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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
It is not possible to imagine our lives today without technology.
From the moment we get up in the morning until the time that we go
to bed at night, technology is present in almost every moment, even
if we are not aware of it. Some of the most basic activities we
need to perform regularly could not be carried out without
technology. Sociological and Philosophical Aspects of Human
Interaction with Technology: Advancing Concepts presents a careful
blend of conceptual, theoretical and applied research in regards to
the relationship between technology and humans. This book explores
the importance of these interactions, aspects related with trust,
communication, data protection, usability concerning organizational
change, and e-learning. The advancement of these theories and
practices will benefit from this publication as it provides a voice
for the users.
There have arisen, in various settings, unmistakable calls for
involvement of psychological factors in IT work, notably in
development and deployment of information systems. Managing
Psychological Factors in Information Systems Work: An Orientaion to
Emotional Intelligence "pulls together" areas of existing
involvement, to suggest yet new areas and to present an initial,
and coherent vision and framework for, essentially, extending and
humanizing the sphere of IT work. It may be indeed noteworthy that,
while the Industrial Revolution may have moved the human person
into intellectual predominance, the IT Revolution, with its recent
calls for addressing and involving the "whole person," may indeed
be initiating a re-centering of the human being in his/her
essential core, giving rise to new consciousness, new vision and
new, empowering experiences. May this book encourage the first few
steps along a new and vivifying path!
A volume in Research in Management Education and Development Series
Editors: Charles Wankel, St. John's University Virtual Worlds are
being increasingly used in business and education. With each day
more people are venturing into computer generated online persistent
worlds such as Second Life for increasingly diverse reasons such as
commerce, education, research, and entertainment. This book
explores the emerging ethical issues associated with these novel
environments for human interaction and cutting-edge approaches to
these new ethical problems. This volume's goal is to put forward a
number of these virtual world ethical issues of which research is
only commencing. The developing literature specifically regarding
virtual world ethics is a recent phenomenon. Research based on the
phenomenon of virtual world life has only been developing in the
past four years. This volume introduces pathbreaking work in a
field which is only just beginning to take shape. It is ideal as
both as a library reference and a supplementary text in
upper-division courses focused on the issues of applied ethics and
new media. It is unique in being one of the first volumes
specifically addressed to ethical problems of the "metaverse." This
volume includes articles from authors from around the world
exploring topics such as: employing rationalist and casuistic
approaches to the controversial topic of "virtual rape" yield an
increased understanding of how virtual worlds ought to be designed,
the relationship between the ethical and legal dimensions of
virtual world users' participation in "paratexts," utilitarian
consideration of harm and freedom in the case of virtual
pedophilia, norms of research ethics in virtual worlds, the ethical
implications of employing virtual worlds as tools for medical
education and experimenting with healthcare services, the ethics of
the collective action of virtual world communities, consideration
of the virtue and potential of cosmopolitanism in virtual worlds,
Deleuzian ethical approaches to the experience of the disabled in
virtual worlds, the ethics of virtual world design, and the ethical
implications of the "illusion of reality" presented by virtual
worlds.
Originally designed for interpersonal communication, today mobile
devices are capable of connecting their users to a wide variety of
Internet-enabled services and applications. Multimodality in Mobile
Computing and Mobile Devices: Methods for Adaptable Usability
explores a variety of perspectives on multimodal user interface
design, describes a variety of novel multimodal applications, and
provides real-life experience reports. Containing research from
leading international experts, this innovative publication presents
core concepts that define multi-modal, multi-channel, and
multi-device interactions and their role in mobile, pervasive, and
ubiquitous computing.
