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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Data Storytelling and Visualization with Tableau - A Hands-on Approach (Hardcover): Prachi Manoj Joshi, Parikshit Narendra... Data Storytelling and Visualization with Tableau - A Hands-on Approach (Hardcover)
Prachi Manoj Joshi, Parikshit Narendra Mahalle
R1,535 Discovery Miles 15 350 Ships in 9 - 15 working days

Provides a hands-on approach in Tableau in a simplified manner with steps Discusses the broad background of data and its fundamentals, Internet of everything to analytics Emphasizes the use of context in delivering the stories Presents case studies with building of a dashboard Reviews application areas and case studies with identification of the impactful visualization

Playing Video Games - Motives, Responses, and Consequences (Paperback): Peter Vorderer, Jennings Bryant Playing Video Games - Motives, Responses, and Consequences (Paperback)
Peter Vorderer, Jennings Bryant
R2,236 Discovery Miles 22 360 Ships in 12 - 17 working days

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.
This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Closer Together, Further Apart - The Effect of Technology and the Internet on Parenting, Work, and Relationships (Paperback):... Closer Together, Further Apart - The Effect of Technology and the Internet on Parenting, Work, and Relationships (Paperback)
Robert Weiss, Jennifer P Schneider
R419 R355 Discovery Miles 3 550 Save R64 (15%) Ships in 10 - 15 working days

Closer Together, Further Apart offers current unique insight into the cultural shifts brought about by digital technology and the Internet. It considers how these new connections are impacting not only society as a whole, but more specifically communication in relationships and across generations.
Digital technology has in less than a single generation, dramatically and permanently altered the ways in which humans connect and communicate with each other. Conversations and information transfers that once either weren't possible or took days to complete now occur in an instant. Technological advances are profoundly affecting humankind, forcing us to change on multiple levels.
As with all forms of human/social/technological change, these advances will be good for some and bad for others. Those who learn to effectively absorb information and use new technologies in healthy ways will flourish, and those who don't may feel increasingly disconnected from our technology driven world.

Robert Weiss, MSW, is a therapist, international speaker, author, and a blogger on PsychCentral.com, where he writes regularly on the topic of sex and intimacy in the digital age. He was featured in LA Weekly 2013 People issue as one of LA's most fascinating people. He currently serves as Senior Vice-President of Clinical Development for Elements Behavioral Health.

Jennifer P. Schneider, MD, PhD, is a physician, international speaker, and the author of nine books and numerous journal articles.

Digital Ageism - How it Operates and Approaches to Tackling it (Hardcover): Andrea Rosales, Mireia Fernandez-Ardevol, Jakob... Digital Ageism - How it Operates and Approaches to Tackling it (Hardcover)
Andrea Rosales, Mireia Fernandez-Ardevol, Jakob Svensson
R4,060 Discovery Miles 40 600 Ships in 12 - 17 working days

This anthology contributes to creating awareness on how digital ageism operates in relation to the widely spread symbolic representations of old and young age, the (lack of) representation of diverse older individuals in the design, development, and discourses and in the actual algorithms and datasets. It also shows how individuals and institutions deal with digital ageism in everyday life. In the past decades, digital technologies permeated most aspects of everyday life and became ingrained into human existence. With a focus on how age is represented and experienced in relation to digital technologies leading to digital ageism, digitalisation's reinforcement of spirals of exclusion and loss of autonomy of some collectives is explored, when it could be natural for a great part of society and represent a sort of improvement. The book addresses social science students and scholars interested in everyday digital technologies, society and the power struggles about it, providing insights from different parts of the globe. By using different methods and touching upon different aspects of digital ageism and how it plays out in contemporary connected data societies, this volume will raise awareness, challenge power, initiate discussions and spur further research into this field.

