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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Plain Text - The Poetics of Computation (Hardcover): Dennis Tenen Plain Text - The Poetics of Computation (Hardcover)
Dennis Tenen
R2,341 Discovery Miles 23 410 Ships in 12 - 19 working days

This book challenges the ways we read, write, store, and retrieve information in the digital age. Computers-from electronic books to smart phones-play an active role in our social lives. Our technological choices thus entail theoretical and political commitments. Dennis Tenen takes up today's strange enmeshing of humans, texts, and machines to argue that our most ingrained intuitions about texts are profoundly alienated from the physical contexts of their intellectual production. Drawing on a range of primary sources from both literary theory and software engineering, he makes a case for a more transparent practice of human-computer interaction. Plain Text is thus a rallying call, a frame of mind as much as a file format. It reminds us, ultimately, that our devices also encode specific modes of governance and control that must remain available to interpretation.

Reference Architecture for the Telecommunications Industry - Transformation of Strategy, Organization, Processes, Data, and... Reference Architecture for the Telecommunications Industry - Transformation of Strategy, Organization, Processes, Data, and Applications (Hardcover, 1st ed. 2017)
Christian Czarnecki, Christian Dietze
R3,243 Discovery Miles 32 430 Ships in 12 - 19 working days

This book reflects the tremendous changes in the telecommunications industry in the course of the past few decades - shorter innovation cycles, stiffer competition and new communication products. It analyzes the transformation of processes, applications and network technologies that are now expected to take place under enormous time pressure. The International Telecommunication Union (ITU) and the TM Forum have provided reference solutions that are broadly recognized and used throughout the value chain of the telecommunications industry, and which can be considered the de facto standard. The book describes how these reference solutions can be used in a practical context: it presents the latest insights into their development, highlights lessons learned from numerous international projects and combines them with well-founded research results in enterprise architecture management and reference modeling. The complete architectural transformation is explained, from the planning and set-up stage to the implementation. Featuring a wealth of examples and illustrations, the book offers a valuable resource for telecommunication professionals, enterprise architects and project managers alike.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover): Andrei Nae Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover)
Andrei Nae
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Financial Cryptography and Data Security - FC 2010 Workshops, WLC, RLCPS, and WECSR, Tenerife, Canary Islands, Spain, January... Financial Cryptography and Data Security - FC 2010 Workshops, WLC, RLCPS, and WECSR, Tenerife, Canary Islands, Spain, January 25-28, 2010, Revised Selected Papers (Hardcover, Edition.)
Radu Sion, Reza Curtmola, Sven Dietrich, Aggelos Kiayias, Josep M Miret, …
R1,541 Discovery Miles 15 410 Ships in 10 - 15 working days

This volume contains the workshopproceedings of the accompanying workshops of the 14th Financial Cryptograpy and Data Security International Conference 2010, held on Tenerife, Canary Islands, Spain, January 25-28, 2010. FinancialCryptographyandData Securityis a majorinternationalforumfor research, advanced development, education, exploration, and debate regarding information assurance, with a speci?c focus on commercial contexts. The c- ference covers all aspects of securing transactions and systems and especially encourages original work focusing on both fundamental and applied real-world deployments on all aspects surrounding commerce security. Three workshops were co-located with FC 2010: the Workshop on Real-Life CryptographicProtocolsandStandardization(RLCPS),theWorkshoponEthics in Computer Security Research (WECSR), and the Workshop on Lightweight Cryptography for Resource-Constrained Devices (WLC). Intimate and colorful by tradition, the high-quality program was not the only attraction of FC. In the past, FC conferences have been held in highly research-synergistic locations such as Tobago, Anguilla, Dominica, Key West, Guadelupe, Bermuda, the Grand Cayman, and Cozumel Mexico. 2010 was the ?rst year that the conference was held on European soil, in the Spanish Canary Islands, in Atlantic waters, a few miles across Morocco. Over 100 researchers from more than 20 countries were in attendance.

User Interface Inspection Methods - A User-Centered Design Method (Paperback, New): Chauncey Wilson User Interface Inspection Methods - A User-Centered Design Method (Paperback, New)
Chauncey Wilson
R516 Discovery Miles 5 160 Ships in 12 - 19 working days

"User Interface Inspection Methods" succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections.

Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning.

Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions.

After reading this book, you will be able to use these UI inspection methods with confidence and certainty.

Auditing and GRC Automation in SAP (Hardcover, 2013 ed.): Maxim Chuprunov Auditing and GRC Automation in SAP (Hardcover, 2013 ed.)
Maxim Chuprunov
R7,029 Discovery Miles 70 290 Ships in 12 - 19 working days

Over the last few years, financial statement scandals, cases of fraud and corruption, data protection violations, and other legal violations have led to numerous liability cases, damages claims, and losses of reputation. As a reaction to these developments, several regulations have been issued: Corporate Governance, the Sarbanes-Oxley Act, IFRS, Basel II and III, Solvency II and BilMoG, to name just a few. In this book, compliance is understood as the process, mapped not only in an internal control system, that is intended to guarantee conformity with legal requirements but also with internal policies and enterprise objectives (in particular, efficiency and profitability). The current literature primarily confines itself to mapping controls in SAP ERP and auditing SAP systems. Maxim Chuprunov not only addresses this subject but extends the aim of internal controls from legal compliance to include efficiency and profitability and then well beyond, because a basic understanding of the processes involved in IT-supported compliance management processes are not delivered along with the software. Starting with the requirements for compliance (Part I), he not only answers compliance-relevant questions in the form of an audit guide for an SAP ERP system and in the form of risks and control descriptions (Part II), but also shows how to automate the compliance management process based on SAP GRC (Part III). He thus addresses the current need for solutions for implementing an integrated GRC system in an organization, especially focusing on the continuous control monitoring topics. Maxim Chuprunov mainly targets compliance experts, auditors, SAP project managers and consultants responsible for GRC products as readers for his book. They will find indispensable information for their daily work from the first to the last page. In addition, MBA, management information system students as well as senior managers like CIOs and CFOs will find a wealth of valuable information on compliance in the SAP ERP environment, on GRC in general and its implementation in particular.

Enterprise Governance of Information Technology - Achieving Alignment and Value in Digital Organizations (Hardcover, 3rd ed.... Enterprise Governance of Information Technology - Achieving Alignment and Value in Digital Organizations (Hardcover, 3rd ed. 2020)
Steven Dehaes, Wim Van Grembergen, Anant Joshi, Tim Huygh
R1,477 R1,114 Discovery Miles 11 140 Save R363 (25%) Ships in 12 - 19 working days

This book integrates theoretical advances and empirical data on Enterprise Governance in Information Technology (EGIT) with practical applications based on numerous case examples. The third revised edition of Enterprise Governance of Information Technology provides professionals and students with the most recent research advancements as well as an in-depth discussion of the recently-introduced Control Objectives for Information and Related Technologies (COBIT) 2019 framework which can be used to facilitate a tailored implementation of effective EGIT. Furthermore, the book features a new chapter which provides readers with hands-on examples from practice and clear insights on how these relate to theory. At the forefront of the field, the authors of this volume draw from years of research and advising corporate clients to present a comprehensive resource on EGIT. Featuring a variety of elements, including executive summaries and sidebars, extensive references, questions and activities and additional online materials, this book is a valuable updated resource for professionals, students and researchers alike.

Augmented and Mixed Reality for Communities (Hardcover): Joshua A. Fisher Augmented and Mixed Reality for Communities (Hardcover)
Joshua A. Fisher
R4,942 Discovery Miles 49 420 Ships in 12 - 19 working days

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokemon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

Modelling Human Motion - From Human Perception to Robot Design (Hardcover, 1st ed. 2020): Nicoletta Noceti, Alessandra Sciutti,... Modelling Human Motion - From Human Perception to Robot Design (Hardcover, 1st ed. 2020)
Nicoletta Noceti, Alessandra Sciutti, Francesco Rea
R4,153 Discovery Miles 41 530 Ships in 10 - 15 working days

