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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Association of American Publishers (AAP) Finalist for the 2020 PROSE Award Association of American Publishers (AAP) Subject Category Winner for the 2020 PROSE Award 2019 Taylor & Francis Award Winner for Outstanding Professional Book! Human Body: A Wearable Product Designer's Guide, unlike other anatomy books, is divided into sections pertinent to wearable product designers. Two introductory chapters include many definitions, an introduction to anatomical terminology, and brief discussions of the body's systems, setting the stage for the remaining chapters. The book is extensively referenced and has a large glossary with both anatomical and design terms making it maximally useful for interdisciplinary collaborative work. The book includes 200 original illustrations and many product examples to demonstrate relationships between wearable product components and anatomy. Exercises introduce useful anatomical, physiological, and biomechanical concepts and include design challenges. Features Includes body region chapters on head and neck, upper torso and arms, lower torso and legs, the mid-torso, hands, feet, and a chapter on the body as a whole Contains short sections on growth and development, pregnancy, and aging as well as sections on posture, gait, and designing total body garments Describes important regional muscles and their actions as well as joint range of motion (ROM) definitions and data with applications to designing motion into wearable products Presents appendices correlating to each body region's anatomy with instructions for landmarking and measuring the body, a valuable resource for a lifetime of designing For product design examples based on the book go to: https://www.uosportsproductdesign.com/humananatomy-sportsproductdesign-sokolowski-labat
This book constitutes the thoroughly refereed proceedings of the third International Conference on Communication Technologies for Ageing Well and e-Health, ICT4AWE 2017, held in Porto, Portugal in April 2017. The 10 full papers presented were carefully reviewed and selected from 32 submissions. The papers aim at contributing to the understanding of relevant trends of current research on ICT for Ageing Well and eHealth including the collection and evaluation of day/night end user behavior patterns through the adoption of wearable technologies.
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments.
This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing Healthcare Ergonomics.
This book constitutes revised selected papers from the 7th Brazilian Workshop on Agil Methods, WBMA 2016, held in Curitiba, Brazil, in November 2016. The 10 full and 4 short papers presented in this volume were carefully reviewed and selected from 35 submissions. The papers present empirical results and literature reviews on agile implementation in government and distributed environments, design thinking and projects inception, testing and technical debt, motivation and gamification, training, modeling and project management, maturity models and quality assurance.
This SpringerBrief provides a synergistic overview of technology trends by emphasizing five linked perspectives: crowd+cloud machines, extreme cooperation with smart things, scalable context-awareness, drone services for mobile crowds and social links in mobile crowds. The authors also highlight issues and challenges at the intersection of these trends. Topics covered include cloud computing, Internet of Things, mobile and wearable computing, crowd computing, the culture of thing sharing, collective computing, and swarm dynamics. The brief is a useful resource and a starting point for researchers, students or anyone interested in the contemporary computing landscape.
The two-volume set LNCS 10174 and 10175 constitutes the refereed proceedings of the 20th IACR International Conference on the Practice and Theory in Public-Key Cryptography, PKC 2017, held in Amsterdam, The Netherlands, in March 2017. The 34 revised papers presented were carefully reviewed and selected from 160 submissions. They are organized in topical sections such as Cryptanalysis, Protocols, Encryption Schemes, Leakage-Resilient and Non-Malleable Codes, Number Theory and Diffie-Hellman, Encryption with Access Control, Special Signatures, Fully Homomorphic Encryption, Real-World Schemes, Multiparty Computation and Primitives. This book focuses on computational modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2018 International Conference on Human Factors in Simulation and Modeling, held on July 21-25, 2018, in Orlando, Florida, USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.
This book discusses human factors research directed towards realizing and assessing sustainability in the built environment. It reports on advanced engineering methods for sustainable infrastructure design, as well as on assessments of the efficient methods and the social, environmental, and economic impact of various designs and projects. The book covers a range of topics, including the use of recycled materials in architecture, ergonomics in buildings and public design, sustainable design for smart cities, design for the aging population, industrial design, human scale in architecture, and many more. Based on the AHFE 2018 International Conference on Human Factors, Sustainable Urban Planning and Infrastructure, held on July 21-25, 2018, in Orlando, Florida, USA, it offers various perspectives on sustainability and ergonomics. As such, it is a valuable reference resource for designers, urban engineers, architects, infrastructure professionals, public infrastructure owners, policy makers, government engineers and planners, as well as operations managers and academics active in urban and infrastructure research.
