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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such systems by presenting the latest in state-of-the-art technology and providing a vision for accessibility for the near future. The challenges faced by accessibility practitioners are discussed and the different phases of delivering accessible products and services are explored. A collection of eminent researchers from around the world cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices, presenting research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition. The research not only focuses on how these can be hugely beneficial to primary users, but often finding useful applications for their able-bodied counterparts. For this new edition, new chapters have been added focusing on the latest developments in games for the visually impaired, inclusive interfaces for the agricultural industry in India and technologies to improve accessibility in broadcasting in Japan. A Multimodal End-2-End Approach to Accessible Computing will be an invaluable resource for both researchers and practitioners alike.
This book provides a comprehensive overview of the emerging technologies for next-generation 5G mobile communications, with insights into the long-term future of 5G. Written by international leading experts on the subject, this contributed volume covers a wide range of technologies, research results, and networking methods. Key enabling technologies for 5G systems include, but are not limited to, millimeter-wave communications, massive MIMO technology and non-orthogonal multiple access. 5G will herald an even greater rise in the prominence of mobile access based upon both human-centric and machine-centric networks. Compared with existing 4G communications systems, unprecedented numbers of smart and heterogeneous wireless devices will be accessing future 5G mobile systems. As a result, a new paradigm shift is required to deal with challenges on explosively growing requirements in mobile data traffic volume (1000x), number of connected devices (10-100x), typical end-user data rate (10-100x), and device/network lifetime (10x). Achieving these ambitious goals calls for revolutionary candidate technologies in future 5G mobile systems. Designed for researchers and professionals involved with networks and communication systems, 5G Mobile Communications is a straightforward, easy-to-read analysis of the possibilities of 5G systems.
The semiotic perspective of Human-Computer Interaction (HCI) can give you insight into values, beliefs, and reference systems of the users that often go unnoticed when using traditional HCI approaches. Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective focuses on the semiotic approach in product, services, and system design, and emphasizes the semiotic and linguistic aspects in HCI and user experience (UX). The book shows you how to leverage these insights when creating useful, usable, and appealing user interfaces. The book covers the theoretical background of HCI semiotics with emphasis on the interaction elements present in the user interface, the methodology to work with them to achieve useful insights both for design and evaluation, and the results obtained compared to traditional UX methods. It then examines a cross-cultural study presenting a semiotic method for design and evaluation in a different cultural background, and discusses the resulting insights, which are then structured as guidelines for HCI/UX design for Chinese users. Although extensive research has been done in HCI semiotics and the cultural aspects of HCI, this book differs by exploring how these fields are informed by the linguistic perspective. It presents a novel approach to cross-cultural HCI/UX, covers the latest research in the field, and brings a set of tools and methods to benefit the design process by taking a semiotic perspective. It also supplies a set of design guidelines for developing more usable, useful, and appealing products, services, and systems.
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: * Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors * Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition * How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces * Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 1 of the set mainly focuses on the structure characteristics, the modeling, and the evolution mechanism of social network analysis. Techniques and approaches for virtual community detection are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.
This book constitutes the refereed proceedings of the Third IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2012, held in Costa de Caparica, Portugal, in February 2012. The 65 revised full papers were carefully reviewed and selected from numerous submissions. They cover a wide spectrum of topics ranging from collaborative enterprise networks to microelectronics. The papers are organized in topical sections on collaborative systems, service orientation, knowledge and content management, human interaction, Petri nets, smart systems, robotic systems, perceptional systems, signal processing, energy, renewable energy, energy smart grid, power electronics, electronics, optimization in electronics, telecommunications and electronics, and electronic materials. The book also includes papers from the Workshop on Data Anaylsis and Modeling Retina in Health and Disease.
