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An amazing robot to be assembled with a disgusting gloopy brain! Put water and one of the 3 coloured powders inside the head, then watch it mix the substances and create your slime! The Slime Bot features a motor with an axle connected to a spinning blade which will also cause a sieve to rotate, mixing the slime! But there is yet more to come! The Slime Bot motor has been fitted with an eccentric, which makes it vibrate from head to toe! As the Slime Bot walks, its rubbery tentacles move, too, making the game even more fun!
DOC will accompany the child as they learn: helps develop logical reasoning and problem solving skills; teaches letters, colours and the names of animals. Children will learn as they play at programming commands. DOC is the first ever game that brings children closer to Educational Robotics in a fun and creative way. The robot can be programmed to roam at will or follow the pre-programmed routes on the game cards, helping your child to develop their logic and problem solving skills. When used in 'smart' mode, the robot will recognise its position on the game board and offer suggestions for playing the game to the child.
STEM Activity: Amazing Maths will inspire your Key Stage 1 and 2 children with a range of fun and educational activities and puzzles related to cool calculations, super shapes, terrific trigonometry and much more! Bite-size facts explain the math theories, mathematicians and discoveries behind them, making it easy to home school and keep your children busy while you work from home. Find the coordinates on the map, colour in the polygons to reveal the animals, work out the area of the farm, and spot the symmetrical objects. These are just some of the amazing write-in activities featured in STEM Activity: Amazing Maths. Also available: STEM Activity: Sensational Science, STEM Activity: Extreme Engineering and STEM Activity: Terrific Technology.
Mathematics is the language of the universe, everything around us! Can you crack it and become an incredible maths genius? Play awesome number bingo, make chocolate crispy cakes with the ingredient ratios, build a 3D pyramid, create your own unique tessellation masterpiece, and much more! With over 30 fantastic activities, extraordinary facts and stats and cool illustrations, this amazing STEM book will inspire you to become a top-notch number cruncher. The STEM editorial consultant is Georgette Yakman, founding researcher and creator of the integrative STEAM framework.
J. D. Wright's third book is about fun and STEM (Science, Technology, Engineering, and Math).Our “STEM Coloring and Activity Book” is a 100-page book that focus on the vocabulary of STEM through games and activities. This book encourages the possibilities of creation while cultivating imagination, career awareness, and self-confidence. Targeting ages 7 and up, this book includes coloring pages, cyber safety information, study flash cards, and word games.
Kumon STEM Missions Workbooks offer students a fun way to practice interdisciplinary topics by combining science, technology, engineering, and math questions in order to strengthen problem-solving skills. In this workbook, your child will complete several STEM missions designed to increase his or her critical thinking and problem-solving abilities. Each mission asks your child to read science passages, answer questions about the passages, solve math problems, and use the knowledge gained to create or design a solution (engineering) to a real word problem. Featuring Life Science, Earth Science, and Physical Science topics, these workbooks are sure to get your child interested in the connection between what he or she learns and how it can be applied to the real world.
Think like a mathematician by scribbling your way through this jam-packed activity book, full of maths puzzles to solve, codes to crack and patterns to draw. Activities include inventing your own currency, designing symmetrical shapes and creating maths magic tricks. Includes links to websites with even more maths facts and activities. |
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