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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Brain-Computer Interfaces - Current Trends and Applications (Hardcover, 2015 ed.): Aboul Ella Hassanien, Ahmad Taher Azar Brain-Computer Interfaces - Current Trends and Applications (Hardcover, 2015 ed.)
Aboul Ella Hassanien, Ahmad Taher Azar
R4,074 R3,544 Discovery Miles 35 440 Save R530 (13%) Ships in 10 - 15 working days

The success of a BCI system depends as much on the system itself as on the user's ability to produce distinctive EEG activity. BCI systems can be divided into two groups according to the placement of the electrodes used to detect and measure neurons firing in the brain. These groups are: invasive systems, electrodes are inserted directly into the cortex are used for single cell or multi unit recording, and electrocorticography (EcoG), electrodes are placed on the surface of the cortex (or dura); noninvasive systems, they are placed on the scalp and use electroencephalography (EEG) or magnetoencephalography (MEG) to detect neuron activity. The book is basically divided into three parts. The first part of the book covers the basic concepts and overviews of Brain Computer Interface. The second part describes new theoretical developments of BCI systems. The third part covers views on real applications of BCI systems.

Exploring the Theory, Pedagogy and Practice of Networked Learning (Hardcover, 2012): Lone Dirckinck-Holmfeld, Vivien Hodgson,... Exploring the Theory, Pedagogy and Practice of Networked Learning (Hardcover, 2012)
Lone Dirckinck-Holmfeld, Vivien Hodgson, David McConnell
R2,694 Discovery Miles 26 940 Ships in 18 - 22 working days

Based on a selection of the most relevant and high quality research papers from the 2010 Networked Learning Conference, this book is an indispensible resource for all researchers, instructional designers, program managers, and learning technologists interested in the area of Technology Enhanced Learning. The book was an important catalyst for the Springer "Research in Networked Learning" Book Series edited by Vivien Hodgson and David McConnell. Details of the "Research in Networked Learning" Book Series and current titles can be found at http: //www.springer.com/series/11810

This volume provides information on current trends and advances in research on networked learning, technology enhanced learning, and e-learning. Specifically, it provides cutting edge information in the areas of: Designing and Facilitating Learning in a Networked World Methodologies for Research in Networked Learning Learning in Social Networks Embedding Networked Learning in Public and Private Organizations Problem based Networked Learning Globalization and Multiculturalism in Networked Learning Networked Learning and International Development Participation and Alienation in Networked Learning "

Quality of Experience - Advanced Concepts, Applications and Methods (Hardcover, 2014 ed.): Sebastian Moeller, Alexander Raake Quality of Experience - Advanced Concepts, Applications and Methods (Hardcover, 2014 ed.)
Sebastian Moeller, Alexander Raake
R3,565 Discovery Miles 35 650 Ships in 10 - 15 working days

This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline Quality of Experience and combine the state-of-the-art knowledge in one single volume."

Engineering Methods in the Service-Oriented Context - 4th IFIP WG 8.1 Working Conference on Method Engineering, ME 2011, Paris,... Engineering Methods in the Service-Oriented Context - 4th IFIP WG 8.1 Working Conference on Method Engineering, ME 2011, Paris, France, April 20-22, 2011, Proceedings (Hardcover, Edition.)
Jolita Ralyte, Isabelle Mirbel, Rebecca Deneckere
R1,422 Discovery Miles 14 220 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th IFIP WG 8.1 Working Conference on Method Engineering, ME 2011, held in Paris, France, in April 2011. The 13 revised full papers and 6 short papers presented together with the abstracts of two keynote talks were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on situated method engineering, method engineering foundations, customized methods, tools for method engineering, new trends to build methods, and method engineering services.

Augmented Reality and Virtual Reality - The Power of AR and VR for Business (Hardcover, 1st ed. 2019): M. Claudia Tom Dieck,... Augmented Reality and Virtual Reality - The Power of AR and VR for Business (Hardcover, 1st ed. 2019)
M. Claudia Tom Dieck, Timothy Jung
R4,646 Discovery Miles 46 460 Ships in 10 - 15 working days

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Eye Gaze in Intelligent User Interfaces - Gaze-based Analyses, Models and Applications (Hardcover, 2013 ed.): Yukiko I. Nakano,... Eye Gaze in Intelligent User Interfaces - Gaze-based Analyses, Models and Applications (Hardcover, 2013 ed.)
Yukiko I. Nakano, Cristina Conati, Thomas Bader
R3,345 Discovery Miles 33 450 Ships in 10 - 15 working days

Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user's focus of attention is useful in interpreting the user's intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces.

