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Virtual and Augmented Reality, Simulation and Serious Games for Education (Hardcover, 1st ed. 2021)
Loot Price: R4,316
Discovery Miles 43 160
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Virtual and Augmented Reality, Simulation and Serious Games for Education (Hardcover, 1st ed. 2021)
Series: Gaming Media and Social Effects
Expected to ship within 10 - 15 working days
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This book introduces state-of-the-art research on virtual reality,
simulation and serious games for education and its chapters
presented the best papers from the 4th Asia-Europe Symposium on
Simulation and Serious Games (4th AESSSG) held in Turku, Finland,
December 2018. The chapters of the book present a multi-facet view
on different approaches to deal with challenges that surround the
uptake of educational applications of virtual reality, simulations
and serious games in school practices. The different approaches
highlight challenges and potential solutions and provide future
directions for virtual reality, simulation and serious games
research, for the design of learning material and for
implementation in classrooms. By doing so, the book is a useful
resource for both students and scholars interested in research in
this field, for designers of learning material, and for
practitioners that want to embrace virtual reality, simulation
and/or serious games in their education.
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