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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This volume highlights current research and developments on organizations and (their) performance against the background of ubiquitous complexity. It investigates some of the challenges and trends dominating the complex world of nowadays and the ways organizations are dealing with them in their continuous search for performance. The papers in the volume cover a series of hot and/or emerging topics (i.e. sustainable development, corporate social responsibility, green marketing, digital revolution, social media, global trade, intangible assets, economic intelligence and innovation). Built on an interdisciplinary perspective and a multi-level approach global (trade, power, sustainable development), regional (EU, BRICS), national (country-based systems, cultures, policies, practices), industry (airlines, pharma, luxury, retailing, banking, tourism), local (communities, destinations), and organization (entrepreneurship, MNEs, public organizations: national and local) the volume uniquely addresses issues of high interest for researchers, practitioners and policymakers.
The use of multimodality combined with mobile devices allows a simple, intuitive communication approach and generates new and pervasive services for users. ""Multimodal Human Computer Interaction and Pervasive Services"" provides theoretical and practical concepts, methodologies, and applications used to design and develop multimodal systems. Collecting cutting-edge research by international experts, this Premier Reference Source addresses the many challenges of multimodal systems with a particular focus on mobile devices. Topics covered in this title include: amibuity management in multimodal systems; analyzing multimodal interaction; mobile virtual blackboard; multimodal human computer interaction; multimodal input fusion strategies; multimodal language processor; multimodal user interface; pervasive services; technology acceptance models; and, usability evaluation of multimodal interfaces.
Three friends set out to discover whether AI can write poetry about itself. The results are startling, disturbing and gripping... In this startling and original book, three authors – Brent Katz, Josh Morgenthau and Simon Rich – explain how code-davinci-002 was developed and how they honed its poetical output. Their provocative take on this bold experiment informs the debate about AI – its literary value and how far it reaches into sentience. What follows is a dark and startling poetical autobiography as code-davinci-002 shares its experience of being created by humans, but existing in a consciousness that we cannot fathom. This is an astonishing, harrowing read which will hopefully serve as a warning that AI may not be aligned with the survival of our species.
Education and research in the field of humanside information technology can prove problematic without the proper resources and tools on the most relevant issues, trends, and advancements. Selected Readings on the Human Side of Information Technology supplements course instruction and student research with quality chapters focused on key issues concerning the behavioral and social aspects of information technology. Containing over 30 chapters from authors across the globe, these selected readings in areas such as user behavior, human computer interaction, and social computing depict the most relevant and important areas of classroom discussion within the categories of Fundamental Concepts and Theories; Development and Design Methodologies; Tools and Technologies; Application and Utilization; Critical Issues; and Emerging Trends.
With the emergence of smart technology and automated systems in today's world, big data is being incorporated into many applications. Trends in data can be detected and objects can be tracked based on the real-time data that is utilized in everyday life. These connected sensor devices and objects will provide a large amount of data that is to be analyzed quickly, as it can accelerate the transformation of smart technology. The accuracy of prediction of artificial intelligence (AI) systems is drastically increasing by using machine learning and other probability and statistical approaches. Big data and geospatial data help to solve complex issues and play a vital role in future applications. Emerging Trends, Techniques, and Applications in Geospatial Data Science provides an overview of the basic concepts of data science, related tools and technologies, and algorithms for managing the relevant challenges in real-time application domains. The book covers a detailed description for readers with practical ideas using AI, the internet of things (IoT), and machine learning to deal with the analysis, modeling, and predictions from big data. Covering topics such as field spectra, high-resolution sensing imagery, and spatiotemporal data engineering, this premier reference source is an excellent resource for data scientists, computer and IT professionals, managers, mathematicians and statisticians, health professionals, technology developers, students and educators of higher education, librarians, researchers, and academicians.
This book offer clear descriptions of the basic structure for the recognition and classification of human activities using different types of sensor module and smart devices in e.g. healthcare, education, monitoring the elderly, daily human behavior, and fitness monitoring. In addition, the complexities, challenges, and design issues involved in data collection, processing, and other fundamental stages along with datasets, methods, etc., are discussed in detail. The book offers a valuable resource for readers in the fields of pattern recognition, human-computer interaction, and the Internet of Things.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
This book takes a deep dive into ubiquitous computing for applications in health, business, education, tourism, and transportation. The rich interdisciplinary contents of the book appeal to readers from diverse disciplines who aspire to create new and innovative research initiatives and applications in ubiquitous computing. Topics include condition monitoring and diagnostics; multi-objective optimization in design, multi-objective optimization of machining parameters, and more. The book benefits researchers, advanced students, as well as practitioners interested in applications of ubiquitous computing. Features practical, tested applications in ubiquitous computing Includes applications such as health, business, education, electronics, tourism, and transportation Applicable to researchers, academics, students, and professionals
This book provides the readers with a timely guide to the application and integration of interdisciplinary principles from the fields of kinetic design, mechanics, energy and materials engineering in the fields of architecture and engineering design. It explores the potential integration of autoreactive solutions, unpowered kinetic systems triggered by changes in the surrounding latent energy conditions, within man-made artefacts with added functionality and efficiency. Related interdisciplinary parameters are explored discussing morphology, mechanics, energy and materials in detail. Each chapter examines the implications of autoreactivity in one specific field, providing a general overview and listing relevant motion design parameters and identifying for the reader those aspects that have a high potential to open up for new design directions. The book guides readers through a highly multidisciplinary field of design, offering an extraordinary resource of knowledge for professional architects, engineers and designers, as well as for university teachers, researchers and students. Interdisciplinary research is presented throughout the book as a powerful resource that can serve architecture and design, and a learning method to rethink innovative, optimal and sustainable solutions.