Integrating User-Centred Design in Agile Development (Hardcover, 1st ed. 2016): Gilbert Cockton, Marta Larusdottir, Peggy... Integrating User-Centred Design in Agile Development (Hardcover, 1st ed. 2016)
Gilbert Cockton, Marta Larusdottir, Peggy Gregory, Asa Cajander
R4,047 Discovery Miles 40 470 Ships in 10 - 15 working days

This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.

Computer Analysis of Human Behavior (Hardcover, 2011): Albert Ali Salah, Theo Gevers Computer Analysis of Human Behavior (Hardcover, 2011)
Albert Ali Salah, Theo Gevers
R1,471 Discovery Miles 14 710 Ships in 18 - 22 working days

This book provides a broad survey of advanced pattern recognition techniques for human behavior analysis. Clearly structured, the book begins with concise coverage of the major concepts, before introducing the most frequently used techniques and algorithms in detail, and then discussing examples of real applications. Features: contains contributions from an international selection of experts in the field; presents a thorough introduction to the fundamental topics of human behavior analysis; investigates methods for activity recognition, including gait and posture analysis, hand gesture analysis, and semantics of human behavior in image sequences; provides an accessible psychological treatise on social signals for the analysis of social behaviors; discusses voice and speech analysis, combined audiovisual cues, and social interactions and group dynamics; examines applications in different research fields; each chapter concludes with review questions, a summary of the topics covered, and a glossary.

Privacy in a Digital, Networked World - Technologies, Implications and Solutions (Hardcover, 1st ed. 2015): Sherali Zeadally,... Privacy in a Digital, Networked World - Technologies, Implications and Solutions (Hardcover, 1st ed. 2015)
Sherali Zeadally, Mohamad Badra
R2,411 Discovery Miles 24 110 Ships in 10 - 15 working days

This comprehensive textbook/reference presents a focused review of the state of the art in privacy research, encompassing a range of diverse topics. The first book of its kind designed specifically to cater to courses on privacy, this authoritative volume provides technical, legal, and ethical perspectives on privacy issues from a global selection of renowned experts. Features: examines privacy issues relating to databases, P2P networks, big data technologies, social networks, and digital information networks; describes the challenges of addressing privacy concerns in various areas; reviews topics of privacy in electronic health systems, smart grid technology, vehicular ad-hoc networks, mobile devices, location-based systems, and crowdsourcing platforms; investigates approaches for protecting privacy in cloud applications; discusses the regulation of personal information disclosure and the privacy of individuals; presents the tools and the evidence to better understand consumers' privacy behaviors.

Towards Extensible and Adaptable Methods in Computing (Hardcover, 1st ed. 2018): Shampa Chakraverty, Anil Goel, Sanjay Misra Towards Extensible and Adaptable Methods in Computing (Hardcover, 1st ed. 2018)
Shampa Chakraverty, Anil Goel, Sanjay Misra
R2,717 Discovery Miles 27 170 Ships in 18 - 22 working days

This book addresses extensible and adaptable computing, a broad range of methods and techniques used to systematically tackle the future growth of systems and respond proactively and seamlessly to change. The book is divided into five main sections: Agile Software Development, Data Management, Web Intelligence, Machine Learning and Computing in Education. These sub-domains of computing work together in mutually complementary ways to build systems and applications that scale well, and which can successfully meet the demands of changing times and contexts. The topics under each track have been carefully selected to highlight certain qualitative aspects of applications and systems, such as scalability, flexibility, integration, efficiency and context awareness. The first section (Agile Software Development) includes six contributions that address related issues, including risk management, test case prioritization and tools, open source software reliability and predicting the change proneness of software. The second section (Data Management) includes discussions on myriad issues, such as extending database caches using solid-state devices, efficient data transmission, healthcare applications and data security. In turn, the third section (Machine Learning) gathers papers that investigate ML algorithms and present their specific applications such as portfolio optimization, disruption classification and outlier detection. The fourth section (Web Intelligence) covers emerging applications such as metaphor detection, language identification and sentiment analysis, and brings to the fore web security issues such as fraud detection and trust/reputation systems. In closing, the fifth section (Computing in Education) focuses on various aspects of computer-aided pedagogical methods.

