![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This special issue contains essays regarding the CHI '95 conference, which featured a panel titled, Discount or Disservice? Discount Usability Analysis: Evaluation at a Bargain Price or Simply Damaged Merchandise? Wayne Gray, who organized the panel, presented a controversial critique of studies that had evaluated various usability evaluation methods (UEMs). The level of interest in this discussion led Gray to propose a review article that dealt with the issues in a more systematic fashion. The resulting essay, written by Gray and his collaborator Marilyn Salzman, conducted an in-depth review of a series of influential studies that used experimental methods to compare a variety of UEMs. Gray and Salzman's analysis was framed using Cook and Campbell's (1979) well-known discussion of various forms of validity. They used this to evaluate numerous details of these comparative studies, and they concluded that the studies fell short on the criteria by which good experimental studies are designed and interpreted.
The field of Interaction Design is ad-hoc and multidisciplinary, borrowing its theory from a wide variety of component disciplines. Because the field has been pieced together, there is no real unified theory. As a result, Theories and Practice in Interaction Design addresses this absence by pulling together contributions by 26 of the field's major thinkers and designers who have played a fundamental role in introducing those theories into the field. There are seven chapters in the book that focus on key themes involved in interaction design. Each of these chapters include: an introduction; a presentation of theory from one of the parent disciplines; an example of how the theory has been used in interaction design practice; and a summary discussion intended to pull everything together.
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2021, held in Beijing, China, in May, 2021. The 10 revised and extended full papers presented were carefully selected for inclusion in this volume. The papers deal with the analysis and interaction design of a variety of complex work and life contexts found in different business and application domains. They focus on interaction design for work engagement taking usability of interactive systems to the next level by providing employees pleasurable and meaningful experiences via the tools used at work. The papers are organized the following topical sub-headings: Trends in human Work Interaction Design; Workplace & work experience Analysis for Interaction Design; and Artificial Intelligence (AI) for Human Work.
Automata and Computability is a class-tested textbook which provides a comprehensive and accessible introduction to the theory of automata and computation. The author uses illustrations, engaging examples, and historical remarks to make the material interesting and relevant for students. It incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus. The book also shows how to sculpt automata by making the regular language conversion pipeline available through a simple command interface. A Jupyter notebook will accompany the book to feature code, YouTube videos, and other supplements to assist instructors and students Features Uses illustrations, engaging examples, and historical remarks to make the material accessible Incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus Shows how to "sculpt" automata by making the regular language conversion pipeline available through simple command interface Uses a mini functional programming (FP) notation consisting of lambdas, maps, filters, and set comprehension (supported in Python) to convey math through PL constructs that are succinct and resemble math Provides all concepts are encoded in a compact Functional Programming code that will tesselate with Latex markup and Jupyter widgets in a document that will accompany the books. Students can run code effortlessly. All the code can be accessed here.
Whether you are a professional new to the user-centered design
field, or an experienced designer who needs to learn the
fundamentals of user interface design and evaluation, this book can
lead the way.
This work combines interdisciplinary knowledge and experience from research fields of psychology, linguistics, audio-processing, machine learning, and computer science. The work systematically explores a novel research topic devoted to automated modeling of personality expression from speech. For this aim, it introduces a novel personality assessment questionnaire and presents the results of extensive labeling sessions to annotate the speech data with personality assessments. It provides estimates of the Big 5 personality traits, i.e. openness, conscientiousness, extroversion, agreeableness, and neuroticism. Based on a database built on the questionnaire, the book presents models to tell apart different personality types or classes from speech automatically.
This book constitutes the refereed post-conference proceedings of the 17th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2020, held in Rapperswil, Switzerland, in July 2020. The conference was held virtually due to the COVID-19 crisis. The 60 revised full papers presented together with 2 technical industrial papers were carefully reviewed and selected from 80 submissions. The papers are organized in the following topical sections: smart factory; digital twins; Internet of Things (IoT, IIoT); analytics in the order fulfillment process; ontologies for interoperability; tools to support early design phases; new product development; business models; circular economy; maturity implementation and adoption; model based systems engineering; artificial intelligence in CAx, MBE, and PLM; building information modelling; and industrial technical contributions.
Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data. The book presents a practical guide on how to use statistics to solve common quantitative problems that arise in user research. It addresses questions users face every day, including, Is the current product more usable than our competition? Can we be sure at least 70% of users can complete the task on their first attempt? How long will it take users to purchase products on the website? This book provides a foundation for statistical theories and the best practices needed to apply them. The authors draw on decades of statistical literature from human factors, industrial engineering, and psychology, as well as their own published research, providing both concrete solutions (Excel formulas and links to their own web-calculators), along with an engaging discussion on the statistical reasons why tests work and how to effectively communicate results. Throughout this new edition, users will find updates on standardized usability questionnaires, a new chapter on general linear modeling (correlation, regression, and analysis of variance), with updated examples and case studies throughout.
