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Books > Arts & Architecture > Industrial / commercial art & design
As an American comic book writer, editor, and businessman, Jim
Shooter (b. 1952) remains among the most important figures in the
history of the medium. Starting in 1966 at the age of fourteen,
Shooter, as the young protege of verbally abusive DC editor Mort
Weisinger, helped introduce themes and character development more
commonly associated with DC competitor Marvel Comics. Shooter
created several characters for the Legion of Super-Heroes,
introduced Superman's villain the Parasite, and jointly devised the
first race between the Flash and Superman. When he later ascended
to editor-in-chief at Marvel Comics, the company, indeed the medium
as a whole, was moribund. Yet by the time Shooter left the company
a mere decade later, the industry had again achieved considerable
commercial viability, with Marveldominating the market. Shooter
enjoyed many successes during his tenure, such as Chris Claremont
and John Byrne's run on the Uncanny X-Men, Byrne's work on the
Fantastic Four, Frank Miller's Daredevil stories, Walt Simonson's
crafting of Norse mythology in Thor, and Roger Stern's runs on
Avengers and The Amazing Spider-Man, as well as his own successes
writing Secret Wars and Secret Wars II. After a rift at Marvel,
Shooter then helped lead Valiant Comics into one of the most iconic
comic book companies of the 1990s, before moving to start-up
companies Defiant andBroadway Comics. Interviews collected in this
book span Shooter's career. Included here is a 1969 interview that
shows a restless teenager; the 1973 interview that returned Shooter
to comics; a discussion from 1980 during his pinnacle at Marvel;
and two conversations from his time at Valiant and Defiant Comics.
At the close, anextensive, original interview encompasses Shooter's
full career.
Across the eighteenth century in Britain, readers, writers, and
theater-goers were fascinated by women who dressed in men's
clothing from actresses on stage who showed their shapely legs to
advantage in men's breeches to stories of valiant female soldiers
and ruthless female pirates. Spanning genres from plays, novels,
and poetry to pamphlets and broadsides, the cross-dressing woman
came to signal more than female independence or unconventional
behaviors; she also came to signal an investment in female same-sex
intimacies and sapphic desires. Sapphic Crossings reveals how
various British texts from the period associate female
cross-dressing with the exciting possibility of intimate, embodied
same-sex relationships. Ula Lukszo Klein reconsiders the role of
lesbian desires and their structuring through cross-gender
embodiments as crucial not only to the history of sexuality but to
the rise of modern concepts of gender, sexuality, and desire. She
prompts readers to rethink the roots of lesbianism and transgender
identities today and introduces new ways of thinking about embodied
sexuality in the past.
A Number 1 Amazon bestseller One of the most thought-provoking and
influential designers in the world - she once declared 'the only
reason I'm in fashion is to destroy the word "conformity"' -
Vivienne Westwood has been reinventing, changing and challenging
the world of fashion for over five decades. Celebrating 40 years of
catwalk collections, this Number 1 bestselling book records the
inimitable creations imagined by Vivienne Westwood since her first
runway show in 1981, as well as those designed by her husband and
long-time collaborator, Andreas Kronthaler. Complete with an
introduction and collection texts by Alexander Fury, and
biographies written by the designers themselves, Vivienne Westwood
Catwalk offers a rare opportunity to chart the development of a
uniquely creative fashion house. After Chanel, Dior, Louis Vuitton,
Yves Saint Laurent and Prada, Vivienne Westwood - is the sixth new
volume in the best-selling Catwalk series, which offers an
unrivalled overview of the collections of the world's top fashion
houses through original catwalk photography. With 1300
illustrations in colour
Combined for the first time here are Maus I: A Survivor's Tale and Maus II - the complete story of Vladek Spiegelman and his wife, living and surviving in Hitler's Europe. By addressing the horror of the Holocaust through cartoons, the author captures the everyday reality of fear and is able to explore the guilt, relief and extraordinary sensation of survival - and how the children of survivors are in their own way affected by the trials of their parents. A contemporary classic of immeasurable significance.
Part human, part animal -- all fantastic! Veteran illustrator Ryo
Sumiyoshi stretches the boundaries of fantasy human-animal hybrids
in his new book--presenting not just the usual jungle beasties but
a fascinating array of strange and unusual creatures found nowhere
else! Sumiyoshi's extensive sketchbook ideas, drawing tips and
full-color examples combine insights on body structures and
movement with conceptual sketches and notes linking physical
attributes to personality and behavior. The hundreds of drawings in
this book show you how to create a rich menagerie of fantasy
characters: Anthropomorphic furries based on the classic dog, cat,
fox and werewolf-type characters Humans with animal features like a
hunter with a bushy tail and the crafty face of a cat Animals with
human features, for example a six-legged tiger with a human face
Animal-to-animal hybrids including a snake-fox and a griffinesque
chimera These creatures boast mix-and-match fangs, beaks, paws,
claws, fur, fins, feathers, scales and plates paired with
expressive human attributes. And they come from every branch of the
animal kingdom--from mammals to birds, reptiles, fish and
insects--and everything in between. This is the ultimate sourcebook
for anyone interested in fantasy creature design!
