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Books > Arts & Architecture > Industrial / commercial art & design
The interrelationship between fashion and celebrity is now a
salient and pervasive feature of the media world. This accessible
text presents the first in-depth study of the phenomenon, assessing
the degree to which celebrity culture has reshaped the fashion
system.
"Fashion and Celebrity Culture" critically examines the history
of this relationship from its growth in the nineteenth century to
its mutation during the twentieth century to the dramatic changes
that have transpired in the last two decades. It addresses the
fashion-celebrity nexus as it plays itself out across mainstream
cinema, television and music and in the celebrity status of a range
of designers, models and artists. It explores the strategies that
have enabled visual culture to recast itself in the new climate of
celebrity obsession, popular culture and the art world to respond
adaptively to its insistent pressures.
With its engaging analysis and case studies from Lillian Gish to
Louis Vuitton to Lady Gaga, "Fashion and Celebrity Culture" is of
major interest to students of fashion, media studies, film,
television studies and popular culture, and anyone with an interest
in this global phenomenon.
In Victorian England, women's accessories were always much more
than incidental finishing touches to their elaborate dress.
Accessories helped women to fashion their identities.Victorian
Fashion Accessories explores how women's use of gloves, parasols,
fans and vanity sets revealed their class, gender and colonial
aspirations. The colour and fit of a pair of gloves could help a
middle-class woman indicate her class aspirations.The sun filtering
through a rose-colored parasol would provide a woman of a certain
age with the glow of youth. The use of a fan was a socially
acceptable means of attracting interest and flirting.Even the
choice of vanity set on a woman's bedroom dresser reflected her
complicity with colonial expansion. By paying attention to the
particular details of women's accessories we discover the beliefs
embedded in these artefacts and enhance our understanding of the
culture at large. Beaujot's engaging prose illuminates the complex
identities of the women who used accessories in the Victorian
culture that created and consumed them. Victorian Fashion
Accessories is essential reading for students and scholars of,
history, gender studies, cultural studies, material culture and
fashion studies, as well as anyone interested in the history of
dress.
This new volume addresses the lasting contribution made by Central
European emigre designers to twentieth-century American design and
architecture. The contributors examine how oppositional stances in
debates concerning consumption and modernism's social agendas taken
by designers such as Felix Augenfeld, Joseph Binder, Josef Frank,
Paul T. Frankl, Frederick Kiesler, Richard Neutra, and R. M.
Schindler in Europe prefigured their later adoption or rejection by
American culture. They argue that emigres and refugees from fascist
Europe such as Gyoergy Kepes, Paul Laszlo, Victor Papanek, Bernard
Rudofsky, Xanti Schawinsky, and Eva Zeisel drew on the particular
experiences of their home countries, and networks of emigre and
exiled designers in the United States, to develop a humanist,
progressive, and socially inclusive design culture which continues
to influence design practice today.
Robots in Popular Culture: Androids and Cyborgs in the American
Imagination seeks to provide one go-to reference for the study of
the most popular and iconic robots in American popular culture. In
the last 10 years, technology and artificial intelligence (AI) have
become not only a daily but a minute-by-minute part of American
life-more integrated into our lives than anyone would have believed
even a generation before. Americans have long known the adorable
and helpful R2-D2 and the terrible possibilities of Skynet and its
army of Terminators. Throughout, we have seen machines as valuable
allies and horrifying enemies. Today, Americans cling to their
mobile phones with the same affection that Luke Skywalker felt for
the squat R2-D2. Meanwhile, our phones, personal computers, and
cars have attained the ability to know and learn everything about
us. This volume opens with essays about robots in popular culture,
followed by 100 A-Z entries on the most famous AIs in film, comics,
and more. Sidebars highlight ancillary points of interest, such as
authors, creators, and tropes that illuminate the motives of
various robots. The volume closes with a glossary of key terms and
a bibliography providing students with resources to continue their
study of what robots tell us about ourselves. Provides readers with
detailed information on popular examples of robots/AI in American
popular culture Provides readers with considerable Further Reading
suggestions, including scholarly, pop culture, and scientific
readings on each topic Places popular examples of robots/AI in pop
culture in proper historical perspective Provides scholarly
material that gives readers additional important historical context
in five essays Gives equal coverage to a diverse array of robots,
from the well-known to the obscure
"Performance, Fashion and the Modern Interior "examines the
interior as a "stage" upon which modern life and lifestyles are
consciously fashioned and "performed," and from which modern
identities are projected by and through design. Scholars from
Europe, Canada, America and Australia present a range of interior
environments--domestic interiors, sets for stage and film,
exhibition spaces, art galleries, hotel lobbies, cafes and retail
spaces--to explore each as an intersection of fashion, lifestyle
and performance. Sharing the thesis that the fashionably dressed
body and the interior can be seen as part of the same creative and
expressive continuum, the essays highlight the ways in which
interiors can give shape to and dramatize modern life.
Theoretical and practical interests in additive manufacturing (3D
printing) are growing rapidly. Engineers and engineering companies
now use 3D printing to make prototypes of products before going for
full production. In an educational setting faculty, researchers,
and students leverage 3D printing to enhance project-related
products. Additive Manufacturing Handbook focuses on product design
for the defense industry, which affects virtually every other
industry. Thus, the handbook provides a wide range of benefits to
all segments of business, industry, and government. Manufacturing
has undergone a major advancement and technology shift in recent
years.
Have you ever noticed how many products appear to be designed by
someone who has never used a product of that kind before? Nearly
everyone has encountered websites, software apps, cars, appliances,
and other products that made them wonder what the designers were
thinking. The Thoughtless Design of Everyday Things presents more
than 150 examples of products that violate nine fundamental design
principles, along with suggestions for improving many of the flawed
user interfaces and other design problems. These examples of
thoughtless design reveal 70 specific lessons that designers ought
to heed as they craft the user experience. This book describes
numerous specific practices for enhancing product usability through
usage-centered design strategies. You'll also see more than 40
products that exhibit particularly thoughtful designs, the kinds of
products that surprise and delight users. Whether you're a
designer, a product development manager, or a thoughtful and
curious consumer, you'll find The Thoughtless Design of Everyday
Things engaging, informative, and insightful.
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