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Books > Arts & Architecture > Industrial / commercial art & design
It's often said that we are what we wear. Tracing an American
trajectory in fashion, Lauren Cardon shows how we become what we
wear. Over the twentieth century, the American fashion industry
diverged from its roots in Paris, expanding and attempting to reach
as many consumers as possible. Fashion became a tool for social
mobility. During the late twentieth century, the fashion industry
offered something even more valuable to its consumers: the
opportunity to explore and perform. The works Cardon examines by
Sylvia Plath, Jack Kerouac, Toni Morrison, Sherman Alexie, and
Aleshia Brevard, among others illustrate how American fashion, with
its array of possibilities, has offered a vehicle for curating
public personas. Characters explore a host of identities as fashion
allows them to deepen their relationships with ethnic or cultural
identity, to reject the social codes associated with economic
privilege, or to forge connections with family and community. These
temporary transformations, or performances, show that identity is a
process constantly negotiated and questioned, never completely
fixed.
Part of a series of exciting and luxurious Flame Tree Notebooks.
Combining high-quality production with magnificent fine art, the
covers are printed on foil in five colours, embossed, then foil
stamped. And they're powerfully practical: a pocket at the back for
receipts and scraps, two bookmarks and a solid magnetic side flap.
These are perfect for personal use and make a dazzling gift. This
example features Moomin: Cover of Finn Family Moomintroll. Tove
Jansson was a Finnish-Swedish writer and artist who created the
Moomin family and their friends. She first started painting
Moomintrolls in 1935 and her last Moomin book was published in
1970; but her stories live on and continue to be adapted and
enjoyed by many generations.
This illustrated A to Z of everything you always wanted to know
about the world of fashion ranges from Afros, anorexia, and African
design to witches, waifs, and wet look, via Naomi Campbell, John
Galliano, and Calvin Klein.
Behind-the-scenes looks at contemporary designers and models are
combined with insightful accounts of past masters and mistresses of
fashion. Find out the facts about careers in modeling and fashion
design; discover the fictions behind the beauty industry claims and
marketing ploys; share in the fairy tales surrounding human desire
to dress and be noticed.
For more than two decades, players have lead the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
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Catalogue No. 96
- Dry Goods, Clothing, Boots and Shoes, Hats and Caps, Ladies' and Gents' Furnishing Goods, Crockery, Etc., Etc., Bought at Sheriffs', Receivers', and Trustees' Sales.
(Hardcover)
Chicago House Wrecking Company
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R789
Discovery Miles 7 890
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Ships in 10 - 15 working days
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Robert Kirkman (b. 1978) is probably best known as the creator of
The Walking Dead. The comic book and its television adaptation have
reinvented the zombie horror story, transforming it from cult
curiosity and parody to mainstream popularity and critical acclaim.
In some ways, this would be enough to justify this career-spanning
collection of interviews. Yet Kirkman represents much more than
this single comic book title. Kirkman's story is a fanboy's dream
that begins with him financing his irreverent, independent comic
book Battle Pope with credit cards. After writing major titles with
Marvel comics (Spider-Man, Captain America, and X-Men), Kirkman
rejected companies like DC and Marvel and publicly advocated for
creator ownership as the future of the comics industry. As a
partner at Image, Kirkman wrote not only The Walking Dead but also
Invincible, a radical reinvention of the superhero genre. Robert
Kirkman: Conversations gives insight to his journey and explores
technique, creativity, collaboration, and the business of comics as
a multimedia phenomenon. For instance, while continuing to write
genre-based comics in titles like Outcast and Oblivion Song,
Kirkman explains his writerly bias for complex characters over
traditional plot development. As a fan-turned-creator, Kirkman
reveals a creator's complex relationship with fans in a comic-con
era that breaks down the consumer/producer dichotomy. And after
rejecting company-ownership practices, Kirkman articulates a vision
of the creator-ownership model and his goal of organic creativity
at Skybound, his multimedia company. While Stan Lee was the most
prominent comic book everyman of the previous era of comics
production, Kirkman is the most prominent comic book everyman of
this dynamic, evolving new era.
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