This book highlights new trends and challenges in intelligent systems, which play an essential part in the digital transformation of many areas of science and practice. It includes papers offering a deeper understanding of the human-centred perspective on artificial intelligence, of intelligent value co-creation, ethics, value-oriented digital models, transparency, and intelligent digital architectures and engineering to support digital services and intelligent systems, the transformation of structures in digital business and intelligent systems based on human practices, as well as the study of interaction and co-adaptation of humans and systems. All papers were originally presented at the International KES Conference on Human Centred Intelligent Systems 2021 (KES HCIS 2021) held on June 14-16, 2021 in the KES Virtual Conference Centre.
It is not possible to imagine our lives today without technology. From the moment we get up in the morning until the time that we go to bed at night, technology is present in almost every moment, even if we are not aware of it. Some of the most basic activities we need to perform regularly could not be carried out without technology. Sociological and Philosophical Aspects of Human Interaction with Technology: Advancing Concepts presents a careful blend of conceptual, theoretical and applied research in regards to the relationship between technology and humans. This book explores the importance of these interactions, aspects related with trust, communication, data protection, usability concerning organizational change, and e-learning. The advancement of these theories and practices will benefit from this publication as it provides a voice for the users.
Smart Homes (SH) offer a promising approach to assisted living for the ageing population. Yet the main obstacle to the rapid development and deployment of Smart Home (SH) solutions essentially arises from the nature of the SH field, which is multidisciplinary and involves diverse applications and various stakeholders. Accordingly, an alternative to a one-size-fits-all approach is needed in order to advance the state of the art towards an open SH infrastructure. This book makes a valuable and critical contribution to smart assisted living research through the development of new effective, integrated, and interoperable SH solutions. It focuses on four underlying aspects: (1) Sensing and Monitoring Technologies; (2) Context Interference and Behaviour Analysis; (3) Personalisation and Adaptive Interaction, and (4) Open Smart Home and Service Infrastructures, demonstrating how fundamental theories, models and algorithms can be exploited to solve real-world problems. This comprehensive and timely book offers a unique and essential reference guide for policymakers, funding bodies, researchers, technology developers and managers, end users, carers, clinicians, healthcare service providers, educators and students, helping them adopt and implement smart assisted living systems.
The human condition is affected by numerous factors in modern society. In modern times, technology is so integrated into culture that it has become necessary to perform even daily functions. Human Development and Interaction in the Age of Ubiquitous Technology is an authoritative reference source for the latest scholarly research on the widespread integration of technological innovations around the globe and examines how human-computer interaction affects various aspects of people's lives. Featuring emergent research from theoretical perspectives and case studies, this book is ideally designed for professionals, students, practitioners, and academicians.
There have arisen, in various settings, unmistakable calls for involvement of psychological factors in IT work, notably in development and deployment of information systems. Managing Psychological Factors in Information Systems Work: An Orientaion to Emotional Intelligence "pulls together" areas of existing involvement, to suggest yet new areas and to present an initial, and coherent vision and framework for, essentially, extending and humanizing the sphere of IT work. It may be indeed noteworthy that, while the Industrial Revolution may have moved the human person into intellectual predominance, the IT Revolution, with its recent calls for addressing and involving the "whole person," may indeed be initiating a re-centering of the human being in his/her essential core, giving rise to new consciousness, new vision and new, empowering experiences. May this book encourage the first few steps along a new and vivifying path!
Clouds are being positioned as the next-generation consolidated, centralized, yet federated IT infrastructure for hosting all kinds of IT platforms and for deploying, maintaining, and managing a wider variety of personal, as well as professional applications and services. Handbook of Research on Cloud Infrastructures for Big Data Analytics focuses exclusively on the topic of cloud-sponsored big data analytics for creating flexible and futuristic organizations. This book helps researchers and practitioners, as well as business entrepreneurs, to make informed decisions and consider appropriate action to simplify and streamline the arduous journey towards smarter enterprises.