Logic and the Organization of Information (Hardcover, 2012 ed.): Martin Fricke Logic and the Organization of Information (Hardcover, 2012 ed.)
Martin Fricke
R1,445 Discovery Miles 14 450 Ships in 18 - 22 working days

Logic and the Organization of Information closely examines the historical and contemporary methodologies used to catalogue information objects-books, ebooks, journals, articles, web pages, images, emails, podcasts and more-in the digital era.
This book provides an in-depth technical background for digital librarianship, and covers a broad range of theoretical and practical topics including: classification theory, topic annotation, automatic clustering, generalized synonymy and concept indexing, distributed libraries, semantic web ontologies and Simple Knowledge Organization System (SKOS). It also analyzes the challenges facing today's information architects, and outlines a series of techniques for overcoming them.
Logic and the Organization of Information is intended for practitioners and professionals working at a design level as a reference book for digital librarianship. Advanced-level students, researchers and academics studying information science, library science, digital libraries and computer science will also find this book invaluable.

Augmented Reality: Contemporary Applications (Hardcover): Josh Creel Augmented Reality: Contemporary Applications (Hardcover)
Josh Creel
R2,124 Discovery Miles 21 240 Ships in 10 - 15 working days
Brave NUI World - Designing Natural User Interfaces for Touch and Gesture (Paperback): Daniel Wigdor, Dennis Wixon Brave NUI World - Designing Natural User Interfaces for Touch and Gesture (Paperback)
Daniel Wigdor, Dennis Wixon
R702 Discovery Miles 7 020 Ships in 10 - 15 working days

Touch and gesturaldeviceshave been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances innew technology and this new aspect to user experience design.

Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. "Brave NUI World" is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.

*Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces

*Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI

*Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again"

Human-Computer Interaction: The Agency Perspective (Hardcover, 2012): Marielba Zacarias, Jose Valente De Oliveira Human-Computer Interaction: The Agency Perspective (Hardcover, 2012)
Marielba Zacarias, Jose Valente De Oliveira
R4,090 Discovery Miles 40 900 Ships in 18 - 22 working days

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering:

To provide a coherent, in depth, and timely material on the agency perspective in HCI

To offer an authoritative treatment of the subject matter presented by carefully selected authors

To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns.

u To offer a hands-on-experience by covering representative case studies and offering essential design guidelines

The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology. "

Analysis of Urban Growth and Sprawl from Remote Sensing Data (Hardcover, 2010 ed.): Basudeb Bhatta Analysis of Urban Growth and Sprawl from Remote Sensing Data (Hardcover, 2010 ed.)
Basudeb Bhatta
R2,752 Discovery Miles 27 520 Ships in 18 - 22 working days

This book provides a comprehensive discussion on urban growth and sprawl, and how they can be analyzed using remote sensing imageries. It compiles views of numerous researchers that help in understanding the urban growth and sprawl; their patterns, process, causes, consequences, and countermeasures; how remote sensing data and geographic information system techniques can be used in mapping, monitoring, measuring, analyzing, and simulating the urban growth and sprawl; and what are the merits and demerits of available methods and models.

This book will be of value for the scientists and researchers engaged in urban geographic research, especially using remote sensing imageries. This book will serve as a rigours literature review for them. Post graduate students of urban geography or urban/regional planning may refer this book as additional studies. This book may help the academicians for preparing lecture notes and delivering lectures. Industry professionals may also be benefited from the discussed methods and models along with numerous citations.

Design of Video Quality Metrics with Multi-Way Data Analysis - A data driven approach (Hardcover, 1st ed. 2016): Christian... Design of Video Quality Metrics with Multi-Way Data Analysis - A data driven approach (Hardcover, 1st ed. 2016)
Christian Keimel
R3,615 R3,354 Discovery Miles 33 540 Save R261 (7%) Ships in 10 - 15 working days

This book proposes a data-driven methodology using multi-way data analysis for the design of video-quality metrics. It also enables video- quality metrics to be created using arbitrary features. This data- driven design approach not only requires no detailed knowledge of the human visual system, but also allows a proper consideration of the temporal nature of video using a three-way prediction model, corresponding to the three-way structure of video. Using two simple example metrics, the author demonstrates not only that this purely data- driven approach outperforms state-of-the-art video-quality metrics, which are often optimized for specific properties of the human visual system, but also that multi-way data analysis methods outperform the combination of two-way data analysis methods and temporal pooling.

