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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments.
This book constitutes the refereed proceedings of the 10th International Conference on System Analysis and Modeling, SAM 2018, held in Copenhagen Denmark, in October 2018. The 12 full papers and 2 short papers presented were carefully reviewed and selected from 24 submissions. The papers describe innovations, trends, and experiences in modeling and analysis of complex systems using ITU-T's Specification and Description Language (SDL-2010) and Message Sequence Chart (MSC) notations, as well as related system design languages - including UML, ASN.1, TTCN, SysML and the User Requirements Notation (URN). This year's edition of SAM will be under the theme "Languages, Methods, and Tools for Systems Engineering", including languages and methods standardized by the ITU-T, and domain-specific languages. Also included are software engineering technologies, such as for requirements engineering, software verification and validation, and automated code generation.
Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle-planning, requirements gathering, internal and external communication, design, and testing-and shows how to use stories to improve the delivery process. What You'll Learn Craft stories to facilitate communication within the project team and with stakeholders Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value Apply storytelling techniques to all stages of the SDLC Marshal user stories to focus requirements gathering and ensure a consistent message Who This Book Is For All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers
This book constitutes the proceedings of the 6th International Conference on Statistical Language and Speech Processing, SLSP 2018, held in Mons, Belgium, in October 2018. The 15 full papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: speech synthesis and spoken language generation; speech recognition and post-processing; natural language processing and understanding; and text processing and analysis.
This book reports on the state of the art in physical ergonomics and is concerned with the design of products, process, services, and work systems to assure their productive, safe, and satisfying use by people. With focus on the human body's responses to physical and physiological work demands, repetitive strain injuries from repetition, vibration, force, and posture are the most common types of issues examined, along with their design implications. The book explores a wide range of topics in physical ergonomics, which includes the consequences of repetitive motion, materials handling, workplace safety, and usability in the use of portable devices, design, working postures, and the work environment. Mastering physical ergonomics and safety engineering concepts is fundamental to the creation of products and systems that people are able to use, as well as the avoidance of stresses and minimization of the risk of accidents. Based on the AHFE 2017 Conference on Physical Ergonomics and Human Factors, July 17-21, 2017, in Los Angeles, California, USA, this book provides readers with a comprehensive view of the current challenges in Physical Ergonomics, which are a critical aspect in the design of any human-centered technological system, and factors influencing human performance.
This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users' skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
This book reports on cutting-edge research into innovative system interfaces, emphasizing both lifecycle development and human-technology interaction, especially in virtual, augmented and mixed-reality systems. It describes advanced methodologies and tools for evaluating and improving interface usability and discusses new models, as well as case studies and good practices. The book addresses the human, hardware, and software factors in the process of developing interfaces for optimizing total system performance, particularly innovative computing technologies for teams dealing with dynamic environments, while minimizing total ownership costs. It also highlights the forces currently shaping the nature of computing and systems, including the need for decreasing hardware costs; the importance of portability, which translates to the modern tendency toward hardware miniaturization and technologies for reducing power requirements; the necessity of a better assimilation of computation in the environment; and social concerns regarding access to computers and systems for people with special needs. The book, which is based on the AHFE 2017 International Conference on Human Factors and System Interactions, held on July 17-21, 2017, in Los Angeles, California, USA, offers a timely survey and practice-oriented guide for systems interface users and developers alike.
This book discusses the latest findings on ensuring employees' safety, health, and welfare at work. It combines a range of disciplines - e.g. work physiology, health informatics, safety engineering, workplace design, injury prevention, and occupational psychology - and presents new strategies for safety management, including accident prevention methods such as performance testing and participatory ergonomics. The book, which is based on the AHFE 2017 International Conference on Safety Management and Human Factors, held on July 17-21, 2017, in Los Angeles, California, USA, provides readers, including decision makers, professional ergonomists and program managers in government and public authorities, with a timely snapshot of the state of the art in the field of safety, health, and welfare management. It also addresses agencies such as the Occupational Safety and Health Administration (OSHA) and the National Institute for Occupational Safety and Health (NIOSH), as well as other professionals dealing with occupational safety and health.
