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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Paperback, Softcover reprint... Proceedings of the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems - Volume 2 (Paperback, Softcover reprint of the original 1st ed. 2015)
Hisashi Handa, Hisao Ishibuchi, Yew Soon Ong, Kay Chen Tan
R5,253 Discovery Miles 52 530 Ships in 18 - 22 working days

This book contains a collection of the papers accepted in the 18th Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES 2014), which was held in Singapore from 10-12th November 2014. The papers contained in this book demonstrate notable intelligent systems with good analytical and/or empirical results.

Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second... Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings (Paperback, 1st ed. 2018)
Anthony L. Brooks, Eva Brooks, Nikolas Vidakis
R4,080 Discovery Miles 40 800 Ships in 18 - 22 working days

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Virtual Reality Usability Design (Paperback): David Gerhard, Wil J. Norton Virtual Reality Usability Design (Paperback)
David Gerhard, Wil J. Norton
R1,635 Discovery Miles 16 350 Ships in 9 - 17 working days

1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge on a single topic, without requiring other chapters to be read beforehand; 6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher's guide

Optimal Charging Control of Electric Vehicles in Smart Grids (Paperback, 1st ed. 2017): Wanrong Tang, Ying Jun (Angela) Zhang Optimal Charging Control of Electric Vehicles in Smart Grids (Paperback, 1st ed. 2017)
Wanrong Tang, Ying Jun (Angela) Zhang
R1,677 Discovery Miles 16 770 Ships in 18 - 22 working days

This book introduces the optimal online charging control of electric vehicles (EVs) and battery energy storage systems (BESSs) in smart grids. The ultimate goal is to minimize the total energy cost as well as reduce the fluctuation of the total power flow caused by the integration of the EVs and renewable energy generators. Using both theoretic analysis and data-driven numerical results, the authors reveal the effectiveness and efficiency of the proposed control techniques. A major benefit of these control techniques is their practicality, since they do not rely on any non-causal knowledge of future information. Researchers, operators of power grids, and EV users will find this to be an exceptional resource. It is also suitable for advanced-level students of computer science interested in networks, electric vehicles, and energy systems.

Crowdsourcing - Cloud-Based Software Development (Paperback, Softcover reprint of the original 1st ed. 2015): Wei Li, Michael... Crowdsourcing - Cloud-Based Software Development (Paperback, Softcover reprint of the original 1st ed. 2015)
Wei Li, Michael N. Huhns, Wei-Tek Tsai, Wen Jun Wu
R3,356 Discovery Miles 33 560 Ships in 18 - 22 working days

This book presents the latest research on the software crowdsourcing approach to develop large and complex software in a cloud-based platform. It develops the fundamental principles, management organization and processes, and a cloud-based infrastructure to support this new software development approach. The book examines a variety of issues in software crowdsourcing processes, including software quality, costs, diversity of solutions, and the competitive nature of crowdsourcing processes. Furthermore, the book outlines a research roadmap of this emerging field, including all the key technology and management issues for the foreseeable future. Crowdsourcing, as demonstrated by Wikipedia and Facebook for online web applications, has shown promising results for a variety of applications, including healthcare, business, gold mining exploration, education, and software development. Software crowdsourcing is emerging as a promising solution to designing, developing and maintaining software. Preliminary software crowdsourcing practices and platforms, including Apple's App Store and TopCoder, demonstrate the advantages of crowdsourcing in terms of software ecosystem expansion and product quality improvement.

Interactions with Search Systems (Hardcover): Ryen W. White Interactions with Search Systems (Hardcover)
Ryen W. White
R1,458 Discovery Miles 14 580 Ships in 10 - 15 working days

Information seeking is a fundamental human activity. In the modern world, it is frequently conducted through interactions with search systems. The retrieval and comprehension of information returned by these systems is a key part of decision making and action in a broad range of settings. Advances in data availability coupled with new interaction paradigms, and mobile and cloud computing capabilities, have created a broad range of new opportunities for information access and use. In this comprehensive book for professionals, researchers, and students involved in search system design and evaluation, search expert Ryen White discusses how search systems can capitalize on new capabilities and how next-generation systems must support higher order search activities such as task completion, learning, and decision making. He outlines the implications of these changes for the evolution of search evaluation, as well as challenges that extend beyond search systems in areas such as privacy and societal benefit.