Cognitive Task Analysis (Hardcover, Annotated Ed): Jan Maarten Schraagen, Susan F. Chipman, Valerie L Shalin Cognitive Task Analysis (Hardcover, Annotated Ed)
Jan Maarten Schraagen, Susan F. Chipman, Valerie L Shalin
R3,670 Discovery Miles 36 700 Ships in 12 - 17 working days

Cognitive task analysis is a broad area consisting of tools and techniques for describing the knowledge and strategies required for task performance. Cognitive task analysis has implications for the development of expert systems, training and instructional design, expert decision making and policymaking. It has been applied in a wide range of settings, with different purposes, for instance: specifying user requirements in system design or specifying training requirements in training needs analysis. The topics to be covered by this work include: general approaches to cognitive task analysis, system design, instruction, and cognitive task analysis for teams. The work settings to which the tools and techniques described in this work have been applied include: 911 dispatching, faultfinding on board naval ships, design aircraft, and various support systems.
The editors' goal in this book is to present in a single source a comprehensive, in-depth introduction to the field of cognitive task analysis. They have attempted to include as many examples as possible in the book, making it highly suitable for those wishing to undertake a cognitive task analysis themselves. The book also contains a historical introduction to the field and an annotated bibliography, making it an excellent guide to additional resources.

Mobile Data Visualization (Paperback): Bongshin Lee, Raimund Dachselt, Petra Isenberg, Eun Kyoung Choe Mobile Data Visualization (Paperback)
Bongshin Lee, Raimund Dachselt, Petra Isenberg, Eun Kyoung Choe
R1,403 Discovery Miles 14 030 Ships in 9 - 15 working days

Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create e ffective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to e ffectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it diff ers from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.

Cooperative Process Management: Cognition And Information Technology - Cognition And Information Technology (Paperback): Y.... Cooperative Process Management: Cognition And Information Technology - Cognition And Information Technology (Paperback)
Y. Waern
R3,618 Discovery Miles 36 180 Ships in 12 - 17 working days


The characteristics of "Co-operative Process Management" covered in this book concern the requirements of the dynamic situation "per se" as well as the requirements of the co-operation. Important factors are that no single person can have an overview of the situation; that expertise is distributed both temporally and qualitatively; that the ongoing process has to be represented in some way whether or not computerized; that co-operation is dependent on formal as well as informal information transfer; that predictions of the developing situation have to be performed; and that knowledge and skills of the participants must develop on different levels. What results is a book which covers analyses, field studies, micro-world studies, training and the creation of computer artefacts under the Co-operative Process Management umbrella.; This book should be of interest to those engaged in research or building applications in a dynamic co-operative information technology environment. It presents the work of some of the world's leading researchers from the four corners of CSCW, HCI, Process Control and Cognitive Ergonomics.

eBook available with sample pages: 0203212673

The Shortcut - Why Intelligent Machines Do Not Think Like Us (Hardcover): Nello Cristianini The Shortcut - Why Intelligent Machines Do Not Think Like Us (Hardcover)
Nello Cristianini
R3,614 Discovery Miles 36 140 Ships in 12 - 17 working days

- The author is one of the most influential AI reseachers of recent decades. - Written in an accessible language, the book provides a probing account of AI today and proposes a new narrative to connect and make sense of events that happened in the recent tumultuous past and enable us to think soberly about the road ahead. - The book is divided into ten carefully crafted and easily-digestible chapters, each grapples with an important question for AI, ranging from the scientific concepts that underpin the technology to wider implications for society, using real examples wherever possible.

Inside the IMF - An Ethnography of Documents, Technology and Organisational Action (Hardcover): Richard Harper Inside the IMF - An Ethnography of Documents, Technology and Organisational Action (Hardcover)
Richard Harper
R3,784 Discovery Miles 37 840 Ships in 12 - 17 working days

Revealing the inside workings of the International Monetary Fund (IMF), this text studies the culture of organizations and uses sociological methods to understand the technology which underpins office and commercial life. It advises on how to improve work processes and computer systems by exploring systems which use search and retrieval applications, hypertext documents, and shared database applications such as Lotus Notes.

Hypermedia Learning Environments - Instructional Design and Integration (Hardcover): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Hardcover)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R1,201 Discovery Miles 12 010 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Hypermedia Learning Environments - Instructional Design and Integration (Paperback): Piet A.M. Kommers, Scott Grabinger, Joanna... Hypermedia Learning Environments - Instructional Design and Integration (Paperback)
Piet A.M. Kommers, Scott Grabinger, Joanna C. Dunlap
R748 Discovery Miles 7 480 Ships in 12 - 17 working days

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia applications; and
* to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).
The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually "not" media specific. Media works only within the strategies with which they are used.
Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Human Factors in Safety-Critical Systems (Hardcover): Felix Redmill, Jane Rajan Human Factors in Safety-Critical Systems (Hardcover)
Felix Redmill, Jane Rajan
R3,351 Discovery Miles 33 510 Ships in 12 - 17 working days

Safety-critical systems are found in almost every sector of industry. Faults in these systems will result in a breach of safe operating conditions and exposure to the possible risk of major loss of life or catastrophic damage to plant, equipment or the environment. An understanding of the basis for the functioning of these systems is therefore vital to all involved in their operation. In particular, the interaction of the disciplines of software engineering, safety engineering, human factors and safety management is a total process whose entirety is not widely understood by those working in any of the individual fields. This book will redress that problem by providing an introduction to each constituent part with a cohesive structure and overview of the whole subject. It will be of interest to engineers, managers, students and anyone with responsibilities in these areas.

