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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This monograph presents an application of concepts and methods from
algebraic topology to models of concurrent processes in computer
science and their analysis. Taking well-known discrete models for
concurrent processes in resource management as a point of
departure, the book goes on to refine combinatorial and topological
models. In the process, it develops tools and invariants for the
new discipline directed algebraic topology, which is driven by
fundamental research interests as well as by applications,
primarily in the static analysis of concurrent programs. The state
space of a concurrent program is described as a higher-dimensional
space, the topology of which encodes the essential properties of
the system. In order to analyse all possible executions in the
state space, more than "just" the topological properties have to be
considered: Execution paths need to respect a partial order given
by the time flow. As a result, tools and concepts from topology
have to be extended to take privileged directions into account. The
target audience for this book consists of graduate students,
researchers and practitioners in the field, mathematicians and
computer scientists alike.
Every day we are bombarded with new technology products that are
confusing and difficult to use. For example, the new touch-screen
voting machines in Florida are so difficult to use that some
elections have been nullified due to all of the errors voters made
while using the machines. There has to be a way to make things
easy-to-use. There is-and it is found inside the covers of this
book.
This book presents the proceedings of the 8th Cambridge Workshop on
Universal Access and Assistive Technology (CWUAAT '16),
incorporating the 11th Cambridge Workshop on Rehabilitation
Robotics, held in Cambridge, England in March 2016. It presents
novel and state-of-the-art research from an international group of
leaders in the fields of universal access and assistive technology.
It explores various issues including the reconciliation of
usability, accessibility and inclusive design, the design of
inclusive assistive and rehabilitation systems, measuring product
demand and human capabilities, data mining and visualizing
inclusion, legislation in inclusive design, and situational
inclusive interfaces (automotive and aerospace). This book provides
an invaluable resource to researchers, postgraduates, design
practitioners, therapists and clinical practitioners, as well as
design teachers.
This book introduces a number of recent developments on
connectivity of communication networks, ranging from connectivity
of large static networks and connectivity of highly dynamic
networks to connectivity of small to medium sized networks. This
book also introduces some applications of connectivity studies in
network optimization, in network localization, and in estimating
distances between nodes. The book starts with an overview of the
fundamental concepts, models, tools, and methodologies used for
connectivity studies. The rest of the chapters are divided into
four parts: connectivity of large static networks, connectivity of
highly dynamic networks, connectivity of small to medium sized
networks, and applications of connectivity studies.
This textbook addresses the conceptual and practical aspects of the
various phases of the lifecycle of service systems, ranging from
service ideation, design, implementation, analysis, improvement and
trading associated with service systems engineering. Written by
leading experts in the field, this indispensable textbook will
enable a new wave of future professionals to think in a
service-focused way with the right balance of competencies in
computer science, engineering, and management. Fundamentals of
Service Systems is a centerpiece for a course syllabus on service
systems. Each chapter includes a summary, a list of learning
objectives, an opening case, and a review section with questions, a
project description, a list of key terms, and a list of further
reading bibliography. All these elements enable students to learn
at a faster and more comfortable peace. For researchers, teachers,
and students who want to learn about this new emerging science,
Fundamentals of Service Systems provides an overview of the core
disciplines underlying the study of service systems. It is aimed at
students of information systems, information technology, and
business and economics. It also targets business and IT
practitioners, especially those who are looking for better ways of
innovating, designing, modeling, analyzing, and optimizing service
systems.
Computing is transforming how we interact with music. New theories
and new technologies have emerged that present fresh challenges and
novel perspectives for researchers and practitioners in music and
human-computer interaction (HCI). In this collection, the
interdisciplinary field of music interaction is considered from
multiple viewpoints: designers, interaction researchers,
performers, composers, audiences, teachers and learners, dancers
and gamers. The book comprises both original research in music
interaction and reflections from leading researchers and
practitioners in the field. It explores a breadth of HCI
perspectives and methodologies: from universal approaches to
situated research within particular cultural and aesthetic
contexts. Likewise, it is musically diverse, from experimental to
popular, classical to folk, including tango, laptop orchestras,
composition and free improvisation.
This volume provides a complete record of presentations made at
Industrial Engineering, Management Science and Applications 2015
(ICIMSA 2015), and provides the reader with a snapshot of current
knowledge and state-of-the-art results in industrial engineering,
management science and applications. The goal of ICIMSA is to
provide an excellent international forum for researchers and
practitioners from both academia and industry to share cutting-edge
developments in the field and to exchange and distribute the latest
research and theories from the international community. The
conference is held every year, making it an ideal platform for
people to share their views and experiences in industrial
engineering, management science and applications related fields.
