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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

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Playing Video Games - Motives, Responses, and Consequences (Paperback) Loot Price: R2,427
Discovery Miles 24 270

Playing Video Games - Motives, Responses, and Consequences (Paperback)

Peter Vorderer, Jennings Bryant

Series: Routledge Communication Series

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Loot Price R2,427 Discovery Miles 24 270 | Repayment Terms: R227 pm x 12*

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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.
This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

General

Imprint: Routledge Member of the Taylor and Francis Group
Country of origin: United States
Series: Routledge Communication Series
Release date: March 2006
First published: March 2006
Editors: Peter Vorderer • Jennings Bryant
Dimensions: 253 x 178 x 23mm (L x W x T)
Format: Paperback
Pages: 464
ISBN-13: 978-0-8058-5322-3
Categories: Books > Social sciences > Psychology > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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LSN: 0-8058-5322-7
Barcode: 9780805853223

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