Proceedings of the Seventh International Conference on Management Science and Engineering Management - Focused on Electrical... Proceedings of the Seventh International Conference on Management Science and Engineering Management - Focused on Electrical and Information Technology Volume I (Hardcover, 2014 ed.)
Jiuping Xu, John A. Fry, Benjamin Lev, Asaf Hajiyev
R5,304 Discovery Miles 53 040 Ships in 18 - 22 working days

This book presents the proceedings of the Seventh International Conference on Management Science and Engineering Management (ICMSEM2013) held from November 7 to 9, 2013 at Drexel University, Philadelphia, Pennsylvania, USA and organized by the International Society of Management Science and Engineering Management, Sichuan University (Chengdu, China) and Drexel University (Philadelphia, Pennsylvania, USA). The goals of the Conference are to foster international research collaborations in Management Science and Engineering Management as well as to provide a forum to present current research findings. The selected papers cover various areas in management science and engineering management, such as Decision Support Systems, Multi-Objective Decisions, Uncertain Decisions, Computational Mathematics, Information Systems, Logistics and Supply Chain Management, Relationship Management, Scheduling and Control, Data Warehousing and Data Mining, Electronic Commerce, Neural Networks, Stochastic Models and Simulation, Fuzzy Programming, Heuristics Algorithms, Risk Control, Organizational Behavior, Green Supply Chains, and Carbon Credits. The proceedings introduce readers to novel ideas on and different problem-solving methods in Management Science and Engineering Management. We selected excellent papers from all over the world, integrating their expertise and ideas in order to improve research on Management Science and Engineering Management.

Advanced Topics in End User Computing - Volume Three (Hardcover): Mo Adam Mahmood Advanced Topics in End User Computing - Volume Three (Hardcover)
Mo Adam Mahmood
R2,154 Discovery Miles 21 540 Ships in 18 - 22 working days

Advanced Topics in End User Computing features the latest research findings dealing with end user computing concepts, issues, and trends. Empirical and theoretical research concerned with all aspects of end user computing including development, utilization, and management are included. Volume three is specifically interested in those studies that show a significant contribution by relating end user computing to end user satisfaction, end user productivity, and strategic and competitive advantage. *Note: This book is part of a new series entitled "Advanced Topics in End User Computing." This book is Volume Three within this series (Vol. III, 2004).

Semantic Analysis and Understanding of Human Behavior in Video Streaming (Hardcover, 2013 ed.): Alberto Amato, Vincenzo Di... Semantic Analysis and Understanding of Human Behavior in Video Streaming (Hardcover, 2013 ed.)
Alberto Amato, Vincenzo Di Lecce, Vincenzo Piuri
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

"Semantic Analysis and Understanding of Human Behaviour in Video Streaming "investigates the semantic analysis of the human behaviour captured by video streaming, and introduces both theoretical and technological points of view. Video analysis based on the semantic content is in fact still an open issue for the computer vision research community, especially when real-time analysis of complex scenes is concerned."
"This book explores an innovative, original approach to human behaviour analysis and understanding by using the syntactical symbolic analysis of images and video streaming described by means of strings of symbols. A symbol is associated to each area of the analyzed scene. When a moving object enters an area, the corresponding symbol is appended to the string describing the motion. This approach allows for characterizing the motion of a moving object with a word composed by symbols. By studying and classifying these words we can categorize and understand the various behaviours. The main advantage of this approach lies in the simplicity of the scene and motion descriptions so that the behaviour analysis will have limited computational complexity due to the intrinsic nature both of the representations and the related operations used to manipulate them. Besides, the structure of the representations is well suited for possible parallel processing, thus allowing for speeding up the analysis when appropriate hardware architectures are used. A new methodology for design systems for hierarchical high semantic level analysis of video streaming in narrow domains is also proposed. Guidelines to design your own system are provided in this book."
"Designed for practitioners, computer scientists and engineers working within the fields ofhuman computer interaction, surveillance, image processing and computer vision, this book can also be used assecondary text book for advanced-level students in computer science and engineering."
""