This book aims at finding some answers to the questions: What is the influence of humans in controlling CAD and how much is human in control of its surroundings? How far does our reach as humans really go? Do the complex algorithms that we use for city planning nowadays live up to their expectations and do they offer enough quality? How much data do we have and can we control? Are today's inventions reversing the humanly controlled algorithms into a space where humans are controlled by the algorithms? Are processing power, robots for the digital environment and construction in particular not only there to rediscover what we already knew and know or do they really bring us further into the fields of constructing and architecture? The chapter authors were invited speakers at the 6th Symposium "Design Modelling Symposium: Humanizing Digital Reality", which took place in Ensa-Versailles, France from 16 - 20 September 2017.
The digital age began in 1939 with the construction of the first digital computer. In the sixty-five years that have followed, the influence of digitisation on our everyday lives has grown steadily and today digital technology has a greater influence on our lives than at any time since its development. This book examines the role played by digital technology in both the exercise and suppression of human rights. The global digital environment has allowed us to reinterpret the concept of universal human rights. Discourse on human rights need no longer be limited by national or cultural boundaries and individuals have the ability to create new forms in which to exercise their rights or even to bypass national limitations to rights. The defence of such rights is meanwhile under constant assault by the newfound ability of states to both suppress and control individual rights through the application of these same digital technologies. This book gathers together an international group of experts working within this rapidly developing area of law and technology and focuses their attantion on the specific interaction between human rights and digital technology. This is the first work to explore the challenges brought about by digital technology to fundamental freedoms such as privacy, freedom of expression, access, assembly and dignity. It is essential reading for anyone who fears digital technology will lead to the 'Big Brother' state.
The amount of information available for any realistic complex situation is likely to overwhelm most users, as well as stymie any designer tasked with presenting the information. Providing large amounts of information in a coherent and usable format remains an unresolved problem. Choosing, structuring, formatting, and displaying information to allow easy access and to facilitate understanding are critical issues for effective design. To build an effective design that addresses complex information needs, one must look at research from psychology, sociology, human computer interaction, and technical communication, and develop a complete picture of the situation. This book develops a foundation for analysis and design of the approaches to providing complex information in real-world situations. Author Michael Albers takes the view that the content of the information system is the most important component. As such, this volume presents the analysis that needs to be done before the interface is designed and before content is created. It strives to provide clear understanding of how the user thinks and what the user needs, so interface operation, content, and presentation can maximize their respective potentials in communicating with a user. This volume is intended for technical communicators, human-computer interaction designers, and information designers. It will also be useful for system designers and researchers, and those studying adaptive hypertext and related topics.
This book offers the first comprehensive yet critical overview of methods used to evaluate interaction between humans and social robots. It reviews commonly used evaluation methods, and shows that they are not always suitable for this purpose. Using representative case studies, the book identifies good and bad practices for evaluating human-robot interactions and proposes new standardized processes as well as recommendations, carefully developed on the basis of intensive discussions between specialists in various HRI-related disciplines, e.g. psychology, ethology, ergonomics, sociology, ethnography, robotics, and computer science. The book is the result of a close, long-standing collaboration between the editors and the invited contributors, including, but not limited to, their inspiring discussions at the workshop on Evaluation Methods Standardization for Human-Robot Interaction (EMSHRI), which have been organized yearly since 2015. By highlighting and weighing good and bad practices in evaluation design for HRI, the book will stimulate the scientific community to search for better solutions, take advantages of interdisciplinary collaborations, and encourage the development of new standards to accommodate the growing presence of robots in the day-to-day and social lives of human beings.
In Monitoring Adaptive Spoken Dialog Systems, authors Alexander Schmitt and Wolfgang Minker investigate statistical approaches that allow for recognition of negative dialog patterns in Spoken Dialog Systems (SDS). The presented stochastic methods allow a flexible, portable and accurate use. Beginning with the foundations of machine learning and pattern recognition, this monograph examines how frequently users show negative emotions in spoken dialog systems and develop novel approaches to speech-based emotion recognition using hybrid approach to model emotions. The authors make use of statistical methods based on acoustic, linguistic and contextual features to examine the relationship between the interaction flow and the occurrence of emotions using non-acted recordings several thousand real users from commercial and non-commercial SDS. Additionally, the authors present novel statistical methods that spot problems within a dialog based on interaction patterns. The approaches enable future SDS to offer more natural and robust interactions. This work provides insights, lessons and inspiration for future research and development, not only for spoken dialog systems, but for data-driven approaches to human-machine interaction in general.
" Gender and Computers" presents evidence that shows that girls and
young women are being left behind on the road to information
technology. This book not only documents the digital divide but
also provides guideposts to overcoming it. Social psychological
theories and data are brought to bear on understanding the societal
and environmental roots of the divide. Remedies ranging from family
dynamics to teacher-student interactions to the controversial
question of the gender organization of schools and school systems
are proposed.