This book brings together studies broadly addressing human error from different disciplines and perspectives. It discusses topics such as human performance; human variability and reliability analysis; medical, driver and pilot error, as well as automation error; root cause analyses; and the cognitive modeling of human error. In addition, it highlights cutting-edge applications in safety management, defense, security, transportation, process controls, and medicine, as well as more traditional fields of application. Based on the AHFE 2018 International Conference on Human Error, Reliability, Resilience, and Performance, held on July 21-25, 2018, in Orlando, Florida, USA, the book includes experimental papers, original reviews, and reports on case studies, as well as meta-analyses, technical guidelines, best practice and methodological papers. It offers a timely reference guide for researchers and practitioners dealing with human error in a diverse range of fields. This book shows how human factors and ergonomic principles have been transforming healthcare. It reports on the design of systems and devices to improve quality, safety, efficiency, and effectiveness in patient care, and discusses findings related to improving organizational outcomes in a healthcare setting, as well as approaches for analyzing and modeling those work aspects that are unique to healthcare. Based on the AHFE 2018 International Conference on Human Factors and Ergonomics in Healthcare and Medical Devices, held on July 21-25, 2018, in Orlando, Florida, USA, the book highlights the physical, cognitive and organizational aspects of human factors and ergonomic applications, presenting various perspectives, including those of clinicians, patients, health organizations, and insurance providers. The book is intended as a timely reference guide for researchers involved in the design of medical systems, healthcare professionals managing healthcare settings, as well as healthcare counselors and international health organizations.
* Targests readers with a background in programming, interested in an introduction/refresher in statistical hypothesis testing * Uses Python throughout * Provides the reader with the opportunity of using the book whenever needed rather than following a sequential path.
Draw a Better Business is an illustrated practical guide for freelancers and business people who want to tap into their innate creativity, learn to use visual skills and techniques and gain the business benefits. This book will help you plan, pitch, deliver and engage with real impact. Filled with practical exercises, examples and insights across four key areas of your business - planning and problem solving, communicating, delivering workshops and meetings, and creating engaging content - this book will equip you with practical tools to help you strengthen your business, and stand out in a crowd. It gives you all the knowledge and the know how you need (even if you think you can't draw) to start getting the benefits of working visually. After 10 years of running her own business Graphic Change, working visually with companies such as TimeWarner, Google and the NHS, Cara Holland has a lot to say about the benefits of working visually. In this book she shares tips, tools and insights that will bring the power of working visually to your business.
This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions.The 36 regular papers presented in this volume were organized in topical sections named: cross-cultural design methods and tools; cross-cultural product design; cultural Differences; and culture, emotions and design.
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018.The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.
The two-volume set, CCIS 681 and CCIS 682, constitutes the proceedings of the 11th International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2016, held in Xi'an, China, in October 2016.The 115 revised full papers presented were carefully reviewed and selected from 343 submissions. The papers of Part I are organized in topical sections on DNA Computing; Membrane Computing; Neural Computing; Machine Learning. The papers of Part II are organized in topical sections on Evolutionary Computing; Multi-objective Optimization; Pattern Recognition; Others.
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB (R) programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features: Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB (R) programming for solving problems on graphics Provides MATLAB (R) codes as answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through visual representation with extensive use of graphs and plots Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation
This book constitutes the thoroughly refereed post-conference proceedings of the 8th Pacific Rim Symposium on Image and Video Technology, PSIVT 2017, held in Wuhan, China, in November 2017.The total of 39 revised papers was carefully reviewed and selected from 91 submissions. The Pacific-Rim Symposium on Image and Video Technology (PSIVT) is a high-quality series of symposia that aim at providing a forum for researchers and practitioners who are being involved, or are contributing to theoretical advances or practical implementations in image and video technology.
This book reports on innovative research and developments in the broad field of transportation. It covers solutions relating to intelligent vehicles and infrastructure, energy and combustion management, vehicle dynamics and control, as well as research on human factors, logistics and security. Contributions are based on peer-reviewed papers presented at the 12th international scientific conference "Transbaltica: Transportation Science and Technology", held virtually from Vilnius Gediminas Technical University, Lithuania, on September 16-17, 2021. All in all, this book offers extensive information on modern transport systems, with a good balance of theory and practice.
This SpringerBrief introduces key techniques for 5G wireless networks. The authors cover the development of wireless networks that led to 5G, and how 5G mobile communication technology (5G) can no longer be defined by a single business model or a typical technical characteristic. The discussed networks functions and services include Network Foundation Virtualization (N-FV), Cloud Radio Access Networks (Cloud-RAN), and Mobile Cloud Networking (MCN). The benefits of cloud platforms are examined, as are definable networking and green wireless networking. Other related and representative projects on 5G are mobile and wireless communications enablers for the Twenty-Twenty Information Society, Multi-hop Cellular Networks, Network Function as-a-Service over Virtualized Infrastructures, iJOIN, and Nuage Virtualized Services Platform. Major applications of 5G range from RAN sharing and Multi-Operator Core Networks to mobile convergence. Enhancing the user experience by providing smart and customized services, 5G will support the explosive growth of big data, mobile internet, digital media, and system efficiency. This SpringerBrief is designed for professionals, researchers, and academics working in networks or system applications. Advanced-level students of computer science or computer engineering will also find the content valuable. |
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