Introducing Spoken Dialogue Systems into Intelligent Environments (Hardcover, 2013 ed.): Tobias Heinroth, Wolfgang Minker Introducing Spoken Dialogue Systems into Intelligent Environments (Hardcover, 2013 ed.)
Tobias Heinroth, Wolfgang Minker
R2,666 Discovery Miles 26 660 Ships in 18 - 22 working days

"Introducing Spoken Dialogue Systems into Intelligent Environments "outlines the formalisms of a novel knowledge-driven framework for spoken dialogue management and presents the implementation ofa model-based Adaptive Spoken Dialogue Manager(ASDM) called OwlSpeak. The authors have identified three stakeholders thatpotentially influence the behavior of the ASDM: the user, the SDS, and a complex Intelligent Environment (IE) consisting of various devices, services, and task descriptions.
The theoretical foundation of a working ontology-based spoken dialogue description framework, the prototype implementation of the ASDM, and the evaluation activities that are presented as part of this book contribute to the ongoing spoken dialogue research by establishing the fertile ground of model-based adaptive spoken dialogue management.
Thismonograph is ideal for advanced undergraduate students, PhD students, and postdocs as well as academic and industrial researchers and developers in speech and multimodal interactive systems."

Whole Body Interaction with Public Displays (Hardcover, 1st ed. 2017): Robert Walter Whole Body Interaction with Public Displays (Hardcover, 1st ed. 2017)
Robert Walter
R3,182 Discovery Miles 31 820 Ships in 18 - 22 working days

This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.

Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018):... Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018)
Arun K. Kulshreshth, Joseph J. Laviola Jr.
R3,153 Discovery Miles 31 530 Ships in 18 - 22 working days

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st... Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st ed. 2018)
Cesar Gonzalez-Perez
R1,756 Discovery Miles 17 560 Ships in 10 - 15 working days

This unique text/reference reviews the key principles and techniques in conceptual modelling which are of relevance to specialists in the field of cultural heritage. Information modelling tasks are a vital aspect of work and study in such disciplines as archaeology, anthropology, history, and architecture. Yet the concepts and methods behind information modelling are rarely covered by the training in cultural heritage-related fields. With the increasing popularity of the digital humanities, and the rapidly growing need to manage large and complex datasets, the importance of information modelling in cultural heritage is greater than ever before. To address this need, this book serves in the place of a course on software engineering, assuming no previous knowledge of the field. Topics and features: Presents a general philosophical introduction to conceptual modelling Introduces the basics of conceptual modelling, using the ConML language as an infrastructure Reviews advanced modelling techniques relating to issues of vagueness, temporality and subjectivity, in addition to such topics as metainformation and feature redefinition Proposes an ontology for cultural heritage supported by the Cultural Heritage Abstract Reference Model (CHARM), to enable the easy construction of conceptual models Describes various usage scenarios and applications of cultural heritage modelling, offering practical tips on how to use different techniques to solve real-world problems This interdisciplinary work is an essential primer for tutors and students (at both undergraduate and graduate level) in any area related to cultural heritage, including archaeology, anthropology, art, history, architecture, or literature. Cultural heritage managers, researchers, and professionals will also find this to be a valuable reference, as will anyone involved in database design, data management, or the conceptualization of cultural heritage in general. Dr. Cesar Gonzalez-Perez is a Staff Scientist at the Institute of Heritage Sciences (Incipit), within the Spanish National Research Council (CSIC), Santiago de Compostela, Spain.

Beauty Technology - Designing Seamless Interfaces for Wearable Computing (Hardcover, 1st ed. 2016): Katia Vega, Hugo Fuks Beauty Technology - Designing Seamless Interfaces for Wearable Computing (Hardcover, 1st ed. 2016)
Katia Vega, Hugo Fuks
R2,639 Discovery Miles 26 390 Ships in 18 - 22 working days

The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable computing subfield called beauty technology. By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way. An interdisciplinary approach is taken, exploring the design of Beauty Technologies such as Conductive Makeup, Tech Nails, Hairware and FX e-makeup in order to create novel interfaces for Human Computer Interaction.

The Little Book of Artificial Intelligence (Hardcover): Harry Katzan The Little Book of Artificial Intelligence (Hardcover)
Harry Katzan
R643 Discovery Miles 6 430 Ships in 18 - 22 working days
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