The new frontiers of robotics research foresee future scenarios where artificial agents will leave the laboratory to progressively take part in the activities of our daily life. This will require robots to have very sophisticated perceptual and action skills in many intelligence-demanding applications, with particular reference to the ability to seamlessly interact with humans. It will be crucial for the next generation of robots to understand their human partners and at the same time to be intuitively understood by them. In this context, a deep understanding of human motion is essential for robotics applications, where the ability to detect, represent and recognize human dynamics and the capability for generating appropriate movements in response sets the scene for higher-level tasks. This book provides a comprehensive overview of this challenging research field, closing the loop between perception and action, and between human-studies and robotics. The book is organized in three main parts. The first part focuses on human motion perception, with contributions analyzing the neural substrates of human action understanding, how perception is influenced by motor control, and how it develops over time and is exploited in social contexts. The second part considers motion perception from the computational perspective, providing perspectives on cutting-edge solutions available from the Computer Vision and Machine Learning research fields, addressing higher-level perceptual tasks. Finally, the third part takes into account the implications for robotics, with chapters on how motor control is achieved in the latest generation of artificial agents and how such technologies have been exploited to favor human-robot interaction. This book considers the complete human-robot cycle, from an examination of how humans perceive motion and act in the world, to models for motion perception and control in artificial agents. In this respect, the book will provide insights into the perception and action loop in humans and machines, joining together aspects that are often addressed in independent investigations. As a consequence, this book positions itself in a field at the intersection of such different disciplines as Robotics, Neuroscience, Cognitive Science, Psychology, Computer Vision, and Machine Learning. By bridging these different research domains, the book offers a common reference point for researchers interested in human motion for different applications and from different standpoints, spanning Neuroscience, Human Motor Control, Robotics, Human-Robot Interaction, Computer Vision and Machine Learning. Chapter 'The Importance of the Affective Component of Movement in Action Understanding' of this book is available open access under a CC BY 4.0 license at link.springer.com.

Brainstorming and Beyond - A User-Centered Design Method (Paperback, New): Chauncey Wilson Brainstorming and Beyond - A User-Centered Design Method (Paperback, New)
Chauncey Wilson
R718 Discovery Miles 7 180 Ships in 12 - 19 working days

"Brainstorming and Beyond" describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming iscommonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success.
Learn the proper techniques for generating ideas with limited time, hostile audiences, and limited facilitation supportExplores efficient processes for analyzing the value of ideasExamines ways to generate visual as well as textual ideas "

Socio-Technical and Human Cognition Elements of Information Systems (Hardcover): Socio-Technical and Human Cognition Elements of Information Systems (Hardcover)
R2,301 Discovery Miles 23 010 Ships in 10 - 15 working days

Information resource management is too often seen as a domain dominated by technology, or, at best, one in which human considerations are secondary to and dependent on technological systems. Socio-Technical and Human Cognition Elements of Information Systems brings together chapters from Europe, Australasia, Canada and the Americas, all drawn together by the common theme of the book. It will present information management not as technology influenced by people, but as fundamentally a people-centred domain.

Building on Smart Cities Skills and Competences - Human factors affecting smart cities development (Hardcover, 1st ed. 2022):... Building on Smart Cities Skills and Competences - Human factors affecting smart cities development (Hardcover, 1st ed. 2022)
Panos Fitsilis
R3,908 Discovery Miles 39 080 Ships in 12 - 19 working days

This book provides insights on skills required to achieve success in smart cities from a variety of industry and human factors perspectives. It emphasizes the balance between learning skills, technical skills, and domain-specific skills in these industries, with special emphasis given to innovative software development models. The authors note that digital transformation requires complementary measures that are not overtly aimed to support infrastructure investment but are instead directed at promoting entrepreneurship, improving digital skills, engaging citizens, applying new transformation strategies, and developing innovative software. All of the above are considered strategically important, especially for medium-sized cities since that enable them to be more competitive in the global economy.

Virtual Reality Designs (Paperback): Adriana Pena Perez Negron, Graciela Lara Lopez, Hector Rafael Orozco Aguirre Virtual Reality Designs (Paperback)
Adriana Pena Perez Negron, Graciela Lara Lopez, Hector Rafael Orozco Aguirre
R2,361 Discovery Miles 23 610 Ships in 12 - 19 working days

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people's perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.