Immersed in Media - Telepresence Theory, Measurement & Technology (Paperback, Softcover reprint of the original 1st ed. 2015):... Immersed in Media - Telepresence Theory, Measurement & Technology (Paperback, Softcover reprint of the original 1st ed. 2015)
Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz
R2,667 Discovery Miles 26 670 Ships in 18 - 22 working days

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Neural Correlates of Quality Perception for Complex Speech Signals (Paperback, Softcover reprint of the original 1st ed. 2015):... Neural Correlates of Quality Perception for Complex Speech Signals (Paperback, Softcover reprint of the original 1st ed. 2015)
Jan-Niklas Antons
R2,901 Discovery Miles 29 010 Ships in 18 - 22 working days

This book interconnects two essential disciplines to study the perception of speech: Neuroscience and Quality of Experience, which to date have rarely been used together for the purposes of research on speech quality perception. In five key experiments, the book demonstrates the application of standard clinical methods in neurophysiology on the one hand and of methods used in fields of research concerned with speech quality perception on the other. Using this combination, the book shows that speech stimuli with different lengths and different quality impairments are accompanied by physiological reactions related to quality variations, e.g., a positive peak in an event-related potential. Furthermore, it demonstrates that - in most cases - quality impairment intensity has an impact on the intensity of physiological reactions.

Network, Smart and Open - Three Keywords for Information Systems Innovation (Paperback, 1st ed. 2018): Rita Lamboglia, Andrea... Network, Smart and Open - Three Keywords for Information Systems Innovation (Paperback, 1st ed. 2018)
Rita Lamboglia, Andrea Cardoni, Renata Paola Dameri, Daniela Mancini
R2,656 Discovery Miles 26 560 Ships in 18 - 22 working days

This book presents a collection of original research papers addressing the relationship between information systems (IS) and innovation. "Open", "Smart" and "Network" are three keywords that are currently guiding information systems (IS) innovation, enhancing IS potentialities and their ability to support decision-making processes. The book discusses the relevance of these three new concepts in connection with technological and organizational innovations (i.e. cloud, smart technologies and networking), and the role they play in the development of accounting and management information systems. The book's primary aim is to investigate how these innovations could influence information systems (with a particular focus on accounting and management information systems) by enhancing their information potentialities and improving accounting methodologies, performance measurement systems, data management, information systems architectures, and external and internal reporting. The book is based on a selection of the best papers-original double-blind reviewed contributions-presented at the 2016 Annual Conference of the Italian Chapter of the Association for Information Systems (AIS).

Creating Value for All Through IT - IFIP WG 8.6 International Conference on Transfer and Diffusion of IT, TDIT 2014, Aalborg,... Creating Value for All Through IT - IFIP WG 8.6 International Conference on Transfer and Diffusion of IT, TDIT 2014, Aalborg, Denmark, June 2-4, 2014, Proceedings (Paperback, Softcover reprint of the original 1st ed. 2014)
Birgitta Bergvall-Kareborn, Peter Axel Nielsen
R2,354 Discovery Miles 23 540 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the IFIP WG 8.6 International Working Conference "Creating Value for All Through IT" on Transfer and Diffusion of IT, TDIT 2014, held in Aalborg, Denmark, in June 2014. The 18 revised full papers presented together with 5 research-in-progress papers, 2 experience reports and a panel were carefully reviewed and selected from 37 submissions. The full papers are organized in the following topical sections: creating value; creating value through software development; and creating value through applications.

Product Lifecycle Management for Society - 10th IFIP WG 5.1 International Conference, PLM 2013, Nantes, France, July 8-10,... Product Lifecycle Management for Society - 10th IFIP WG 5.1 International Conference, PLM 2013, Nantes, France, July 8-10, 2013, Proceedings (Paperback, Softcover reprint of the original 1st ed. 2013)
Alain Bernard, Louis Rivest, Debasish Dutta
R2,775 Discovery Miles 27 750 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 10th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2013, held in Nantes, France, in July 2013. The 63 full papers presented together with 2 keynote talks were carefully reviewed and selected from 91 submissions. They are organized in the following topical sections: PLM for sustainability, traceability and performance; PLM infrastructure and implementation processes; capture and reuse of product and process information; PLM and knowledge management; enterprise system integration; PLM and influence of/from social networks; PLM maturity and improvement concepts; PLM and collaborative product development; PLM virtual and simulation environments; and building information modeling.