This book reports on the latest research and developments in the field of cybersecurity, placing special emphasis on personal security and new methods for reducing human error and increasing cyber awareness, as well as innovative solutions for increasing the security of advanced Information Technology (IT) infrastructures. It covers a broad range of topics, including methods for human training; novel Cyber-Physical and Process-Control Systems; social, economic, and behavioral aspects of cyberspace; issues concerning the cybersecurity index; security metrics for enterprises; risk evaluation, and many others. Based on the AHFE 2017 International Conference on Human Factors in Cybersecurity, held on July 17-21, 2017, in Los Angeles, California, USA, the book not only presents innovative cybersecurity technologies, but also discusses emerging threats, current gaps in the available systems, and future challenges that may be successfully overcome with the help of human factors research. This book describes cutting-edge applications of human factors for sports, injury prevention and outdoor recreation disciplines and provide practical guidance on a range of methods for describing, representing, and evaluating human, team, and system performance in various domains. Contributions in this book show how various human factors methods, applied historically in the complex safety critical domains, are suited to describing and understanding sports performance and sports injury prevention. The book discusses a wealth of methods for different purposes, such as data collection, task analysis (including cognitive task analysis), workload measurement, assessing situation awareness, performance assessment (including team performance assessment),decision making and cognition in sports, human error identification, and interface evaluation methods. With respect to other publications in human factors and ergonomics, which have been more focused on the biomechanical, physiological, environmental, and equipment-related aspects of sports performance, this book gives a special emphasis to research on analysis of individual and team sports, cognitive and social human factors, and covers both sports and outdoor recreation disciplines. Based on the AHFE 2017 Conference on Human Factors in Sports, Injury Prevention and Outdoor Recreation, held on July 17-21, 2017, in Los Angeles, California, USA, this book provides readers with a timely survey of new methods that can be implemented during any sport or outdoor recreation event, and for analyzing and improving the performance and safety of both individuals and teams.
This book focuses on the emerging role of human factors in understanding, communicating with and engaging users. It reports on innovative approaches, with a special emphasis to visuals cues, such as new typographies, geometries and graphics for mobile and computer interfaces. The book also cover topics of image and video processing, user-focused data compression, generative visuals, computational photography, and interactive design. Further topics include creative and empathetic design, human touch in digital graphics and experiential graphics. Based on the AHFE 2017 International Conference on Human Factors in Communication of Design, held on July 17-21, 2017, in Los Angeles, California, USA, this book reports on new findings, best-practices and case studies, providing readers with a fresh perspective and novel insights into the applications of human factors for enriching communication of design to users.
The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 177 papers presented in these two volumes were organized in topical sections as follows: Part I: Design and evaluation methods, tools and practices; novel interaction techniques and devices; psychophisiological measuring and monitoring; perception, cognition and emotion in HCI; data analysis and data mining in social media and communication; ergonomics and models in work and training support. Part II: Interaction in virtual and augmented reality; learning, games and gamification; health, well-being and comfort; smart environments; mobile interaction; visual design and visualization; social issues and security in HCI.
This book focuses on the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices and discusses key principles of behavioral and cognitive science, which are extremely relevant to the design of instructional content and new technologies to support mobile and multimedia learning, virtual training and web-based learning, among others, as well as performance measurements, social and adaptive learning and many other types of educational technologies, with a special emphasis on those important in the corporate, higher education, and military training contexts. Based on the AHFE 2017 Conference on Human Factors in Training, Education, and Learning Sciences, held July 17-21, 2017 in Los Angeles, California, the book offers a timely perspective on the role of human factors in education. It highlights important new ideas and will foster new discussions on how to optimally design learning experiences.