Mind Matters - A Tribute To Allen Newell (Hardcover): David M. Steier, Tom M. Mitchell Mind Matters - A Tribute To Allen Newell (Hardcover)
David M. Steier, Tom M. Mitchell
R3,954 Discovery Miles 39 540 Ships in 12 - 17 working days

Based on a symposium honoring the extensive work of Allen Newell -- one of the founders of artificial intelligence, cognitive science, human-computer interaction, and the systematic study of computational architectures -- this volume demonstrates how unifying themes may be found in the diversity that characterizes current research on computers and cognition. The subject matter includes:
* an overview of cognitive and computer science by leading researchers in the field;
* a comprehensive description of Allen Newell's "Soar" -- a computational architecture he developed as a unified theory of cognition;
* commentary on how the Soar theory of cognition relates to important issues in cognitive and computer science;
* rigorous treatments of controversial issues in cognition -- methodology of cognitive science, hybrid approaches to machine learning, word-sense disambiguation in understanding material language, and the role of capability processing constraints in architectural theory;
* comprehensive and systematic methods for studying architectural evolution in both hardware and software;
* a thorough discussion of the use of analytic models in human computer interaction;
* extensive reviews of important experiments in the study of scientific discovery and deduction; and
* an updated analysis of the role of symbols in information processing by Herbert Simon.
Incorporating the research of top scientists inspired by Newell's work, this volume will be of strong interest to a large variety of scientific communities including psychologists, computational linguists, computer scientists and engineers, and interface designers. It will also be valuable to those who study the scientific process itself, as it chronicles the impact of Newell's approach to research, simultaneously delving into each scientific discipline and producing results that transcend the boundaries of those disciplines.

Hypertext and Cognition (Hardcover): Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro Hypertext and Cognition (Hardcover)
Jean-Francois Rouet, Jarmo J. Levonen, Andrew Dillon, Rand J. Spiro
R3,904 Discovery Miles 39 040 Ships in 12 - 17 working days

The recent evolution of western societies has been characterized by an increasing emphasis on information and communication. As the amount of available information increases, however, the user -- worker, student, citizen -- faces a new problem: selecting and accessing relevant information. More than ever it is crucial to find efficient ways for users to interact with information systems in a way that prevents them from being overwhelmed or simply missing their targets. As a result, hypertext systems have been developed as a means of facilitating the interactions between readers and text. In hypertext, information is organized as a network in which nodes are text chunks (e.g., lists of items, paragraphs, pages) and links are relationships between the nodes (e.g., semantic associations, expansions, definitions, examples -- virtually any kind of relation that can be imagined between two text passages). Unfortunately, the many ways in which these hypertext interfaces can be designed has caused a complexity that extends far beyond the processing abilities of regular users. Therefore, it has become widely recognized that a more rational approach based on a thorough analysis of information users' needs, capacities, capabilities, and skills is needed. This volume seeks to meet that need.
From a user-centered perspective -- between systems and users -- this volume presents theoretical and empirical research on the cognitive processes involved in using hypertext. In so doing, it illustrates three main approaches to the design of hypertext systems:
*cognitive, which examines how users process multilayered hypertext structures;
*ergonomical, which explores how users interact with the design characteristics of hardware and software; and
*educational, which studies the learning objectives, frequency and duration of hypertext sessions, type of reading activity, and the user's learning characteristics.
This volume also tries to provide answers for the questions that have plagued hypertext research:
*What is hypertext good for?
*Who is hypertext good for?
*If it is useful for learning and instruction, then what type?
*What particular cognitive skills are needed to interact successfully with a hypertext system? Anyone interested in the fields of computer science, linguistics, psychology, education, and graphic design will find this volume intriguing, informative, and a definitive starting point for future research in the field of hypertext.