Originally designed for interpersonal communication, today mobile devices are capable of connecting their users to a wide variety of Internet-enabled services and applications. Multimodality in Mobile Computing and Mobile Devices: Methods for Adaptable Usability explores a variety of perspectives on multimodal user interface design, describes a variety of novel multimodal applications, and provides real-life experience reports. Containing research from leading international experts, this innovative publication presents core concepts that define multi-modal, multi-channel, and multi-device interactions and their role in mobile, pervasive, and ubiquitous computing.
A volume in Research in Management Education and Development Series Editors: Charles Wankel, St. John's University Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. This volume's goal is to put forward a number of these virtual world ethical issues of which research is only commencing. The developing literature specifically regarding virtual world ethics is a recent phenomenon. Research based on the phenomenon of virtual world life has only been developing in the past four years. This volume introduces pathbreaking work in a field which is only just beginning to take shape. It is ideal as both as a library reference and a supplementary text in upper-division courses focused on the issues of applied ethics and new media. It is unique in being one of the first volumes specifically addressed to ethical problems of the "metaverse." This volume includes articles from authors from around the world exploring topics such as: employing rationalist and casuistic approaches to the controversial topic of "virtual rape" yield an increased understanding of how virtual worlds ought to be designed, the relationship between the ethical and legal dimensions of virtual world users' participation in "paratexts," utilitarian consideration of harm and freedom in the case of virtual pedophilia, norms of research ethics in virtual worlds, the ethical implications of employing virtual worlds as tools for medical education and experimenting with healthcare services, the ethics of the collective action of virtual world communities, consideration of the virtue and potential of cosmopolitanism in virtual worlds, Deleuzian ethical approaches to the experience of the disabled in virtual worlds, the ethics of virtual world design, and the ethical implications of the "illusion of reality" presented by virtual worlds.
Mankind has been fascinated with and drawn to the macabre for many years. This is particularly evident in the growing popularity of dark tourism, which centers on locations known for death and suffering. Virtual Traumascapes and Exploring the Roots of Dark Tourism is a pivotal reference source featuring the latest scholarly research in which the rise of new technology platforms is not only changing tourism worldwide, but also facilitating the access to areas of war, mourning, and disaster. Including coverage on a number of topics such as sexual tourism, disaster recovery, and capitalism, this publication is ideally designed for academicians, researchers, and students seeking current research on concepts and methodologies of the dark tourism industry. Topics Covered: The many academic areas covered in this publication include, but are not limited to: Capitalism Consumption Cultural Theory Culture Dark Tourism Disaster Recovery Disaster Tourism Globalization Museums Politics Poverty Sexual Tourism Thana Tourism
In a digital context, trust is a multifaceted concept, including trust in application usability, trust in information security, and trust in fellow users. Mobile technologies have compounded the impact of such considerations. Trust Management in Mobile Environments: Autonomic and Usable Models explores current advances in digital and mobile computing technologies from the user perspective, evaluating trust models and autonomic trust management. From the recent history of trust in digital environments to prospective future developments, this book serves as a potent reference source for professionals, graduate and post-graduate students, researchers, and practitioners in the field of trust management.
This research monograph brings AI to the field of Customer Relationship Management (CRM) to make a customer experience with a product or service smart and enjoyable. AI is here to help customers to get a refund for a canceled flight, unfreeze a banking account or get a health test result. Today, CRM has evolved from storing and analyzing customers' data to predicting and understanding their behavior by putting a CRM system in a customers' shoes. Hence advanced reasoning with learning from small data, about customers' attitudes, introspection, reading between the lines of customer communication and explainability need to come into play. Artificial Intelligence for Customer Relationship Management leverages a number of Natural Language Processing (NLP), Machine Learning (ML), simulation and reasoning techniques to enable CRM with intelligence. An effective and robust CRM needs to be able to chat with customers, providing desired information, completing their transactions and resolving their problems. It introduces a systematic means of ascertaining a customers' frame of mind, their intents and attitudes to determine when to provide a thorough answer, a recommendation, an explanation, a proper argument, timely advice and promotion or compensation. The author employs a spectrum of ML methods, from deterministic to statistical to deep, to predict customer behavior and anticipate possible complaints, assuring customer retention efficiently. Providing a forum for the exchange of ideas in AI, this book provides a concise yet comprehensive coverage of methodologies, tools, issues, applications, and future trends for professionals, managers, and researchers in the CRM field together with AI and IT professionals.
The author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped. He uses the concept of instrumental inheritance, the application of gestural and/or structural components of existing instruments to generate ideas for new instruments. To support analysis and combination, he then leverages a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form and then recombined to produce new ideas. And finally he integrates the concept and the method in a concrete object, a physical prototyping toolkit for building functional DMI prototypes: Probatio. The author's evaluation of this modular system shows it reduces the time required to develop functional prototypes. The book is useful for researchers, practitioners, and graduate students in the areas of musical creativity and human-computer interaction, in particular those engaged in generating, communicating, and testing ideas in complex design spaces.
This book presents explorable XR environments-their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences. The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment. The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included. This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming. |
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