This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience. It covers modeling as well as innovative design concepts, with a special emphasis to user-centered design, and design for special populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and feedback of devices' interfaces (visual and haptic) are also among the topics covered in this book. Based on the AHFE 2017 Conference on Usability & User Experience, held on July 17-21, 2017, in Los Angeles, California, USA, the book describes new findings, research methods and user-centered evaluation approaches.
This book provides a platform for addressing human factors in software and systems engineering, both pushing the boundaries of current research and responding to new challenges, fostering new research ideas in the process. Topics include evolutionary and complex systems, human systems integration, smart grids and infrastructure, workforce training requirements, systems engineering education, and defense and aerospace. Based on the AHFE 2017 International Conference on Human Factors, Software, and Systems Engineering, held on July 17-21, 2017, Los Angeles, USA, this book is an inspiring guide for all researchers and professionals in the field of human factors, software and systems engineering.
This volume constitutes the refereed proceedings of the 18th International Conference on Software Process Improvement and Capability Determination, SPICE 2018, held in Tessaloniki, Greece, in October 2018. The 26 full papers presented were carefully reviewed and selected from 40 submissions. The papers are organized in the following topical sections: SPI systematic literature reviews; SPI and assessment; SPI methods and reference models; SPI education and management issues; SPI knowledge and change processes; SPI compliance and configuration; SPI and agile; industry short papers.
A significant amount of effort in neural modeling is directed towards understanding the representation of information in various parts of the brain, such as cortical maps [6], and the paths along which sensory information is processed. Though the time domain is integral an integral aspect of the functioning of biological systems, it has proven very challenging to incorporate the time domain effectively in neural network models. A promising path that is being explored is to study the importance of synchronization in biological systems. Synchronization plays a critical role in the interactions between neurons in the brain, giving rise to perceptual phenomena, and explaining multiple effects such as visual contour integration, and the separation of superposed inputs. The purpose of this book is to provide a unified view of how the time domain can be effectively employed in neural network models. A first direction to consider is to deploy oscillators that model temporal firing patterns of a neuron or a group of neurons. There is a growing body of research on the use of oscillatory neural networks, and their ability to synchronize under the right conditions. Such networks of synchronizing elements have been shown to be effective in image processing and segmentation tasks, and also in solving the binding problem, which is of great significance in the field of neuroscience. The oscillatory neural models can be employed at multiple scales of abstraction, ranging from individual neurons, to groups of neurons using Wilson-Cowan modeling techniques and eventually to the behavior of entire brain regions as revealed in oscillations observed in EEG recordings. A second interesting direction to consider is to understand the effect of different neural network topologies on their ability to create the desired synchronization. A third direction of interest is the extraction of temporal signaling patterns from brain imaging data such as EEG and fMRI. Hence this Special Session is of emerging interest in the brain sciences, as imaging techniques are able to resolve sufficient temporal detail to provide an insight into how the time domain is deployed in cognitive function. The following broad topics will be covered in the book: Synchronization, phase-locking behavior, image processing, image segmentation, temporal pattern analysis, EEG analysis, fMRI analyis, network topology and synchronizability, cortical interactions involving synchronization, and oscillatory neural networks. This book will benefit readers interested in the topics of computational neuroscience, applying neural network models to understand brain function, extracting temporal information from brain imaging data, and emerging techniques for image segmentation using oscillatory networks
Personality Capture and Emulation is the gateway to an amazing future that actually may be achieved, enabling the preservation and simulation of human personalities at progressively higher levels of fidelity. This challenge is no longer the province merely of uninhibited visionaries, but has become a solid field of research, drawing upon a wide range of information technologies in human-centered computing and cyber-human systems. Even at modest levels of accomplishment, research in this emerging area requires convergence of cognitive, social, and cultural sciences, in cooperation with information engineering and artificial intelligence, thus stimulating new multidisciplinary perspectives. Therefore this book will inspire many specific research and development projects that will produce their own valuable outcomes, even as the totality of the work moves us closer to a major revolution in human life. Will it ever really be possible to transfer a human personality at death to a technology that permits continued life? Or will people come to see themselves as elements in a larger socio-cultural system, for which a societal information system can provide collective immortality even after the demise of individuals? A large number and variety of pilot studies and programming projects are offered as prototypes for research that innovators in many fields may exploit for the achievement of their own goals. Together, they provide an empirical basis to strengthen the intellectual quality of several current debates at the frontiers of the human and information sciences.
