (Paperback): Gary A.... Experimental Comparisons of Usability Evaluation Methods - A Special Issue of Human-Computer Interaction (Paperback)
Gary A. Olson
R1,137 Discovery Miles 11 370 Ships in 12 - 17 working days

This special issue contains essays regarding the CHI '95 conference, which featured a panel titled, Discount or Disservice? Discount Usability Analysis: Evaluation at a Bargain Price or Simply Damaged Merchandise? Wayne Gray, who organized the panel, presented a controversial critique of studies that had evaluated various usability evaluation methods (UEMs). The level of interest in this discussion led Gray to propose a review article that dealt with the issues in a more systematic fashion. The resulting essay, written by Gray and his collaborator Marilyn Salzman, conducted an in-depth review of a series of influential studies that used experimental methods to compare a variety of UEMs. Gray and Salzman's analysis was framed using Cook and Campbell's (1979) well-known discussion of various forms of validity. They used this to evaluate numerous details of these comparative studies, and they concluded that the studies fell short on the criteria by which good experimental studies are designed and interpreted.

Designing User Experience - A guide to HCI, UX and interaction design (Paperback, 4th edition): David Benyon Designing User Experience - A guide to HCI, UX and interaction design (Paperback, 4th edition)
David Benyon
R2,089 Discovery Miles 20 890 Ships in 9 - 15 working days

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.

Learning with Computers - Analysing Productive Interactions (Paperback, New): Paul Light, Karen Littleton Learning with Computers - Analysing Productive Interactions (Paperback, New)
Paul Light, Karen Littleton
R1,177 Discovery Miles 11 770 Ships in 12 - 17 working days


The potential of new information technologies to support learning has been widely recognized, and educational institutions at all levels have invested heavily in realising such potential. Depite a good deal of early interest in using computers to 'individualize' learning, one of the clearest findings of recent research in computer-based learning is that learning is often positively affected by peer interaction. Learning with Computers brings together a collection of chapters from well-known researchers in this field, and will be of interest to those working within psychology and education.

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The Machine in Me - An Anthropologist Sits Among Computer Engineers (Hardcover, New): Gary Lee Downey The Machine in Me - An Anthropologist Sits Among Computer Engineers (Hardcover, New)
Gary Lee Downey
R3,928 Discovery Miles 39 280 Ships in 12 - 17 working days


In his remarkable ethnography of computer engineers, Gary Downey investigates the interface between the human body and the machine. Drawing on interviews, observations and personal interaction with engineers, Downey documents the everyday power of technologys dominant image in our society.
Downey argues that we need to appreciate how deeply connected we are to The Machine, and that it would be hugely beneficial if we could understand ourselves and machines as partially configured of the other - we as part machines, machines as part humans. In this way, we can begin to see both the power and the limitations of technology.

The Machine in Me - An Anthropologist Sits Among Computer Engineers (Paperback, New): Gary Lee Downey The Machine in Me - An Anthropologist Sits Among Computer Engineers (Paperback, New)
Gary Lee Downey
R1,530 Discovery Miles 15 300 Ships in 12 - 17 working days


In his remarkable ethnography of computer engineers, Gary Downey investigates the interface between the human body and the machine. Drawing on interviews, observations and personal interaction with engineers, Downey documents the everyday power of technologys dominant image in our society.
Downey argues that we need to appreciate how deeply connected we are to The Machine, and that it would be hugely beneficial if we could understand ourselves and machines as partially configured of the other - we as part machines, machines as part humans. In this way, we can begin to see both the power and the limitations of technology.

5G Radio Access Networks - Centralized RAN, Cloud-RAN and Virtualization of Small Cells (Hardcover): Hrishikesh Venkataraman,... 5G Radio Access Networks - Centralized RAN, Cloud-RAN and Virtualization of Small Cells (Hardcover)
Hrishikesh Venkataraman, Ramona Trestian
R3,489 Discovery Miles 34 890 Ships in 12 - 17 working days

C-RAN and virtualized Small Cell technology poses several major research challenges. These include dynamic resource allocation, self-configuration in the baseband pool, high latency in data transfer between radio unit and baseband unit, the cost of data delivery, high volume of data in the network, software networking aspects, potential energy savings, security concerns, privacy of user's personal data at a remote place, limitations of virtualized environment, etc. This book provides deeper insights into the next generation RAN architecture and surveys the coexistence of SDN, C-RAN and Small Cells solutions proposed in the literature at different levels.