The author presents Probatio, a toolkit for building functional DMI
(digital musical instruments) prototypes, artifacts in which
gestural control and sound production are physically decoupled but
digitally mapped. He uses the concept of instrumental inheritance,
the application of gestural and/or structural components of
existing instruments to generate ideas for new instruments. To
support analysis and combination, he then leverages a traditional
design method, the morphological chart, in which existing artifacts
are split into parts, presented in a visual form and then
recombined to produce new ideas. And finally he integrates the
concept and the method in a concrete object, a physical prototyping
toolkit for building functional DMI prototypes: Probatio. The
author's evaluation of this modular system shows it reduces the
time required to develop functional prototypes. The book is useful
for researchers, practitioners, and graduate students in the areas
of musical creativity and human-computer interaction, in particular
those engaged in generating, communicating, and testing ideas in
complex design spaces.
The human condition is affected by numerous factors in modern
society. In modern times, technology is so integrated into culture
that it has become necessary to perform even daily functions. Human
Development and Interaction in the Age of Ubiquitous Technology is
an authoritative reference source for the latest scholarly research
on the widespread integration of technological innovations around
the globe and examines how human-computer interaction affects
various aspects of people's lives. Featuring emergent research from
theoretical perspectives and case studies, this book is ideally
designed for professionals, students, practitioners, and
academicians.
This book provides an insight into recent technological trends and
innovations in solutions and platforms to improve mobility of
visually impaired people. The authors' goal is to help to
contribute to the social and societal inclusion of the visually
impaired. The book's topics include, but are not limited to,
obstacle detection systems, indoor and outdoor navigation,
transportation sustainability systems, and hardware/devices to aid
visually impaired people. The book has a strong focus on practical
applications tested in a real environment. Applications include
city halls, municipalities, and companies that must keep up to date
with recent trends in platforms, methodologies and technologies to
promote urban mobility. Also discuss are broader realms including
education, health, electronics, tourism, and transportation.
Contributors include a variety of researchers and practitioners
around the world.
Clouds are being positioned as the next-generation consolidated,
centralized, yet federated IT infrastructure for hosting all kinds
of IT platforms and for deploying, maintaining, and managing a
wider variety of personal, as well as professional applications and
services. Handbook of Research on Cloud Infrastructures for Big
Data Analytics focuses exclusively on the topic of cloud-sponsored
big data analytics for creating flexible and futuristic
organizations. This book helps researchers and practitioners, as
well as business entrepreneurs, to make informed decisions and
consider appropriate action to simplify and streamline the arduous
journey towards smarter enterprises.
In a digital context, trust is a multifaceted concept, including
trust in application usability, trust in information security, and
trust in fellow users. Mobile technologies have compounded the
impact of such considerations. Trust Management in Mobile
Environments: Autonomic and Usable Models explores current advances
in digital and mobile computing technologies from the user
perspective, evaluating trust models and autonomic trust
management. From the recent history of trust in digital
environments to prospective future developments, this book serves
as a potent reference source for professionals, graduate and
post-graduate students, researchers, and practitioners in the field
of trust management.
Changes in the availability, quality, and quantity of communication
technologies are revolutionizing and fundamentally altering how
individuals and organizations interact, communicate, and work.
Interaction in Communication Technologies and Virtual Learning
Environments: Human Factors examines the effect of technological
rationalism on communication and learning outcomes in a global,
multi-cultural world. Drawing on the experiences and research
expertise of key researchers and educators from multiple
disciplines, this book presents real-world examples of virtual
communicators in global, cross-cultural, and multi-dynamic
environments.
This book presents the outcomes of the 17th IEEE/ACIS International
Conference on Computer and Information Science (ICIS 2018), which
was held in Singapore on June 6-8, 2018. The aim of the conference
was to bring together researchers and scientists, businessmen and
entrepreneurs, teachers, engineers, computer users, and students to
discuss the various fields of computer science and to share their
experiences, and to exchange new ideas and information in a
meaningful way. The book includes findings on all aspects (theory,
applications and tools) of computer and information science and
discusses related practical challenges and the solutions adopted to
solve them. The conference organizers selected the best papers from
those accepted for presentation. The papers were chosen based on
review scores submitted by members of the program committee and
underwent a further rigorous round of review. From this second
round, 13 of the conference's most promising papers were then
published in this Springer (SCI) book and not the conference
proceedings. We impatiently await the important contributions that
we know these authors will make to the field of computer and
information science.