Japanese manga comic books have attracted a devoted global
following. In the popular press manga is said to have "invaded" and
"conquered" the United States, and its success is held up as a
quintessential example of the globalization of popular culture
challenging American hegemony in the twenty-first century. In Manga
in America - the first ever book-length study of the history,
structure, and practices of the American manga publishing industry
- Casey Brienza explodes this assumption. Drawing on extensive
field research and interviews with industry insiders about
licensing deals, processes of translation, adaptation, and
marketing, new digital publishing and distribution models, and
more, Brienza shows that the transnational production of culture is
an active, labor-intensive, and oft-contested process of
"domestication." Ultimately, Manga in America argues that the
domestication of manga reinforces the very same imbalances of
national power that might otherwise seem to have been transformed
by it and that the success of Japanese manga in the United States
actually serves to make manga everywhere more American.
The House of Chanel is synonymous with not one, but two, iconic
designers. First there was Gabrielle, and then there was Karl.
Chanel is a house known for its signatures that not only changed the
course of fashion history but still resonate today – the Little Black
Dress, the tweed suit, costume jewellery, Chanel No5. These signatures
were inspired by Gabrielle Chanel's taste, life experience and travels
– but it was Karl Lagerfeld who took these signatures and ingeniously
adapted them for the twenty-first century woman. From his first days at
the helm of Chanel in the 1980s, to his creative application of the
Chanel logo to everything from biker boots to a space rocket, King
Karl's reign at Chanel is nothing if not legendary.
Little Book of Chanel by Lagerfeld covers his most exquisite pieces,
breathtaking catwalk shows and constant reinvention that have
maintained Chanel as the most illustrious couture house in the world.
Written by the bestselling author of Little Book of Chanel, this
beautifully illustrated book is the essential guide to Lagerfeld's
tenure at Chanel.
A fully updated and expanded edition of Don Norman's classic and
influential work, which pioneered the application of cognitive
science to design. Even the smartest among us can feel inept as we
try to figure out the shower control in a hotel or attempt to
navigate an unfamiliar television set or stove. When The Design of
Everyday Things was published in 1988, cognitive scientist Don
Norman provocatively proposed that the fault lies not in ourselves,
but in design that ignores the needs and psychology of people.
Fully revised to keep the timeless principles of psychology up to
date with ever-changing new technologies, The Design of Everyday
Things is a powerful appeal for good design, and a reminder of
how-and why-some products satisfy while others only disappoint.
Learn how to create effective illustrations to match children's
stories for different age groups. The art of illustration for
children has a long and rich tradition, and for generations has
been loved by countless readers. Illustrating Children's Books
shows you how to create beautiful artwork for children, examines
the approaches taken by advanced-level students and leading artists
and describes how their ideas evolve from start to finish through
step-by-step sketches. - Identify the techniques used by successful
children's illustrators and get advice on how to tackle fantasy,
fairy tale, realism and nature drawings - Learn tips on working in
a wide variety of media and receive professional advice on
illustrating for different age groups and types of publication -
Discover how to interpret and enrich the text, build consistent
character identities, and create vibrant settings that will stir
readers' imaginations - Find out how to create storyboards and
layouts, work to brief, and present your work professionally -
Explore specific examples such as picture books for little ones,
storybooks for older children and educational books, with the final
chapters devoted to design and typography and the business of
getting published
Technology has been an essential factor in the production of dress
and the cultures of fashion throughout human history. Structured
chronologically from prehistory to the present day, this is the
first broad study of the complex relationship between dress and
technology. Over the course of human history, dress-making and
fashion technology has changed beyond recognition: from needles and
human hands in the ancient world to complex 20th-century textile
production machines, it has now come to include the technologies
that influence dress styles and the fashion industry, while fashion
itself may drive aspects of technology. In the last century, new
technologies such as the electronic media and high-tech
manufacturing have helped not just to produce but to define
fashion: the creation of automobiles prompted a decline in long
skirts for women while the beginnings of space travel caused people
to radically rethink the function of dress. In many ways,
technology has itself created avant garde and contemporary
fashions. Through an impressive range of international case
studies, the book challenges the perception that fashion is unique
to western dress and outlines the many ways in which dress and
technology intersect. Dress, Fashion and Technology is ideal
reading for students and scholars of fashion studies, textile
history, anthropology and cultural studies.
Learn to draw thepopular Japanese style of anime and manga like a
pro with renowned Instagram artist Yoai in this follow-up to her
best-selling Chibi Art Class. In Anime Art Class, you will learn
how to draw Yoai's signature cute characters, from their bodies and
facial features, including their dreamy eyes, to trendy clothes and
accessories and fun hair. The 20 tutorials, with simple
step-by-step illustrations and instructions, guide you from drawing
characters in pencil and pen to coloring and shading them in with
colored pencils, markers, and watercolor paints. Also find: An
overview of the tools and materials you can use to create anime art
Anime basics, including demonstrations for drawing every part of
the body and article of clothing Techniques for refining your
pencil sketches, inking your drawings, and adding color Tips and
troubleshooting advice for perfecting your drawings An inspiration
gallery of different eyes, hairstyles, clothing, accessories, and
poses that you can also use as coloring pages Soon you will be
enhancing your notebooks, stationery, artwork, and more with your
own unique anime world. Anime Art Class is now in session! Create
even more supercute artwork with these other books from the Cute
and Cuddly Art series:Chibi Art Class, Mini Chibi Art Class, Cute
Chibi Animals, Anime Art Class, and Cute Chibi Mythical Beasts
& Magical Monsters.
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