Humans, Computers and Wizards - Human (Simulated) Computer Interaction (Hardcover, Reissue): Norman Fraser, Nigel Gilbert,... Humans, Computers and Wizards - Human (Simulated) Computer Interaction (Hardcover, Reissue)
Norman Fraser, Nigel Gilbert, Scott McGlashan, Robin Wooffitt
R4,502 Discovery Miles 45 020 Ships in 12 - 17 working days

Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use for home banking, for airline flights enquiries and for placing orders over the telephone and are fast becoming more powerful and more pervasive. Using data taken from a major, European Union funded project on speech understanding, the SunDial project, this book shows how this data may be analyzed to yield important conclusions about the organization of both human-human and human-computer information dialogues. It describes the Wizard-of-Oz method of collecting speech dialogues from people who believe they are interacting with a speech understanding system before that system has been fully designed or built and it shows how the resulting dialogues may be analyzed to guide further design. This book provides detailed and comparative studies of human and human-computer speech dialogues, including analyses of opening and closing sequences and turn-taking.

Health Promotion and Interactive Technology - Theoretical Applications and Future Directions (Paperback): Richard L. Street,... Health Promotion and Interactive Technology - Theoretical Applications and Future Directions (Paperback)
Richard L. Street, William R. Gold, Timothy R. Manning
R1,186 Discovery Miles 11 860 Ships in 12 - 17 working days

This book's purpose is to offer various perspectives relating to the development, effectiveness, and implementation of interactive computing technology for health promotion--programs and interventions aimed at improving various health-related outcomes such as involvement in care, quality of life, adherence, disease management, healthy lifestyle, and more. Its coverage includes:
*conceptual foundations for examining how characteristics of media, messages, and users relate to one another and how interactive media can effectively and appropriately promote health outcomes;
*examinations of the development, utilization, and evaluation of specific computer applications for health promotion featuring discussions of the theoretical rationale for the program, the targeted audience, research on the program's effectiveness, and implications for future program development; and
*analyses of critical issues such as potential benefits and limitations of technology on the delivery of care, institutional obstacles to the adoption of computing technology, and prospects for integrating information technology into the health system.

Fundamentals of Wearable Computers and Augmented Reality (Paperback, 2nd edition): Woodrow Barfield Fundamentals of Wearable Computers and Augmented Reality (Paperback, 2nd edition)
Woodrow Barfield
R2,253 Discovery Miles 22 530 Ships in 12 - 17 working days

Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.

Computers, Communication, and Mental Models (Paperback): Donald L. Day Computers, Communication, and Mental Models (Paperback)
Donald L. Day
R2,170 R1,805 Discovery Miles 18 050 Save R365 (17%) Ships in 12 - 17 working days


Contents:
Part 1 The communication process: human-computer-human interaction - how computers affect interpersonal communication, Rodney Fuller; designing for cognitive communication - epistemic fidelity or mediating collaborative inquiry?, Jeremy Roschelle; computer-mediated interpersonal communication - the HCHI approach, Lajos Balint. Part 2 Knowledge representation: mapping the mapper, John Wood and Paul Taylor; mapping spatial cognition with computers, Phil Moose et al. Part 3 Co-operative work: the world view of collaborative tools, Munir Mandviwalla; computer- based simulation models for problem-solving - communicating problem understandings, Ray Paul and Peter Thomas; the effects of combining interactive graphics and text in computer-mediated small group decision- making, Jozsef Toth. Postscript - a convergence of disciplines.