Human Behavior and Another Kind in Consciousness - Emerging Research and Opportunities (Hardcover): Shigeki Sugiyama Human Behavior and Another Kind in Consciousness - Emerging Research and Opportunities (Hardcover)
Shigeki Sugiyama
R3,349 Discovery Miles 33 490 Ships in 18 - 22 working days

New technological communication methods have created new kinds of interactions among us that have allowed people across the globe to become closer, but they have also created more complex global dynamics. These dynamics have expanded the workings of human behavior, making human-seeming artificial intelligence a more difficult goal to achieve. Human Behavior and Another Kind in Consciousness: Emerging Research and Opportunities is a crucial reference book that examines human consciousness and how it can translate into artificial intelligence. Covering important topics such as cloud computing, human behavior, and intelligent systems, this book is ideal for engineers, researchers, academicians, and students in the fields of computer science, artificial intelligence, operations research, and intelligent systems.

Towards the Multilingual Semantic Web - Principles, Methods and Applications (Paperback, Softcover reprint of the original 1st... Towards the Multilingual Semantic Web - Principles, Methods and Applications (Paperback, Softcover reprint of the original 1st ed. 2014)
Paul Buitelaar, Philipp Cimiano
R3,536 Discovery Miles 35 360 Ships in 18 - 22 working days

To date, the relation between multilingualism and the Semantic Web has not yet received enough attention in the research community. One major challenge for the Semantic Web community is to develop architectures, frameworks and systems that can help in overcoming national and language barriers, facilitating equal access to information produced in different cultures and languages. As such, this volume aims at documenting the state-of-the-art with regard to the vision of a Multilingual Semantic Web, in which semantic information will be accessible in and across multiple languages. The Multilingual Semantic Web as envisioned in this volume will support the following functionalities: (1) responding to information needs in any language with regard to semantically structured data available on the Semantic Web and Linked Open Data (LOD) cloud, (2) verbalizing and accessing semantically structured data, ontologies or other conceptualizations in multiple languages, (3) harmonizing, integrating, aggregating, comparing and repurposing semantically structured data across languages and (4) aligning and reconciling ontologies or other conceptualizations across languages. The volume is divided into three main sections: Principles, Methods and Applications. The section on "Principles" discusses models, architectures and methodologies that enrich the current Semantic Web architecture with features necessary to handle multiple languages. The section on "Methods" describes algorithms and approaches for solving key issues related to the construction of the Multilingual Semantic Web. The section on "Applications" describes the use of Multilingual Semantic Web based approaches in the context of several application domains. This volume is essential reading for all academic and industrial researchers who want to embark on this new research field at the intersection of various research topics, including the Semantic Web, Linked Data, natural language processing, computational linguistics, terminology and information retrieval. It will also be of great interest to practitioners who are interested in re-examining their existing infrastructure and methodologies for handling multiple languages in Web applications or information retrieval systems.

Investing in Information - The Information Management Body of Knowledge (Paperback, Softcover reprint of the original 1st ed.... Investing in Information - The Information Management Body of Knowledge (Paperback, Softcover reprint of the original 1st ed. 2014)
Andy Bytheway
R2,143 Discovery Miles 21 430 Ships in 18 - 22 working days

This book gathers together, in a new way, established and contemporary thinking about how to get the best out of information technology and information systems investments. Working managers who are beset by the complexities of information management in the age of Big Data and the Social Web, and students who are trying to make sense of information management in a chaotic world that is more and more driven by the Internet, will all benefit from this new treatment of a long-standing and problematic domain. Importantly, the book reveals and clarifies the dependencies that exist between the inner world of information technology and the outer world of people and organisations at work. The book differs from other books in its reflective approach. It avoids lengthy, descriptive, and prescriptive dogma. Rather, it provides tools for thinking about information management and it identifies strategic and tactical options at six levels: from the simple consideration of information technology and information systems, right through to issues of organisational performance and business strategy. At the heart of the matter are two critical and tightly connected issues: the ways that we conceive and manage an organisation's processes, and the ways that we conceive and manage the information that an organisation needs to sustain those processes. The six-level framework that achieves this clarity is the "Information Management Body of Knowledge" (familiarly known as the "IMBOK"). This easy-to-understand and easy-to-remember framework has been found to be extremely useful in business, in government, in civil society and in education. Throughout the book, selected research papers are identified and summarised. There are also summary chapters from three different operational perspectives: performance and competency assessment using the IMBOK, undertaking research into related issues, and a review of parallel expert thinking. This book stands as a reference point and resource for all those who need to straddle the disparate worlds of "information technology" and "business". It provides firm pedagogical foundations for courses dealing with business management in the information age, and it provides a sound reference framework for researchers who need to position research projects related to information technology and information systems in a wider context. For busy managers, who simply wish to identify, understand and successfully manage information technology-related opportunities, it provides an ideal arrangement of ideas and tools that will help them.