Semantic Models for Adaptive Interactive Systems (Hardcover, 2013 ed.): Tim Hussein, Heiko Paulheim, Stephan Lukosch, Jurgen... Semantic Models for Adaptive Interactive Systems (Hardcover, 2013 ed.)
Tim Hussein, Heiko Paulheim, Stephan Lukosch, Jurgen Ziegler, Gaelle Calvary
R3,081 R1,973 Discovery Miles 19 730 Save R1,108 (36%) Ships in 12 - 19 working days

Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applications made possible by the use of semantic models. Ontologies may enhance the functional coverage of an interactive system as well as its visualization and interaction capabilities in various ways. Semantic models can also contribute to bridging gaps; for example, between user models, context-aware interfaces, and model-driven UI generation. There is considerable potential for using semantic models as a basis for adaptive interactive systems. A variety of reasoning and machine learning techniques exist that can be employed to achieve adaptive system behavior. The advent and rapid growth of Linked Open Data as a large-scale collection of semantic data has also paved the way for a new breed of intelligent, knowledge-intensive applications. Semantic Models for Adaptive Interactive Systems includes ten complementary chapters written by experts from both industry and academia. Rounded off by a number of case studies in real world application domains, this book will serve as a valuable reference for researchers and practitioners exploring the use of semantic models within HCI.

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,294 Discovery Miles 32 940 Ships in 12 - 19 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

COVID-19 Public Health Measures - An Augmented Reality Perspective (Hardcover): Ajinkya Kunjir, Juveriya Shaikh, Nuzhat F.... COVID-19 Public Health Measures - An Augmented Reality Perspective (Hardcover)
Ajinkya Kunjir, Juveriya Shaikh, Nuzhat F. Shaikh, Parikshit Narendra Mahalle
R1,663 Discovery Miles 16 630 Ships in 12 - 19 working days

Considering the overall situation of the current pandemic and pertinent recommendations, this book focuses on the use of augmented reality (AR) applications for preventing COVID-19 outbreaks along with techniques, tools, and platforms to achieve social distancing.and sanitization. COVID-19 Public Health Measures: An Augmented Reality Perspective contains theoretical and practical knowledge of AR and remedies on how to cope with the pandemic, including multiple use cases along with a set of recommendations. This book illustrates application building using open-source software with an interactive interface to aid impaired users. The initial part of this book emphasizes the basic knowledge of AR, technology, devices, and rest of the relevant theories. This book is aimed at researchers, students of AR, technical healthcare professionals, and practitioners. Key Features: * Consists of an extensive introduction to the terminologies and components of AR * Provides in-depth knowledge of various tools and techniques used in AR * Introduces various platforms and software development kits (SDKs) such as Unity Engine, Unreal Engine, and Vuforia * Gives a step-by-step guide for the development of an AR app * Describes how AR can be used specifically by impaired users not only in the situation of current pandemic but also in normal situations thus simplifying day-to-day activities

Global Communication and Collaboration - Global Project Management, Global Sourcing, Cross-Cultural Competencies (Hardcover,... Global Communication and Collaboration - Global Project Management, Global Sourcing, Cross-Cultural Competencies (Hardcover, 1st ed. 2017)
Klaus-Dieter Gronwald
R2,131 Discovery Miles 21 310 Ships in 12 - 19 working days

Speed, social change, historical inheritance and cultural gaps are key factors which have significant impact on global collaboration and global sourcing. The author explains how working in virtual teams in a global, multicultural environment requires a significant amount of organizational and behavioral change of people and organizations. Understanding cultural differences in working styles is important for successful global project management. Major theories of international management, company internationalization, cultural dimensions and distances will be discussed to develop cross-cultural competencies and conflict management styles for international project managers. They will understand modern theories and methods of international management and will be able to apply these to practical project management problems. They understand the benefits and challenges of international cooperation and know how to identify modes of cooperation that are relevant to the needs of international teams.