Cognitive architectures represent an umbrella term to describe ways
in which the flow of thought can be engineered towards cerebral and
behavioral outcomes. Cognitive Architectures are meant to provide
top-down guidance, a knowledge base, interactive heuristics and
concrete or fuzzy policies for which the virtual character can
utilize for intelligent interaction with his/her/its situated
virtual environment. Integrating Cognitive Architectures into
Virtual Character Design presents emerging research on virtual
character artificial intelligence systems and procedures and the
integration of cognitive architectures. Emphasizing innovative
methodologies for intelligent virtual character integration and
design, this publication is an ideal reference source for
graduate-level students, researchers, and professionals in the
fields of artificial intelligence, gaming, and computer science.
Mankind has been fascinated with and drawn to the macabre for many
years. This is particularly evident in the growing popularity of
dark tourism, which centers on locations known for death and
suffering. Virtual Traumascapes and Exploring the Roots of Dark
Tourism is a pivotal reference source featuring the latest
scholarly research in which the rise of new technology platforms is
not only changing tourism worldwide, but also facilitating the
access to areas of war, mourning, and disaster. Including coverage
on a number of topics such as sexual tourism, disaster recovery,
and capitalism, this publication is ideally designed for
academicians, researchers, and students seeking current research on
concepts and methodologies of the dark tourism industry. Topics
Covered: The many academic areas covered in this publication
include, but are not limited to: Capitalism Consumption Cultural
Theory Culture Dark Tourism Disaster Recovery Disaster Tourism
Globalization Museums Politics Poverty Sexual Tourism Thana Tourism
The interaction between humans and computers is evolving rapidly,
impacting every aspect of human and organizational life. This book
presents the latest developments in this field of "Human Computer
Interaction" (HCI). It discusses issues related End User Computing,
as well as issues related to the human side of IT. This book will
help to set a framework for the social and organizational issues
related to IT, giving emphasis to its role as facilitator of social
relationships, enabling the development of the organizational and
individual intelligence and helping to improve human conditions. In
Issues of Human Computer Interaction, models and theories are
presented together with practical cases that will help students,
lecturers, researchers and managers to have a clear idea of what is
going on in HCI, today.
User Centered Design for Medical Visualization features a
comprehensive review of leading advances in medical visualization
and human-computer interaction. This book investigates the human
roles during a visualization process, specifically motivation-based
design, user-based design, and perception-and-cognitive-based
design. An essential resource for researchers, scholars, healthcare
practitioners, and medical technology specialists, ""User Centered
Design for Medical Visualization"" provides real-world examples and
insight into the analytical and architectural aspects of user
centered design.
The book gathers the chapters of Cognitive InfoCommunication
research relevant to a variety of application areas, including data
visualization, emotion expression, brain-computer interfaces or
speech technologies. It provides an overview of the kind of
cognitive capabilities that are being analyzed and developed. Based
on this common ground, it may become possible to see new
opportunities for synergy among disciplines that were heretofore
viewed as being separate. Cognitive InfoCommunication begins by
modeling human cognitive states and aptitudes in order to better
understand what the user of a system is capable of comprehending
and doing. The patterns of exploration and the specific tools that
are described can certainly be of interest and of great relevance
for all researchers who focus on modeling human states and
aptitudes. This innovative research area provides answers to the
latest challenges in influence of cognitive states and aptitudes in
order to facilitate learning or generally improve performance in
certain cognitive tasks such as decision making. Some capabilities
are purely human, while others are purely artificial, but in
general this distinction is rarely clear-cut. Therefore, when
discussing new human cognitive capabilities, the technological
background which makes them possible cannot be neglected, and
indeed often plays a central role. This book highlights the synergy
between various fields that are perfectly fit under the umbrella of
CogInfoCom and contribute to understanding and developing new,
human-artificial intelligence hybrid capabilities. These, merged
capabilities are currently appearing, and the importance of the
role they play in everyday life are unique to the cognitive entity
generation that is currently growing up.
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