Design Rationale - Concepts, Techniques, and Use (Hardcover): Thomas P Moran, John M Carroll Design Rationale - Concepts, Techniques, and Use (Hardcover)
Thomas P Moran, John M Carroll
R4,836 Discovery Miles 48 360 Ships in 12 - 17 working days

This book focuses on design in the domain of human-computer interaction. Including a broad sampling of case studies as well as narrower theoretical or empirical studies, it includes consideration of educational uses of design rationale, methods for teaching it in industry, and applications to a variety of software and user interface/application domains. The volume promises to be the largest collection of work on design rationale ever assembled, and thereby to energize the considerable, widespread interest in this topic. It will also act as a focus for the existing but scattered work in this domain.

Design Rationale - Concepts, Techniques, and Use (Paperback): Thomas P Moran, John M Carroll Design Rationale - Concepts, Techniques, and Use (Paperback)
Thomas P Moran, John M Carroll
R2,420 Discovery Miles 24 200 Ships in 12 - 17 working days

This book focuses on design in the domain of human-computer interaction. Including a broad sampling of case studies as well as narrower theoretical or empirical studies, it includes consideration of educational uses of design rationale, methods for teaching it in industry, and applications to a variety of software and user interface/application domains. The volume promises to be the largest collection of work on design rationale ever assembled, and thereby to energize the considerable, widespread interest in this topic. It will also act as a focus for the existing but scattered work in this domain.

Local Applications of the Ecological Approach To Human-Machine Systems (Hardcover): Jeff Caird, Peter A. Hancock, John M.... Local Applications of the Ecological Approach To Human-Machine Systems (Hardcover)
Jeff Caird, Peter A. Hancock, John M. Flach, Kim J. Vicente
R4,834 Discovery Miles 48 340 Ships in 12 - 17 working days

There is a growing consensus in the human factors/ergonomics community that human factors research has had little impact on significant applied problems. Some have suggested that the problem lies in the fact that much HF/E research has been based on the wrong type of psychology, an information processing view of psychology that is reductionistic and context-free. Ecological psychology offers a viable alternative, presenting a richer view of human behavior that is holistic and contextualized. The papers presented in these two volumes show the conceptual impact that ecological psychology can have on HF/E, as well as presenting a number of specific examples illustrating the ecological approach to human-machine systems. It is the first collection of papers that explicitly draws a connection between these two fields. While work in this area is only just beginning, the evidence available suggests that taking an ecological approach to human factors/ergonomics helps bridge the existing gap between basic research and applied problems.

Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation (Hardcover): Stephen J Andriole,... Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation (Hardcover)
Stephen J Andriole, Leonard Adelman
R2,064 Discovery Miles 20 640 Ships in 12 - 17 working days

This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."
Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.

Adaptive User Support - Ergonomic Design of Manually and Automatically Adaptable Software (Hardcover): Reinhard Oppermann Adaptive User Support - Ergonomic Design of Manually and Automatically Adaptable Software (Hardcover)
Reinhard Oppermann
R3,190 Discovery Miles 31 900 Ships in 12 - 17 working days

The potential of software applications to solve an array of office and administrative problems is increasing faster than the ability of users to exploit it. We need to make systems easier to learn and more comfortable to use. This book reports a major advance in the effort to accomplish both goals.
" Flexcel" enables users to modify access and dialog dynamics to their specific requirements. Relying on a plan recognition feature, the system proposes adaptations or uses of adaptations. The ongoing conflict between the adaptive and the adaptable is resolved in an integration: user and system share the responsibility for the initiatives, decision-making and execution. A "critic" component of the system then analyzes the user's handling of the adaptation tools and suggests improvements. The system offers an environment in which users can explore as they learn.
"HyPlan" implements the context-sensitive help that facilitates learning on demand. When the PLANET plan-recognition feature identifies the kinds of support for work that may possibly be required, HyPlan provides, on request, specific assistance in the form of hypermedia or animated displays and tutorials.
Developmental research has shown that users take advantage of opportunities to adapt interfaces only in conjunction with help-functions -- which are accepted when they do not interrupt work. And studies by social scientists have shown that adaptations of technical systems have to be integrated into the overall process of organizational innovation and undertaken cooperatively.
This book will stimulate all those concerned with software -- from computational, cognitive, ergonomic, or organizational standpoints -- to reconceive the relationship between design and user support.