This is the first book to explore how Semantic Web technologies
(SWTs) can be used to create intelligent engineering applications
(IEAs). Technology-specific chapters reflect the state of the art
in relevant SWTs and offer guidelines on how they can be applied in
multi-disciplinary engineering settings characteristic of
engineering production systems. In addition, a selection of case
studies from various engineering domains demonstrate how SWTs can
be used to create IEAs that enable, for example, defect detection
or constraint checking. Part I "Background and Requirements of
Industrie 4.0 for Semantic Web Solutions" provides the background
information needed to understand the book and addresses questions
concerning the semantic challenges and requirements of Industrie
4.0, and which key SWT capabilities may be suitable for
implementing engineering applications. In turn, Part II "Semantic
Web-Enabled Data Integration in Multi-Disciplinary Engineering"
focuses on how SWTs can be used for data integration in
heterogeneous, multi-disciplinary engineering settings typically
encountered in the creation of flexible production systems. Part
III "Creating Intelligent Applications for Multi-Disciplinary
Engineering" demonstrates how the integrated engineering data can
be used to support the creation of IEAs, while Part IV "Related and
Emerging Trends in the Use of Semantic Web in Engineering" presents
an overview of the broader spectrum of approaches that make use of
SWTs to support engineering settings. A final chapter then rounds
out the book with an assessment of the strengths, weaknesses and
compatibilities of SWTs and an outlook on future opportunities for
applying SWTs to create IEAs in flexible industrial production
systems. This book seeks to build a bridge between two communities:
industrial production on one hand and Semantic Web on the other.
Accordingly, stakeholders from both communities should find this
book useful in their work. Semantic Web researchers will gain a
better understanding of the challenges and requirements of the
industrial production domain, offering them guidance in the
development of new technologies and solutions for this important
application area. In turn, engineers and managers from engineering
domains will arrive at a firmer grasp of the benefits and
limitations of using SWTs, helping them to select and adopt
appropriate SWTs more effectively. In addition, researchers and
students interested in industrial production-related issues will
gain valuable insights into how and to what extent SWTs can help to
address those issues.
Games-based learning focuses on the exploration of high-quality
computer games and associated software tools for education and
training. Games-Based Learning Advancements for Multi-Sensory Human
Computer Interfaces: Techniques and Effective Practices
disseminates knowledge on the theory and practice of games-based
learning, promoting the development and adoption of best practices.
Through a combination of theoretical chapters as well as practical
case studies, readers will benefit from expert knowledge and learn
from the experiences of both researchers and practitioners from
across the globe.
Information and Communication Technologies, Society and Human
Beings: Theory and Framework addresses the extensive area of
effects of ICT on human beings and the interaction between ICT,
individuals, organizations, and society. This premier reference
source features contributions from over 45 distinguished
researchers from around the world, each presenting high quality
research on Social Informatics, Human Computer Interaction,
Organizational Behavior, and Macro-ergonomics. This unique
publication is perfect for students, teachers, researchers,
engineers, practitioners, managers, policy-makers, and media alike.
Websites such as Twitter, Facebook, LinkedIn, and Google+ have
enabled users to create virtual communities for social networking
and communities of practice. Because of the ever-evolving
environment in social networking, there has been much opportunity
for new areas of research. Research in virtual communities and
social networking has taken different forms with much focus on the
software and hardware of the program and the design of the site and
its interface and usability. There is also great emphasis on the
research behind discovering new opportunities in virtual worlds, as
well as the social and behavioral issues related to trust and
online culture. Technical, Social and Legal Issues in Virtual
Communities: Emerging Environments examines a variety of issues
related to virtual communities and social networking, addressing
issues related to team identification, leader-member issues, social
networking for education, participation in social networks, and
other issues directly related to this eclectic field of study. This
publication provides comprehensive coverage and understanding of
the social, cultural, organizational, human, and cognitive issues
related to the virtual communities and social networking. Readers
will find that this book encompasses an overall body of knowledge
regarding participation of individuals, groups and organizations in
virtual communities and networks, by providing an outlet for
scholarly research in the area.