Cyber Deception - Techniques, Strategies, and Human Aspects (Hardcover, 1st ed. 2023): Tiffany Bao, Milind Tambe, Cliff Wang Cyber Deception - Techniques, Strategies, and Human Aspects (Hardcover, 1st ed. 2023)
Tiffany Bao, Milind Tambe, Cliff Wang
R4,340 Discovery Miles 43 400 Ships in 10 - 15 working days

This book introduces recent research results for cyber deception, a promising field for proactive cyber defense. The beauty and challenge of cyber deception is that it is an interdisciplinary research field requiring study from techniques and strategies to human aspects. This book covers a wide variety of cyber deception research, including game theory, artificial intelligence, cognitive science, and deception-related technology. Specifically, this book addresses three core elements regarding cyber deception: Understanding human's cognitive behaviors in decoyed network scenarios Developing effective deceptive strategies based on human's behaviors Designing deceptive techniques that supports the enforcement of deceptive strategies The research introduced in this book identifies the scientific challenges, highlights the complexity and inspires the future research of cyber deception. Researchers working in cybersecurity and advanced-level computer science students focused on cybersecurity will find this book useful as a reference. This book also targets professionals working in cybersecurity. Chapter 'Using Amnesia to Detect Credential Database Breaches' and Chapter 'Deceiving ML-Based Friend-or-Foe Identification for Executables' are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Digital Manufacturing and Assembly Systems in Industry 4.0 (Paperback): Kaushik Kumar, Divya Zindani, J. Paulo Davim Digital Manufacturing and Assembly Systems in Industry 4.0 (Paperback)
Kaushik Kumar, Divya Zindani, J. Paulo Davim
R1,577 Discovery Miles 15 770 Ships in 12 - 19 working days

Manufacturing, like other industries, is rising to the challenges imposed by aggressive consumer demands and the need for cost-effective processing that delivers quality in the fastest possible time. Fierce competition means that keeping abreast of new developments and applications in technology is essential if companies are to meet demands profitably and keep ahead of competitors. This book investigates the design and management of digital manufacturing and assembly systems for an efficient, flexible, and modular production of customized products using the I40 (industry 4.0)-enabling technologies. This book will also provide case studies covering modeling, simulation, and optimization. eBook includes color figures. Discusses how the advancement of data communication and storage through the Internet of Things (IoT) opens the possibilities of connecting sensors, robots, and devices Sheds light on how the human role in industry is decreasing due to the development of connected manufacturing floors, allowing them to take more control over the manufacturing processes, decisions, and even maintenance Covers the benefits from exploiting digital manufacturing, manufacturing enterprises, and what they expect to achieve Explains the important roles that modeling, simulation, and optimization play Investigates the design and management of digital manufacturing and assembly systems for an efficient, flexible, and modular production of customized products exploiting the I40 (industry 4.0)-enabling technologies

The Authoring Problem - Challenges in Supporting Authoring for Interactive Digital Narratives (Hardcover, 1st ed. 2022):... The Authoring Problem - Challenges in Supporting Authoring for Interactive Digital Narratives (Hardcover, 1st ed. 2022)
Charlie Hargood, David E. Millard, Alex Mitchell, Ulrike Spierling
R4,925 Discovery Miles 49 250 Ships in 12 - 19 working days

Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors. This book examines these issues from both the tool designer and the author's perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring. To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on 'The Authoring Problem' in IDN. While existing texts provide 'how-to' guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners.

Software for People - Fundamentals, Trends and Best Practices (Hardcover, 2012 ed.): Alexander Maedche, Achim Botzenhardt,... Software for People - Fundamentals, Trends and Best Practices (Hardcover, 2012 ed.)
Alexander Maedche, Achim Botzenhardt, Ludwig Neer
R1,553 Discovery Miles 15 530 Ships in 10 - 15 working days

The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and reduce development costs. In parallel, driven by private life experiences with mobile computing devices, the World Wide Web and software-based services, peoples general expectations with regards to software are growing. They expect software that is simple and joyful to use. In the light of the changes that have taken place in recent years, software companies need to fundamentally reconsider the way they develop and deliver software to their customers.