Understanding Users - Designing Experience through Layers of Meaning (Hardcover): Andrew Dillon Understanding Users - Designing Experience through Layers of Meaning (Hardcover)
Andrew Dillon
R3,757 Discovery Miles 37 570 Ships in 12 - 17 working days

Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of the contemporary world of information infrastructure and online existence. The author incorporates historical, cultural and aesthetic approaches to situating information and its underlying technologies across time in the collective, lived experiences of humanity. In today's digital information world, user experience is vital to the success of any product or service. Yet as the user population expands to include us all, designing for people who vary in skills, abilities, preferences and backgrounds is challenging. This book provides an integrated understanding of users, and the methods that have evolved to identify usability challenges, that can facilitate cohesive and earlier solutions. The book treats information creation and use as a core human behavior based on acts of representation and recording that humans have always practiced. It suggests that the traditional ways of studying information use, with their origins in the distinct layers of social science theories and models is limiting our understanding of what it means to be an information user and hampers our efforts at being truly user-centric in design. Instead, the book offers a way of integrating the knowledge base to support a richer view of use and users in design education and evaluation. Understanding Users is aimed at those studying or practicing user-centered design and anyone interested in learning how people might be better integrated in the design of new technologies to augment human capabilities and experiences.

A Selection of Image Understanding Techniques - From Fundamentals to Research Front (Hardcover): Yu-jin Zhang A Selection of Image Understanding Techniques - From Fundamentals to Research Front (Hardcover)
Yu-jin Zhang
R3,641 Discovery Miles 36 410 Ships in 12 - 17 working days

This book offers a comprehensive introduction to seven commonly used image understanding techniques in modern information technology. Readers of various levels can find suitable techniques to solve their practical problems and discover the latest development in these specific domains. The techniques covered include camera model and calibration, stereo vision, generalized matching, scene analysis and semantic interpretation, multi-sensor image information fusion, content-based visual information retrieval, and understanding spatial-temporal behavior. The book provides aspects from the essential concepts overview and basic principles to detailed introduction, explanation of the current methods and their practical techniques. It also presents discussions on the research trends and latest results in conjunction with new development of technical methods. This is an excellent read for those who do not have a subject background in image technology but need to use these techniques to complete specific tasks. These essential information will also be useful for their further study in the relevant fields.

Through the Interface - A Human Activity Approach To User Interface Design (Hardcover): Susanne Bodker Through the Interface - A Human Activity Approach To User Interface Design (Hardcover)
Susanne Bodker
R1,762 Discovery Miles 17 620 Ships in 12 - 17 working days

In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.

Algorithms, Humans, and Interactions - How Do Algorithms Interact with People? Designing Meaningful AI Experiences (Hardcover):... Algorithms, Humans, and Interactions - How Do Algorithms Interact with People? Designing Meaningful AI Experiences (Hardcover)
Don Donghee Shin
R3,329 Discovery Miles 33 290 Ships in 12 - 17 working days

Takes an interdisciplinary approach to contribute to the ongoing development of human-AI interaction. Current debate and development of AI is "algorithm-driven" or technical-oriented in lieu of human-centered. At present, there is no systematic interdisciplinary discussion to effectively deal with issues and challenges arising from AI. This book offers critical analysis of the logic and social implications of algorithmic processes. Reporting from the processes of scientific research, the results can be useful for understanding the relationship between algorithms and humans, allowing AI designers to assess the quality of the meaningful interactions with AI systems.

Drawing Product Ideas - Fast and Easy UX Drawing  for Anyone (Paperback): KE Eisenhuth Drawing Product Ideas - Fast and Easy UX Drawing for Anyone (Paperback)
KE Eisenhuth
R541 Discovery Miles 5 410 Ships in 12 - 17 working days

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style. The author also includes: Strategies for how to use your drawing to support your solutions to real-world problems Tips and tricks for applying your new drawing skills in a workshop setting, in real-time An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

Statistics and Data Visualisation with Python (Hardcover): Jesus Rogel-Salazar Statistics and Data Visualisation with Python (Hardcover)
Jesus Rogel-Salazar
R3,671 Discovery Miles 36 710 Ships in 12 - 17 working days

* Targests readers with a background in programming, interested in an introduction/refresher in statistical hypothesis testing * Uses Python throughout * Provides the reader with the opportunity of using the book whenever needed rather than following a sequential path.

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