Emerging Technologies for Education - Second International Symposium, SETE 2017, Held in Conjunction with ICWL 2017, Cape Town,... Emerging Technologies for Education - Second International Symposium, SETE 2017, Held in Conjunction with ICWL 2017, Cape Town, South Africa, September 20-22, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Tien-Chi Huang, Rynson Lau, Yueh-Min Huang, Marc Spaniol, Chun-Hung Yuen
R2,904 Discovery Miles 29 040 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed post-workshop proceedings of the Second International Symposium, SETE 2017, held in conjunction with ICWL 2017, Cape Town, South Africa, in September 2017. The 52 full and 13 short papers were carefully reviewed and selected from 123 submissions. This symposium attempts to provide opportunities for the crossfertilization of knowledge and ideas from researchers in diverse fields that make up this interdisciplinary research area.

Ways of Knowing in HCI (Paperback, Softcover reprint of the original 1st ed. 2014): Judith S. Olson, Wendy A. Kellogg Ways of Knowing in HCI (Paperback, Softcover reprint of the original 1st ed. 2014)
Judith S. Olson, Wendy A. Kellogg
R3,659 Discovery Miles 36 590 Ships in 18 - 22 working days

This textbook brings together both new and traditional research methods in Human Computer Interaction (HCI). Research methods include interviews and observations, ethnography, grounded theory and analysis of digital traces of behavior. Readers will gain an understanding of the type of knowledge each method provides, its disciplinary roots and how each contributes to understanding users, user behavior and the context of use. The background context, clear explanations and sample exercises make this an ideal textbook for graduate students, as well as a valuable reference for researchers and practitioners. 'It is an impressive collection in terms of the level of detail and variety.' (M. Sasikumar, ACM Computing Reviews #CR144066)

Social Media Processing - 5th National Conference, SMP 2016, Nanchang, China, October 29-30, 2016, Proceedings (Paperback, 1st... Social Media Processing - 5th National Conference, SMP 2016, Nanchang, China, October 29-30, 2016, Proceedings (Paperback, 1st ed. 2016)
Yuming Li, Guoxiong Xiang, Hongfei Lin, Mingwen Wang
R2,164 Discovery Miles 21 640 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed proceedings of the 5th National Conference of Social Media Processing, SMP 2016, held in Nanchang, China, in October 2016. The 24 revised full papers presented were carefully reviewed and selected from 109 submissions. The papers address issues such as: mining social media and applications; natural language processing; data mining; information retrieval; emergent social media processing problems.

Perspectives in Business Informatics Research - 15th International Conference, BIR 2016, Prague, Czech Republic, September... Perspectives in Business Informatics Research - 15th International Conference, BIR 2016, Prague, Czech Republic, September 15-16, 2016, Proceedings (Paperback, 1st ed. 2016)
Vaclav Repa, Tomas Bruckner
R2,354 Discovery Miles 23 540 Ships in 18 - 22 working days

This book constitutes the proceedings of the 15th International Conference on Perspectives in Business Informatics Research, BIR 2016, held in Prague, Czech Republic, in September 2016. Overall, 61 submissions from 16 countries were rigorously reviewed by 42 members of the program committee representing 21 countries. The selected 21 full papers and 3 short papers are included in this volume together with 2 abstracts of invited talks. This year again, the papers presented at the conference cover many important aspects of the development, use, and application of management information systems. The papers have been organized in topical sections on Business Processes and Enterprise Modeling; Information Systems Development; Information Systems Management; Learning and Capability; and Data Analysis.

Cross-Cultural Multimedia Computing - Semantic and Aesthetic Modeling (Paperback, 1st ed. 2016): Shlomo Dubnov, Kevin Burns,... Cross-Cultural Multimedia Computing - Semantic and Aesthetic Modeling (Paperback, 1st ed. 2016)
Shlomo Dubnov, Kevin Burns, Yasushi Kiyoki
R1,561 Discovery Miles 15 610 Ships in 18 - 22 working days

The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience's formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.