This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2017 International Conference on Affective and Pleasurable Design, held on July 17-21, 2017, in Los Angeles, California, USA, the book provides an inspiring guide for all researchers and professionals in the field of design.
1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge on a single topic, without requiring other chapters to be read beforehand; 6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher's guide
This book reports on the latest research and developments in the field of cybersecurity, particularly focusing on personal security and new methods for reducing human error and increasing cyber awareness, as well as innovative solutions for increasing the security of advanced Information Technology (IT) infrastructures. It covers a broad range of topics, including methods for human training; novel cyber-physical and process-control systems; social, economic, and behavioral aspects of cyberspace; issues concerning the cybersecurity index; security metrics for enterprises; and risk evaluation. Based on the AHFE 2018 International Conference on Human Factors in Cybersecurity, held on July 21-25, 2018, in Orlando, Florida, USA, the book not only presents innovative cybersecurity technologies, but also discusses emerging threats, current gaps in the available systems, and future challenges that can be successfully overcome with the help of human factors research.
This volume is a collection of papers on emerging concepts, approaches and ideas in information systems research. It examines theoretical and methodological issues related to both information systems development in general and the complexity of information systems as socio-technical systems. The book draws on invited papers selected from the proceedings of the 25th International Conference on Information Systems Development (ISD) held in Katowice, Poland, August 24 - 26, 2016. The invited conference papers were revised and expanded and present research that is focused on context, creativity, and cognition in information systems development. These issues are significant as they provide the basis for organizations to identify new markets, support innovative technology deployment, and enable mobile applications to detect, sense, interpret, and respond to the environment.
This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21-25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.
Association of American Publishers (AAP) Finalist for the 2020 PROSE Award Association of American Publishers (AAP) Subject Category Winner for the 2020 PROSE Award 2019 Taylor & Francis Award Winner for Outstanding Professional Book! Human Body: A Wearable Product Designer's Guide, unlike other anatomy books, is divided into sections pertinent to wearable product designers. Two introductory chapters include many definitions, an introduction to anatomical terminology, and brief discussions of the body's systems, setting the stage for the remaining chapters. The book is extensively referenced and has a large glossary with both anatomical and design terms making it maximally useful for interdisciplinary collaborative work. The book includes 200 original illustrations and many product examples to demonstrate relationships between wearable product components and anatomy. Exercises introduce useful anatomical, physiological, and biomechanical concepts and include design challenges. Features Includes body region chapters on head and neck, upper torso and arms, lower torso and legs, the mid-torso, hands, feet, and a chapter on the body as a whole Contains short sections on growth and development, pregnancy, and aging as well as sections on posture, gait, and designing total body garments Describes important regional muscles and their actions as well as joint range of motion (ROM) definitions and data with applications to designing motion into wearable products Presents appendices correlating to each body region's anatomy with instructions for landmarking and measuring the body, a valuable resource for a lifetime of designing For product design examples based on the book go to: https://www.uosportsproductdesign.com/humananatomy-sportsproductdesign-sokolowski-labat
This book constitutes the thoroughly refereed proceedings of the third International Conference on Communication Technologies for Ageing Well and e-Health, ICT4AWE 2017, held in Porto, Portugal in April 2017. The 10 full papers presented were carefully reviewed and selected from 32 submissions. The papers aim at contributing to the understanding of relevant trends of current research on ICT for Ageing Well and eHealth including the collection and evaluation of day/night end user behavior patterns through the adoption of wearable technologies. |
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