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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
No Code Required presents the various design, system architectures,
research methodologies, and evaluation strategies that are used by
end users programming on the Web. It also presents the tools that
will allow users to participate in the creation of their own Web.
Comprised of seven parts, the book provides basic information about
the field of end-user programming. Part 1 points out that the
Firefox browser is one of the differentiating factors considered
for end-user programming on the Web. Part 2 discusses the
automation and customization of the Web. Part 3 covers the
different approaches to proposing a specialized platform for
creating a new Web browser. Part 4 discusses three systems that
focus on the customized tools that will be used by the end users in
exploring large amounts of data on the Web. Part 5 explains the
role of natural language in the end-user programming systems. Part
6 provides an overview of the assumptions on the accessibility of
the Web site owners of the Web content. Lastly, Part 7 offers the
idea of the Web-active end user, an individual who is seeking new
technologies.
With the advancement of technology in the modern world, the
constant influx of data, information, and computing can become
droning and one-dimensional. Re-examining these methods through a
different approach helps highlight broader perspectives and further
understanding. Applying abstract and holistic methods, such as
nature and visualization, to computing technologies is a developing
area of study but has yet to be empirically researched. Graphical
Thinking for Science and Technology Through Knowledge Visualization
provides emerging research exploring the theoretical and practical
aspects of implementing visuals and images within data and
information. The text contains projects, examples of students'
solutions, and invites the reader to apply graphical thinking.
Featuring coverage on a broad range of topics such as nanoscale
structures, computer graphics, and data visualization, this book is
ideally designed for software engineers, instructional designers,
researchers, scientists, artists, marketers, media professionals,
and students seeking current research on applying artistic
solutions within information and computing.
Digital innovations, such as mobile technologies, have had a
significant impact on the way people relate to one another, as well
as the way they obtain and distribute information. As mobile
devices continue to evolve, it has become easier to socialize;
however, these mobile advancements have also made certain aspects
of interaction more complex. The Handbook of Research on Human
Social Interaction in the Age of Mobile Devices features an
interdisciplinary perspective on mobile innovations and the use of
this technology in daily life. Investigating the successes, issues,
and challenges of the utilization of mobile technology, this
handbook of research is a comprehensive reference source for
professionals, educators, policymakers, and students interested in
the impact these devices have on digital interaction, media, and
communication.
User research is global yet despite its pervasiveness,
practitioners are not all well equipped to work globally. What may
have worked in Nigeria may not be accepted in Russia, may be done
differently in Brazil, may partly work in China, and may completely
fail in Kuwait. And what often goes less noticed, but can be
equally vexing are technical, logistical and planning issues such
as hiring qualified translators, payment procedures, travel issues,
setting up facilities and finding test participants.
The Handbook of Global User Researchis the first book to focus
on global user research. The book collects insight from UX
professionals from nine countries and, following a typical project
timeline, presents practical insights into the preparation,
fieldwork, analysis and reporting, and overall project management
forglobal user research projects. Any user experience professional
that works on global projects -- including those new to the field,
UX veterans who need information on this expanding aspect of user
research, and students -- will need this book to do their job
effectively.
*Presents the definitive collection of hard won lessonsfrom user
research professionals around the world *Includes real-world
examples ofglobal user research challenges and provides approaches
to these issues *Contains anecdotes and hard-won from the field
that illustrate actionable tactics for practitioners "
These proceedings presents the state-of-the-art in spoken dialog
systems with applications in robotics, knowledge access and
communication. It addresses specifically: 1. Dialog for interacting
with smartphones; 2. Dialog for Open Domain knowledge access; 3.
Dialog for robot interaction; 4. Mediated dialog (including
crosslingual dialog involving Speech Translation); and,5. Dialog
quality evaluation. These articles were presented at the IWSDS 2012
workshop.
The concept of pervasive and ubiquitous computing challenges our
existing understanding of human-computer interaction, as it
suggests a world in which computers become increasingly integrated
into our daily lives. Emerging Pervasive and Ubiquitous Aspects of
Information Systems: Cross-Disciplinary Advancements reviews
pervasive and ubiquitous computing as it informs modern information
systems. This publication provides an overview of emerging trends
in context-aware computing, pervasive and smart environments, as
well as research on applications of pervasive technologies in
healthcare organizations, work environments, and educational
settings.
Technology is constantly changing the way enterprises conduct
business by optimizing current practices. As information technology
continues to evolve and become a prevalent feature in day-to-day
activities within organizations, it has become necessary to manage
these technologies in order to meet the strategic objectives of an
organization. Strategic IT Governance and Alignment in Business
Settings investigates emergent research methodologies involving the
application of information technology in organizations. Focusing on
best practices, implementation issues, and empirical research
within the field, this book is ideally suited for researchers,
academics, students, and practitioners interested in the
governance, strategy, architecture, and management of information
systems.
This book aims to serve as a multidisciplinary forum covering
technical, pedagogical, organizational, instructional, as well as
policy aspects of ICT in Education and e-Learning. Special emphasis
is given to applied research relevant to educational practice
guided by the educational realities in schools, colleges,
universities and informal learning organizations. In a more generic
scope, the volume aims to encompass current trends and issues
determining ICT integration in practice, including learning and
teaching, curriculum and instructional design, learning media and
environments, teacher education and professional development,
assessment and evaluation, etc.