This book captures the current challenges in automatic recognition
of emotion in spontaneous speech and makes an effort to explain,
elaborate, and propose possible solutions. Intelligent
human-computer interaction (iHCI) systems thrive on several
technologies like automatic speech recognition (ASR); speaker
identification; language identification; image and video
recognition; affect/mood/emotion analysis; and recognition, to name
a few. Given the importance of spontaneity in any human-machine
conversational speech, reliable recognition of emotion from
naturally spoken spontaneous speech is crucial. While emotions,
when explicitly demonstrated by an actor, are easy for a machine to
recognize, the same is not true in the case of day-to-day,
naturally spoken spontaneous speech. The book explores several
reasons behind this, but one of the main reasons for this is that
people, especially non-actors, do not explicitly demonstrate their
emotion when they speak, thus making it difficult for machines to
distinguish one emotion from another that is embedded in their
spoken speech. This short book, based on some of authors'
previously published books, in the area of audio emotion analysis,
identifies the practical challenges in analysing emotions in
spontaneous speech and puts forward several possible solutions that
can assist in robustly determining the emotions expressed in
spontaneous speech.
This book explains how gamification, specifically enterprise
gamification, can help mangers in multiple areas within an
enterprise to improve attrition. Employee Engagement is an
important component to foster employee relations with the
organization. Gamification by its inherent design helps to increase
engagement within an enterprise. Several successful case studies in
Gamification are presented, which present new practical tips for
Gamification for IT Management. By introducing general IT
management concepts related to the specific environment managers
work in, the authors then detail the benefits of introducing
gamification in this very environment to resolve business issues.
IT Managers, as well as HR professionals, Group Heads and Delivery
Leaders will find this be a useful resource to understand how
Gamification can improve their everyday work. The book can also be
used as a reference for engaging learners and employees to improve
their productivity in organizations.
Knowledge and Technology Management in Virtual Organizations:
Issues, Trends, Opportunities and Solutions presents a collection
of the most recent contributions in the areas of organization,
knowledge, and technology management in the context of virtual
enterprises. This book contains important and in-depth information
on four dimensions: semantic, managerial, technological, and
social. The semantic dimensions covered in this book are
ontological and organizational approaches, concepts, organizational
models, and knowledge management models. In respect to managerial
dimensions, this book covers process management, integration
management, relationship management, process integration, knowledge
management, technology integration management, and information
integration. ""Knowledge and Technology Management in Virtual
Organizations: Issues, Trends, Opportunities and Solutions""
presents the technological dimension by explaining the
infrastructures and technologies to support technology and
information integration standards and protocols. Lastly, this title
highlights the social dimension, including human resources
management, human resources integration, social issues, social
impact, social requirements, and communities of knowledge.
Technology has changed the way people carry out their daily lives
and communicate with one another. Society has become dependent on
technology and with that comes the need to understand the
advantages and disadvantages that come along with it.
Technology-Enhanced Human Interaction in Modern Society is an
essential reference source for the latest scholarly research on the
technological advances of applied aspects of life such as training,
health, information gathering, and social communication. Featuring
coverage on subjects including biomedical test instruments,
computer animation, and mobile phones, this publication is ideally
designed for researchers and academicians seeking current material
on technology-based communication.
The Internet has become a new organization tool for innovation,
creativity, and competitiveness of all business, educational, and
governmental services. With the emergence of new social media
networks, organizations are better able to decrease costs and
increase capabilities which continue to change the lifestyles and
businesses. Adoption of Virtual Technologies for Business,
Educational, and Governmental Advancements provides a wide range of
coverage on the adoption of technology and aims to provide a better
understanding of the topics, research, and discoveries in this
significant field. This book aims to cover the emerging issues in
e-adoption for researchers, faculty members, and students in hopes
of contributing to future discoveries.
This book is an introduction to both offensive and defensive
techniques of cyberdeception. Unlike most books on cyberdeception,
this book focuses on methods rather than detection. It treats
cyberdeception techniques that are current, novel, and practical,
and that go well beyond traditional honeypots. It contains features
friendly for classroom use: (1) minimal use of programming details
and mathematics, (2) modular chapters that can be covered in many
orders, (3) exercises with each chapter, and (4) an extensive
reference list.Cyberattacks have grown serious enough that
understanding and using deception is essential to safe operation in
cyberspace. The deception techniques covered are impersonation,
delays, fakes, camouflage, false excuses, and social engineering.
