Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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Playing Video Games - Motives, Responses, and Consequences (Paperback)
Loot Price: R2,141
Discovery Miles 21 410
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Playing Video Games - Motives, Responses, and Consequences (Paperback)
Series: Routledge Communication Series
Expected to ship within 12 - 17 working days
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From security training simulations to war games to role-playing
games, to sports games to gambling, playing video games has become
a social phenomena, and the increasing number of players that cross
gender, culture, and age is on a dramatic upward trajectory.
"Playing Video Games: Motives, Responses, and Consequences"
integrates communication, psychology, and technology to examine the
psychological and mediated aspects of playing video games. It is
the first volume to delve deeply into these aspects of computer
game play. It fits squarely into the media psychology arm of
entertainment studies, the next big wave in media studies. The book
targets one of the most popular and pervasive media in modern
times, and it will serve to define the area of study and provide a
theoretical spine for future research.
This unique and timely volume will appeal to scholars, researchers,
and graduate students in media studies and mass communication,
psychology, and marketing.
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