"With its accessible presentation style and its focus on 'scientifically sound' practices, this book benefits the public, students, and researchers alike." Prof Lynne Coventry, Director of PactLab, University of Northumbria, UK "This book is a valuable guide to anyone seeking to further explore current thinking in the field." Dr Rachel Harrad, Lecturer in Psychology, Swansea University, UK "This book provides an accessible and engaging introduction to a wide range of key contemporary issues in cyberpsychology." Dr Joanne Lloyd, Senior Lecturer in Cyberpsychology, University of Wolverhampton, UK This comprehensive and accessibly written book brings together in one place for the first time the wealth of debates within cyberpsychology. Is the distinction between so-called digital natives and digital immigrants meaningful in practice? What is the difference between screen time and screen use, and why has one been pathologized while the other has not? Is social media really bad for wellbeing? This book considers these issues and more, in depth, with clear, informed resolutions and conclusions no longer being mediated by jargon-filled articles or misrepresentative media headlines. Key features include: *Real World Applications boxes, signposting why each debate is pertinent and what the implications may be in practice *Take Home Messages boxes, helpfully summarising what students need to know and why Linda K. Kaye is Senior Lecturer in Psychology at Edge Hill University, UK and Chair of the BPS Cyberpsychology section. She is known online as The Cyber Doctor, where she regularly blogs for a broad audience, as well as providing public comment for outlets including The Guardian, Stylist, The Telegraph and The Independent on topics such as internet accessibility and inclusivity, zoom fatigue, and last but not least, what your favourite emoji says about you.
New Directions in Cognitive Information Retrieval presents an exciting new direction for research into cognitive oriented information retrieval (IR) research, a direction based on an analysis of the user 's problem situation and cognitive behavior when using the IR system. This contrasts with the current dominant IR research paradigm which concentrates on improving IR system matching performance. The chapters describe the leading edge concepts and models of cognitive IR that explore the nexus between human cognition, information and the social conditions that drive humans to seek information using IR systems. Chapter topics include: Polyrepresentation, cognitive overlap and the boomerang effect, Multitasking while conducting the search, Knowledge Diagram Visualizations of the topic space to facilitate user assimilation of information, Task, relevance, selection state, knowledge need and knowledge behavior, search training built into the search, children 's collaboration for school projects, and other cognitive perspectives on IR concepts and issues.
As mobile technologies grow in popularity and widespread use, more and more applications-from banking software to online education-make their way to smartphones, tablets, and other such mobile devices. To be truly effective, organizations must adapt to this changing online landscape and the paradigm of anytime, anywhere access. User Behavior in Ubiquitous Online Environments explores how users interact with mobile devices and applications in an array of contexts, providing relevant theoretical frameworks and the latest empirical research on ubiquitous computing. Within this reference, researchers and professionals in fields such as computer science, information technology, education, and library science will find a detailed discussion of implementing ubiquitous technologies in a variety of organisations and situations.
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: * Contemporary interface, interaction, and product design methods * Design for mobile platforms and consumer electronics * State-of-the-art interface recommendations and up-to-date examples * Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
Enterprise solutions have emerged as promising tools for
integrating and extending business processes across business
functions. Supplying a clear and comprehensive introduction to the
field, this book provides a detailed description of enterprise
information integration from the development of enterprise systems
to extended enterprise information integration in supply chain
environments.
This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.
The two-volume set IFIP AICT 363 and 364 constitutes the refereed proceedings of the 12th International Conference on Engineering Applications of Neural Networks, EANN 2011, and the 7th IFIP WG 12.5 International Conference, AIAI 2011, held jointly in Corfu, Greece, in September 2011. The 52 revised full papers and 28 revised short papers presented together with 31 workshop papers were carefully reviewed and selected from 150 submissions. The first volume includes the papers that were accepted for presentation at the EANN 2011 conference. They are organized in topical sections on computer vision and robotics, self organizing maps, classification/pattern recognition, financial and management applications of AI, fuzzy systems, support vector machines, learning and novel algorithms, reinforcement and radial basis function ANN, machine learning, evolutionary genetic algorithms optimization, Web applications of ANN, spiking ANN, feature extraction minimization, medical applications of AI, environmental and earth applications of AI, multi layer ANN, and bioinformatics. The volume also contains the accepted papers from the Workshop on Applications of Soft Computing to Telecommunication (ASCOTE 2011), the Workshop on Computational Intelligence Applications in Bioinformatics (CIAB 2011), and the Second Workshop on Informatics and Intelligent Systems Applications for Quality of Life Information Services (ISQLIS 2011).