Mind Matters - A Tribute To Allen Newell (Paperback): David M. Steier, Tom M. Mitchell Mind Matters - A Tribute To Allen Newell (Paperback)
David M. Steier, Tom M. Mitchell
R2,183 Discovery Miles 21 830 Ships in 12 - 17 working days

Based on a symposium honoring the extensive work of Allen Newell -- one of the founders of artificial intelligence, cognitive science, human-computer interaction, and the systematic study of computational architectures -- this volume demonstrates how unifying themes may be found in the diversity that characterizes current research on computers and cognition. The subject matter includes:
* an overview of cognitive and computer science by leading researchers in the field;
* a comprehensive description of Allen Newell's "Soar" -- a computational architecture he developed as a unified theory of cognition;
* commentary on how the Soar theory of cognition relates to important issues in cognitive and computer science;
* rigorous treatments of controversial issues in cognition -- methodology of cognitive science, hybrid approaches to machine learning, word-sense disambiguation in understanding material language, and the role of capability processing constraints in architectural theory;
* comprehensive and systematic methods for studying architectural evolution in both hardware and software;
* a thorough discussion of the use of analytic models in human computer interaction;
* extensive reviews of important experiments in the study of scientific discovery and deduction; and
* an updated analysis of the role of symbols in information processing by Herbert Simon.
Incorporating the research of top scientists inspired by Newell's work, this volume will be of strong interest to a large variety of scientific communities including psychologists, computational linguists, computer scientists and engineers, and interface designers. It will also be valuable to those who study the scientific process itself, as it chronicles the impact of Newell's approach to research, simultaneously delving into each scientific discipline and producing results that transcend the boundaries of those disciplines.

Slavery, Contested Heritage, and Thanatourism (Hardcover): Graham M.S. Dann, A.V. Seaton Slavery, Contested Heritage, and Thanatourism (Hardcover)
Graham M.S. Dann, A.V. Seaton
R3,918 Discovery Miles 39 180 Ships in 12 - 17 working days

First published in 2002. Routledge is an imprint of Taylor & Francis, an informa company.

Automation and Human Performance - Theory and Applications (Hardcover): Raja Parasuraman, Mustapha Mouloua Automation and Human Performance - Theory and Applications (Hardcover)
Raja Parasuraman, Mustapha Mouloua
R4,537 Discovery Miles 45 370 Ships in 12 - 17 working days

There is perhaps no facet of modern society where the influence of computer automation has not been felt. Flight management systems for pilots, diagnostic and surgical aids for physicians, navigational displays for drivers, and decision-aiding systems for air-traffic controllers, represent only a few of the numerous domains in which powerful new automation technologies have been introduced. The benefits that have been reaped from this technological revolution have been many. At the same time, automation has not always worked as planned by designers, and many problems have arisen--from minor inefficiencies of operation to large-scale, catastrophic accidents. Understanding how humans interact with automation is vital for the successful design of new automated systems that are both safe and efficient.
The influence of automation technology on human performance has often been investigated in a fragmentary, isolated manner, with investigators conducting disconnected studies in different domains. There has been little contact between these endeavors, although principles gleaned from one domain may have implications for another. Also, with a few exceptions, the research has tended to be empirical and only theory-driven. In recent years, however, various groups of investigators have begun to examine human performance in automated systems in general and to develop theories of human interaction with automation technology.
This book presents the current theories and assesses the impact of automation on different aspects of human performance. Both basic and applied research is presented to highlight the general principles of human-computer interaction in several domains where automation technologies are widely implemented. The major premise is that a broad-based, theory-driven approach will have significant implications for the effective design of both current and future automation technologies. This volume will be of considerable value to researchers in human factors, human-computer interaction, aviation and cognitive psychology, industrial engineering--and related disciplines as well as computer scientists, aeronautical, biomedical, and mechanical engineers. In addition, it should interest others involved in the design and manufacture of automation technologies.
Part I covers broad theoretical perspectives and concepts in automation research. Part II assesses the impact of automation on different aspects of human performance, including monitoring, mental workload, situational awareness, vigilance, decision making, and supervisory control. Aspects of team performance in automated systems are also discussed. Part III examines issues related to human performance in different domains where automation technologies have been introduced including: aviation, different modes of transportation, motor vehicles on the road, maritime operations, medical systems, quality control and maintenance, and oil and gas pipeline operations. Part IV speculates on the future relationship between humans and automation and explores this relationship in the context of understanding the "teleology," or grand purpose in design, of automation technology.

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