Special attention is devoted to cyberdeception in industrial
control systems and within operating systems. This material is
supported by a detailed discussion of how to plan deceptions and
calculate their detectability and effectiveness. Some of the
chapters provide further technical details of specific deception
techniques and their application. Cyberdeception can be conducted
ethically and efficiently when necessary by following a few basic
principles. This book is intended for advanced undergraduate
students and graduate students, as well as computer professionals
learning on their own. It will be especially useful for anyone who
helps run important and essential computer systems such as
critical-infrastructure and military systems.
Mass customization and personalization are widely appreciated as
viable and promising strategies which aim to provide products and
services that best serve individuals' personal needs with near mass
production efficiency. ""Mass Customization for Personalized
Communication Environments: Integrating Human Factors"" focuses on
the customization of services and communication environments to
advance user satisfaction and provide a total redefinition of the
way goods and services are created or sold and customers and
vendors interact. This authoritative collection of chapters offers
relevant theoretical foundations, principles, methodologies,
frameworks, and best practices within the field of research.
This book presents perspectives for and by teachers, school and
university administrators and educational researchers regarding the
great impact pen and tablet technology can have on classrooms and
education. presents three distinctly valuable threads of research:
Emerging technologies and cutting-edge software invented by
researchers and evaluated through real classroom deployments.
First-hand perspectives of instructors and administrators who
actively implement pen or tablet technologies in their classrooms.
Up-and-coming systems that provide insight into the future of pen,
touch, and sketch recognition technologies in the classrooms and
the curriculums of tomorrow. The Impact of Pen and Touch Technology
on Education is an essential read for educators who wish get to
grips with ink-based computing and bring their teaching methods
into the twenty-first century, as well as for researchers in the
areas of education, human-computer interaction and intelligent
systems for pedagogical advancement.
This book introduces the concept of the wise home. Whilst smart
homes focus on automation technologies, forcing users to deal with
complex and incomprehensible control and programming procedures,
the wise home is different. By going beyond intelligence (or
smartness) the wise home puts technology in the background and
supports explicit (enhanced user-experience) as well as implicit
(artificial intelligence) interaction adequate to the end-user's
needs. The theoretical basis of the wise home is explored and
examples for its application for future living are presented based
on empirical studies and field work carried out by the author.
Principles of HCI and the meaning of the home from differing
scientific perspective are discussed and a research model (based on
the concept of user experience (UX)) and iterations is introduced.
This has resulted in field deployment guides being produced through
a systematic development process. The Future Home is Wise, not
Smart will be essential reading to home system developers,
designers and researchers, responsible for smart home deployment or
Ambient Assisted Living (AAL) who will get insights on how to
follow a novel approach in developing and adapting smart home
systems to their users' needs. Students with an interest in
software design for pervasive systems will benefit by receiving
information on how to develop and customise systems for the
specific needs of living environments.
Readers seeking to gain a handle on the internet's global expansion
will find this book rich in scholarly foundations combined with
cutting-edge discussion of emerging ICTs and services and the
complex societal contexts in which they are embedded. To explore
possibilities to the fullest extent, a sociotechnical systems
approach is employed, focusing on the interplay of technical,
social, cultural, political, and economic dynamics to explore
alternative futures (ones that are not part of the dominant
discourse about the internet). These shared perspectives are not
well addressed elsewhere in current discussions. Awareness of these
dynamics, and the fluidity of the future, is important, as
humankind moves forward into the uncertain future. Due to the
sociotechnical complexity of the Internet, policymakers,
businesspeople, and academics worldwide have struggled to keep
abreast of developments. This volume's approach is intended to
stimulate dialogue between academics and practitioners on a topic
that will affect most aspects of human life in the near-term
future.
This thesis focuses on the problem of optimizing the quality of
network multimedia services. This problem spans multiple domains,
from subjective perception of multimedia quality to computer
networks management. The work done in this thesis approaches the
problem at different levels, developing methods for modeling the
subjective perception of quality based on objectively measurable
parameters of the multimedia coding process as well as the
transport over computer networks. The modeling of subjective
perception is motivated by work done in psychophysics, while using
Machine Learning techniques to map network conditions to the human
perception of video services. Furthermore, the work develops models
for efficient control of multimedia systems operating in dynamic
networked environments with the goal of delivering optimized
Quality of Experience. Overall this thesis delivers a set of
methods for monitoring and optimizing the quality of multimedia
services that adapt to the dynamic environment of computer networks
in which they operate.
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