This book constitutes the refereed proceedings of the 6th IFIP WG 11.11 International Conference, IFIPTM 2012, held in Surat, India, in May 2012. The 12 revised full papers presented together with 8 short papers and the abstracts of 4 keynote talks were carefully reviewed and selected from 51 submissions. Building on the traditions inherited from the iTrust and previous IFIPTM conferences, IFIPTM 2012 is a multi-disciplinary conference focusing on areas such as: trust models, social, economic and behavioural aspects of trust, trust in networks, mobile systems and cloud computation, privacy, reputation systems, and identity management.
The research described in this book shows that conversation analysis can effectively model dialogue. Specifically, this work shows that the multidisciplinary field of communicative ICALL may greatly benefit from including Conversation Analysis. As a consequence, this research makes several contributions to the related research disciplines, such as conversation analysis, second-language acquisition, computer-mediated communication, artificial intelligence, and dialogue systems. The book will be of value for researchers and engineers in the areas of computational linguistics, intelligent assistants, and conversational interfaces.
This book provides to manufacturers, designers and evaluation professionals the necessary tools for balancing design and the assessment phases during the product lifecycle. It proposes an integrated model of interaction evaluation for a holistic analysis of the user experience by both discussing in details the interaction testing methods, and promoting the involvement of disabled users in human computer interaction evaluation.
Software has become a key component of contemporary life and algorithms that rank, classify, or recommend are everywhere. Building on the philosophy of Gilbert Simondon and the cultural techniques tradition, this book examines the constructive and cumulative character of software and retraces the historical trajectories of a series of algorithmic techniques that have become the building blocks for contemporary practices of ordering. Developed in opposition to centuries of library tradition, these techniques instantiate dynamic, perspectivist, and interested forms of knowing. Embedded in technical infrastructures and economic logics, they have become engines of order that transform how we arrange information, ideas, and people.
Content Management Systems (CMSs) are used in almost every industry by millions of end-user organizations. In contrast to the 90s, they are no longer used as isolated applications in one organization but they support critical core operations in business ecosystems. Content management today is more interactive and more integrative: interactive because end-users are increasingly content creators themselves and integrative because content elements can be embedded into various other applications. The authors of this book investigate how Semantic Technologies can increase interactivity and integration capabilities of CMSs and discuss their business value to millions of end-user organizations. This book has therefore the objective, to reflect existing applications as well as to discuss and present new applications for CMSs that use Semantic Technologies. An evaluation of 27 CMSs concludes this book and provides a basis for IT executives that plan to adopt or replace a CMS in the near future.
The safety case (SC) is one of the railway industry's most important deliverables for creating confidence in their systems. This is the first book on how to write an SC, based on the standard EN 50129:2003. Experience has shown that preparing and understanding an SC is difficult and time consuming, and as such the book provides insights that enhance the training for writing an SC. The book discusses both "regular" safety cases and agile safety cases, which avoid too much documentation, improve communication between the stakeholders, allow quicker approval of the system, and which are important in the light of rapidly changing technology. In addition, it discusses the necessity of frequently updating software due to market requirements, changes in requirements and increased cyber-security threats. After a general introduction to SCs and agile thinking in chapter 1, chapter 2 describes the majority of the roles that are relevant when developing railway-signaling systems. Next, chapter 3 provides information related to the assessment of signaling systems, to certifications based on IEC 61508 and to the authorization of signaling systems. Chapter 4 then explains how an agile safety plan satisfying the requirements given in EN 50126-1:1999 can be developed, while chapter 5 provides a brief introduction to safety case patterns and notations. Lastly, chapter 6 combines all this and describes how an (agile) SC can be developed and what it should include. To ensure that infrastructure managers, suppliers, consultants and others can take full advantage of the agile mind-set, the book includes concrete examples and presents relevant agile practices. Although the scope of the book is limited to signaling systems, the basic foundations for (agile) SCs are clearly described so that they can also be applied in other cases.