" Gender and Computers" presents evidence that shows that girls and
young women are being left behind on the road to information
technology. This book not only documents the digital divide but
also provides guideposts to overcoming it. Social psychological
theories and data are brought to bear on understanding the societal
and environmental roots of the divide. Remedies ranging from family
dynamics to teacher-student interactions to the controversial
question of the gender organization of schools and school systems
are proposed.
This book provides a comprehensive overview of how fractal analytics can lead to the extraction of interesting features from the complex electroencephalograph (EEG) signals generated by Hindustani classical music. It particularly focuses on how the brain responses to the emotional attributes of Hindustani classical music that have been long been a source of discussion for musicologists and psychologists. Using robust scientific techniques that are capable of looking into the most intricate dynamics of the complex EEG signals, it deciphers the human brain's response to different ragas of Hindustani classical music, shedding new light on what happens inside the performer's brain when they are mentally composing the imagery of a particular raga. It also explores the much- debated issue in the musical fraternity of whether there are any universal cues in music that make it identifiable for people throughout the world, and if so, what are the neural correlates associated with the universal cues? This book is of interest to researchers and scholars of music and the brain, nonlinear science, music cognition, music signal processing and music information retrieval. In addition, researchers in the field of nonlinear biomedical signal processing and music signal analysis benefit from this book.
This book discusses human-computer interaction (HCI) which is a multidisciplinary field of study which aims at developing and implementing tools and techniques to attain an effective and efficient interaction between the humans (the users) and computers. In recent years, there is an increase of interest of HCI researchers and practitioners in the inclusion of gaze gestures which can greatly enhance the communication between the human user and the computer, as well as other more "physical" communication involving all what can be learned from movements of the human body, from face, hand, leg, foot, etc., to the whole body movement, even extending to the involvement of groups of agents, even society. These explicitly human-centric issues in the development, design, analysis, and implementation of the HCI systems are discussed in the book. A comprehensive state of the art is given complemented with original own proposals. As opposed to more traditional formal and IT based analyses, the discussion is here more focused on relevant research results from psychology and psychophysiology, and other soft, cognitive, etc., sciences. Remarks on the relevance of affective computing are also mentioned.
This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. "Designing Interfaces in Public Settings" takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, "Designing Interfaces in Public Settings "offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists. "
"Human Factors in System Design, Development, and Testing"
describes engineering system design as a behavioral process, a
process which raises questions the designer must answer. It focuses
on the concepts underlying the design process, culminating in a
behavioral theory of the design process. Special effort has been
made to depict human factors design as it actually occurs.
Particular attention is paid to users of the design products, with
special emphasis on design for the elderly and handicapped.
The book includes 61 selected papers from 106 presented at the
second International Conference on Machine Automation (ICMA2000).
The conference focused, for the first time, on human friendly
mechantronics which covers machine systems interacting with human
beings, psychological, physiological, and physical behaviors of the
human being itself, robotics, human-mimetic mechanical systems,
commercial application examples and so on. Machine automation has
owed a lot to mechatronics technology in the last decades, however,
a paradigm shift is desired and emphasized in the 21st century in
every aspect of our society, and mechantronics is not an exception.
The paradigm shift in mechatronics is a pursuit of productivity and
efficiency to the preference of humans, and it is time that a new
concept of a human friendly robot must be proposed that is welcome
by human users. The book aims to offer the most up-to-date and
valuable information on:
This book reports on the latest advances in the modeling, analysis and efficient management of information in Internet of Things (IoT) applications in the context of 5G access technologies. It presents cutting-edge applications made possible by the implementation of femtocell networks and millimeter wave communications solutions, examining them from the perspective of the universally and constantly connected IoT. Moreover, it describes novel architectural approaches to the IoT and presents the new framework possibilities offered by 5G mobile networks, including middleware requirements, node-centrality and the location of extensive functionalities at the edge. By providing researchers and professionals with a timely snapshot of emerging mobile communication systems, and highlighting the main pitfalls and potential solutions, the book fills an important gap in the literature and will foster the further developments of 5G hosting IoT devices.
"User Interfaces for All" is the first book dedicated to the issues
of Universal Design and Universal Access in the field of
Human-Computer Interaction (HCI). Universal Design (or Design for
All) is an inclusive and proactive approach seeking to accommodate
diversity in the users and usage contexts of interactive products,
applications, and services, starting from the design phase of the
development life cycle. The ongoing paradigm shift toward a
knowledge-intensive information society is already bringing about
radical changes in the way people work and interact with each other
and with information. The requirement for Universal Design stems
from the growing impact of the fusion of the emerging technologies,
and from the different dimensions of diversity, which are intrinsic
to the information society. |
You may like...
The Equations of Life - The Hidden Rules…
Charles Cockell
Hardcover
(1)
|