This book introduces fundamentals, trends and best practices in the software industry from a threefold perspective which equally takes into account design, management, and development of software. It demonstrates how cross-functional integration can be leveraged by software companies to successfully build software for people. Professionals from business and academia give an overview on state-of-the-art knowledge and report on key insights from their real-life experience. They provide guidance and hands-on recommendation on how to create winning products. This combined perspective fosters the transfer of knowledge between research and practice and offers a high practical value for both sides.

The book targets both, practitioners and academics looking for successfully building software in the future. It is directed at Managing Directors of software companies, Software Project Managers, Product Managers and Designers, Software Developers as well as academics and students in the area of Software and Information Systems Engineering, Human Computer Interaction (HCI), and Innovation Management. "

System Modeling and Optimization - 23rd IFIP TC 7 Conference, Cracow, Poland, July 23-27, 2007, Revised Selected Papers... System Modeling and Optimization - 23rd IFIP TC 7 Conference, Cracow, Poland, July 23-27, 2007, Revised Selected Papers (Hardcover, 2010 ed.)
Adam Korytowski, Maciej Szymkat, Kazimierz Malanowski, Wojciech Mitkowski
R5,673 Discovery Miles 56 730 Ships in 10 - 15 working days

rd This book constitutes a collection of extended versions of papers presented at the 23 IFIP TC7 Conference on System Modeling and Optimization, which was held in C- cow, Poland, on July 23-27, 2007. It contains 7 plenary and 22 contributed articles, the latter selected via a peer reviewing process. Most of the papers are concerned with optimization and optimal control. Some of them deal with practical issues, e. g. , p- formance-based design for seismic risk reduction, or evolutionary optimization in structural engineering. Many contributions concern optimization of infini- dimensional systems, ranging from a general overview of the variational analysis, through optimization and sensitivity analysis of PDE systems, to optimal control of neutral systems. A significant group of papers is devoted to shape analysis and opti- zation. Sufficient optimality conditions for ODE problems, and stochastic control methods applied to mathematical finance, are also investigated. The remaining papers are on mathematical programming, modeling, and information technology. The conference was the 23rd event in the series of such meetings biennially org- ized under the auspices of the Seventh Technical Committee "Systems Modeling and Optimization" of the International Federation for Information Processing (IFIP TC7).

Human Machine Interaction: Processes and Advances (Hardcover): Mark Ackles Human Machine Interaction: Processes and Advances (Hardcover)
Mark Ackles
R2,253 Discovery Miles 22 530 Ships in 12 - 19 working days
Real-Time Vision for Human-Computer Interaction (Hardcover): Branislav Kisacanin, Vladimir Pavlovic, Thomas S. Huang Real-Time Vision for Human-Computer Interaction (Hardcover)
Branislav Kisacanin, Vladimir Pavlovic, Thomas S. Huang
R4,530 Discovery Miles 45 300 Ships in 10 - 15 working days

200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip: " 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Guide to Software Systems Development - Connecting Novel Theory and Current Practice (Hardcover, 1st ed. 2020): Clive Rosen Guide to Software Systems Development - Connecting Novel Theory and Current Practice (Hardcover, 1st ed. 2020)
Clive Rosen
R1,529 Discovery Miles 15 290 Ships in 10 - 15 working days

This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely. Whilst the book addresses the theoretical aspects of the process, its fundamental philosophy is anchored in the practical problems of everyday software development. It therefore offers both a better understanding of the problems of SSD and practical suggestions of how to deal with those problems. It is intended as a guide for practising IT project managers, particularly those who are relatively new to the position or do not have a strong IT development background. The book will also benefit students in computing and computer-related disciplines who need to know how to develop high quality systems. Software systems development (particularly of large projects) has a notoriously poor track record of delivering projects on time, on budget, and of meeting user needs. Proponents of software engineering suggest that this is because too few project managers actually comply with the disciplines demanded of the process. It is time to ask the question, if this is the case, why might this be? Perhaps instead, it is not the project managers who are wrong, but the definition of the process. The new understanding of the SSD presented here offers alternative models that can help project managers address the difficulties they face and better achieve the targets they are set. This book argues that time is up for the software engineering paradigm of SSD and that it should be replaced with a socio-technical paradigm based on open systems thinking.

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