As technology expands and evolves, one-dimensional, graphical user
interface (GUI) design becomes increasingly limiting and
simplistic. Designers must meet the challenge of developing new and
creative interfaces that adapt to meet human needs and
technological trends. HCI Beyond the GUI provides designers with
this know how by exploring new ways to reach users that involve all
of the human senses. Dr. Kortum gathers contributions from leading
human factors designers to present a single reference for
professionals, researchers, and students.
Explores the human factors involved in the design and
implementation of the nontraditional interfaces, detailing design
strategies, testing methodologies, and implementation techniques
Provides an invaluable resource for practitioners who design
interfaces for children, gamers and users with accessibility needs
Offers extensive case studies, examples and design guidelines
Big data analytics utilizes a wide range of software and analytical
tools to provide immediate, relevant information for efficient
decision-making. Companies are recognizing the immense potential of
BDA, but ensuring the data is appropriate and error-free is the
largest hurdle in implementing BDA applications. The Handbook of
Research on Organizational Transformations through Big Data
Analytics not only catalogues the existing platforms and
technologies, it explores new trends within the field of big data
analytics (BDA). Containing new and existing research materials and
insights on the various approaches to BDA; this publication is
intended for researchers, IT professionals, and CIOs interested in
the best ways to implement BDA applications and technologies.
Advances in communication technologies have created an
overabundance of available information and knowledge to people in
contemporary society. Consequently, it has become pivotal to
develop new approaches for information processing and
understanding. Information and Communication Overload in the
Digital Age is a comprehensive reference source for the latest
scholarly material on the increased amount of information created
by evolving technologies, examining creative methods for improved
control of information overload. Focusing on theoretical and
experimental topics, such as media consumption, media literacy, and
business applications, this book is ideally designed for
researchers, practitioners, academics, graduate students, and
professionals seeking emerging perspectives on information and
communication management.
'Computer-Mediated Relationships and Trust' examines how building
trust is different for managers developing 'virtual' (i.e. computer
mediated) relationships.
Control Applications for Biomedical Engineering Systems presents
different control engineering and modeling applications in the
biomedical field. It is intended for senior undergraduate or
graduate students in both control engineering and biomedical
engineering programs. For control engineering students, it presents
the application of various techniques already learned in
theoretical lectures in the biomedical arena. For biomedical
engineering students, it presents solutions to various problems in
the field using methods commonly used by control engineers.
Intended for both the student and the practitioner, this is the
first user-centered design casebook. It follows the Harvard Case
study method, where the reader is placed in the role of the
decision-maker in a real-life professional situation. In this book,
the reader is asked to perform analysis of dozens of UCD work
situations and propose solutions for the problem set.
The problems posed in the cases cover a wide variety of key tasks
and issues facing practitioners today, including those that are
related to organizational/managerial topics, UCD methods and
processes, and technical/ project issues. The benefit of the
casebook and its organization is that it offers the new
practitioner (as well as experienced practitioners working in new
settings) the valuable practice in decision-making that one cannot
get by reading a book or attending a seminar.
*The first User-Centered Design Casebook, with cases covering the
key tasks and issues facing UCD practitioners today.
*Each chapter based on real world cases with complex problems,
giving readers as close to a real-world experience as possible.
* Offers "the things you don't learn in school," such as innovative
and hybrid solutions that were actually used on the problems
discussed.
Education and research in the field of humanside information
technology can prove problematic without the proper resources and
tools on the most relevant issues, trends, and advancements.
Selected Readings on the Human Side of Information Technology
supplements course instruction and student research with quality
chapters focused on key issues concerning the behavioral and social
aspects of information technology. Containing over 30 chapters from
authors across the globe, these selected readings in areas such as
user behavior, human computer interaction, and social computing
depict the most relevant and important areas of classroom
discussion within the categories of Fundamental Concepts and
Theories; Development and Design Methodologies; Tools and
Technologies; Application and Utilization; Critical Issues; and
Emerging Trends.
The use of multimodality combined with mobile devices allows a
simple, intuitive communication approach and generates new and
pervasive services for users. ""Multimodal Human Computer
Interaction and Pervasive Services"" provides theoretical and
practical concepts, methodologies, and applications used to design
and develop multimodal systems. Collecting cutting-edge research by
international experts, this Premier Reference Source addresses the
many challenges of multimodal systems with a particular focus on
mobile devices. Topics covered in this title include: amibuity
management in multimodal systems; analyzing multimodal interaction;
mobile virtual blackboard; multimodal human computer interaction;
multimodal input fusion strategies; multimodal language processor;
multimodal user interface; pervasive services; technology
acceptance models; and, usability evaluation of multimodal
interfaces.
It is not possible to imagine our lives today without technology.
From the moment we get up in the morning until the time that we go
to bed at night, technology is present in almost every moment, even
if we are not aware of it. Some of the most basic activities we
need to perform regularly could not be carried out without
technology. Sociological and Philosophical Aspects of Human
Interaction with Technology: Advancing Concepts presents a careful
blend of conceptual, theoretical and applied research in regards to
the relationship between technology and humans. This book explores
the importance of these interactions, aspects related with trust,
communication, data protection, usability concerning organizational
change, and e-learning. The advancement of these theories and
practices will benefit from this publication as it provides a voice
for the users.
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