Systems, Software and Services Process Improvement - 23rd European Conference, EuroSPI 2016, Graz, Austria, September 14-16,... Systems, Software and Services Process Improvement - 23rd European Conference, EuroSPI 2016, Graz, Austria, September 14-16, 2016, Proceedings (Paperback, 1st ed. 2016)
Christian Kreiner, Rory V. O'Connor, Alexander Poth, Richard Messnarz
R2,322 Discovery Miles 23 220 Ships in 18 - 22 working days

This volume constitutes the refereed proceedings of the 23rd EuroSPI conference, held in Graz, Austria, in September 2016.The 15 revised full papers presented together with 14 selected key notes and workshop papers were carefully reviewed and selected from 51 submissions. They are organized in topical sections on SPI and the ISO/IEC 29110 standard; communication and team issues in SPI; SPI and assessment; SPI in secure and safety critical environments; SPI initiatives; GamifySPI; functional safety; supporting innovation and improvement.

Game Analytics - Maximizing the Value of Player Data (Paperback, Softcover reprint of the original 1st ed. 2013): Magy Seif... Game Analytics - Maximizing the Value of Player Data (Paperback, Softcover reprint of the original 1st ed. 2013)
Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa
R2,563 Discovery Miles 25 630 Ships in 18 - 22 working days

Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Engineering Haptic Devices - A Beginner's Guide (Paperback, Softcover reprint of the original 2nd ed. 2014): Christian... Engineering Haptic Devices - A Beginner's Guide (Paperback, Softcover reprint of the original 2nd ed. 2014)
Christian Hatzfeld, Thorsten A. Kern
R3,986 Discovery Miles 39 860 Ships in 18 - 22 working days

In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part 1 contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.

New Trends in Interaction, Virtual Reality and Modeling (Paperback, Softcover reprint of the original 1st ed. 2013): Victor M.... New Trends in Interaction, Virtual Reality and Modeling (Paperback, Softcover reprint of the original 1st ed. 2013)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R1,772 Discovery Miles 17 720 Ships in 18 - 22 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015): Roberto Dillon Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015)
Roberto Dillon
R3,070 Discovery Miles 30 700 Ships in 18 - 22 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Continuous Software Engineering (Paperback, Softcover reprint of the original 1st ed. 2014): Jan Bosch Continuous Software Engineering (Paperback, Softcover reprint of the original 1st ed. 2014)
Jan Bosch
R1,994 Discovery Miles 19 940 Ships in 18 - 22 working days

This book provides essential insights on the adoption of modern software engineering practices at large companies producing software-intensive systems, where hundreds or even thousands of engineers collaborate to deliver on new systems and new versions of already deployed ones. It is based on the findings collected and lessons learned at the Software Center (SC), a unique collaboration between research and industry, with Chalmers University of Technology, Gothenburg University and Malmoe University as academic partners and Ericsson, AB Volvo, Volvo Car Corporation, Saab Electronic Defense Systems, Grundfos, Axis Communications, Jeppesen (Boeing) and Sony Mobile as industrial partners. The 17 chapters present the "Stairway to Heaven" model, which represents the typical evolution path companies move through as they develop and mature their software engineering capabilities. The chapters describe theoretical frameworks, conceptual models and, most importantly, the industrial experiences gained by the partner companies in applying novel software engineering techniques. The book's structure consists of six parts. Part I describes the model in detail and presents an overview of lessons learned in the collaboration between industry and academia. Part II deals with the first step of the Stairway to Heaven, in which R&D adopts agile work practices. Part III of the book combines the next two phases, i.e., continuous integration (CI) and continuous delivery (CD), as they are closely intertwined. Part IV is concerned with the highest level, referred to as "R&D as an innovation system," while Part V addresses a topic that is separate from the Stairway to Heaven and yet critically important in large organizations: organizational performance metrics that capture data, and visualizations of the status of software assets, defects and teams. Lastly, Part VI presents the perspectives of two of the SC partner companies. The book is intended for practitioners and professionals in the software-intensive systems industry, providing concrete models, frameworks and case studies that show the specific challenges that the partner companies encountered, their approaches to overcoming them, and the results. Researchers will gain valuable insights on the problems faced by large software companies, and on how to effectively tackle them in the context of successful cooperation projects.

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