Embodied conversational agents (ECA) and speech-based human-machine interfaces can together represent more advanced and more natural human-machine interaction. Fusion of both topics is a challenging agenda in research and production spheres. The important goal of human-machine interfaces is to provide content or functionality in the form of a dialog resembling face-to-face conversations. All natural interfaces strive to exploit and use different communication strategies that provide additional meaning to the content, whether they are human-machine interfaces for controlling an application or different ECA-based human-machine interfaces directly simulating face-to-face conversation. Coverbal Synchrony in Human-Machine Interaction presents state-of-the-art concepts of advanced environment-independent multimodal human-machine interfaces that can be used in different contexts, ranging from simple multimodal web-browsers (for example, multimodal content reader) to more complex multimodal human-machine interfaces for ambient intelligent environments (such as supportive environments for elderly and agent-guided household environments). They can also be used in different computing environments-from pervasive computing to desktop environments. Within these concepts, the contributors discuss several communication strategies, used to provide different aspects of human-machine interaction.
The dependence on quality software in all areas of life is what makes software engineering a key discipline for today's society. Thus, over the last few decades it has been increasingly recognized that it is particularly important to demonstrate the value of software engineering methods in real-world environments, a task which is the focus of empirical software engineering. One of the leading protagonists of this discipline worldwide is Prof. Dr. Dr. h.c. Dieter Rombach, who dedicated his entire career to empirical software engineering. For his many important contributions to the field he has received numerous awards and recognitions, including the U.S. National Science Foundation's Presidential Young Investigator Award and the Cross of the Order of Merit of the Federal Republic of Germany. He is a Fellow of both the ACM and the IEEE Computer Society. This book, published in honor of his 60th birthday, is dedicated to Dieter Rombach and his contributions to software engineering in general, as well as to empirical software engineering in particular. This book presents invited contributions from a number of the most internationally renowned software engineering researchers like Victor Basili, Barry Boehm, Manfred Broy, Carlo Ghezzi, Michael Jackson, Leon Osterweil, and, of course, by Dieter Rombach himself. Several key experts from the Fraunhofer IESE, the institute founded and led by Dieter Rombach, also contributed to the book. The contributions summarize some of the most important trends in software engineering today and outline a vision for the future of the field. The book is structured into three main parts. The first part focuses on the classical foundations of software engineering, such as notations, architecture, and processes, while the second addresses empirical software engineering in particular as the core field of Dieter Rombach's contributions. Finally, the third part discusses a broad vision for the future of software engineering.
The European Conference on Computer and Network Defense draws contributions and participation both from academia and industry, and addresses security from multiple perspectives, including state-of-the-art research in computer network security, intrusion detection, denial-of-service, privacy protection, security policies, and incident response & management. The conference is organized jointly by the Institute of Computer Science of the Foundation for Research and Technology - Hellas (FORTH) and the European Network and Information Security Agency (ENISA).
The long-standing cultural imperative of augmenting human intellect continues to move ever closer to its full manifestation, described by Marshall McLuhan as an extension of the human nervous system. The escalating blending of immersive technologies with advanced computation has created an emerging domain which increasingly allows socio-technical system makers to produce not only human-computer interactions, but advanced, multi-minded human+computer (H+C) systems. The critical shift toward user immersion within systems of digital information and simulation makes the scale of immersive media's potential impact on human life, culture and well-being unlike that of any previous medium. In Designing XR, Peter (Zak) Zakrzewski presents H+C immersion as a multi-dimensional design problem - a Research Through Design (RTD) zone which addresses the question of: How can transformative design-thinking-based knowledge system complement the existing human-computer interaction (HCI) invention model to contribute to the creation of more participatory, socially viable, and humane immersive media environments? The book lays out a proposal for ushering the creation of ecologically sound augmented mind based on two essential tasks. The first involves a framework for the design, implementation, and iteration of purposeful, multi-minded, participatory immersive H+C systems. The second focuses on the extended reality experience (XRX) design practice that rhetorically invites users to actively engage with immersive systems while fully exercising their autonomy and agency based on informed choice. |
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