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Books > Children's & Educational > Fiction > Adventure stories > Thrillers
This mystery thriller by the Number One bestselling author of The
Inheritance Games is a gripping story of high stakes, betrayal, and
unpredictable twists. Perfect for fans of A Good Girls Guide to Murder.
Any problem can be fixed for a price . . .
When Tess Kendrick is sent to stay with her older sister in Washington
D.C., she has no idea that Ivy is the capitol’s go-to “fixer,” a person
who can make powerful people’s scandals disappear with a snap of her
fingers. Tess never thought she and Ivy had much in common, but when
she enrolls at the exclusive Hardwicke School, she soon finds herself
thrust into the role of high school fixer, solving problems for the
children of the D.C. elite.
But secrets pile up as each sister lives a double life, and their
worlds come crashing together when a scandal from the halls of
Hardwicke reaches Capitol Hill. As the stakes turn deadly, Tess must
uncover who’s behind the power play before she becomes a target herself.
Don’t miss the sequel, Lessons in Power!
A thrilling gothic tale of hubris gone badly wrong. A young man's
search for the secret of the spark of life leads him to a horrific
experiment in which he creates a gigantic creature from dismembered
body parts. Rejected by his creator, the initially gentle creature
turns monstrous when his desire to find companionship and love are
thwarted. Tanya Landman revisits Mary Shelley's classic Gothic
horror story, bringing to life Dr Frankenstein and his monstrous
creation in an accessible format that more readers can enjoy.
'Barnes is a master of puzzles and plot twists.' E. Lockhart,
bestselling author of We Were Liars The thrilling and unmissable
conclusion to the international bestselling, 'impossible to put
down' (Buzzfeed), BookTok sensation, Inheritance Games trilogy.
Perfect for fans of Karen McManus and Holly Jackson. WINNER TAKES
ALL . . . Avery's fortune, life, and loves are on the line in the
game that everyone will be talking about. To inherit billions, all
Avery Kylie Grambs has to do is survive a few more weeks living in
Hawthorne House. The paparazzi are dogging her every step.
Financial pressures are building. Danger is a fact of life. And the
only thing getting Avery through it all is the Hawthorne brothers.
Her life is intertwined with theirs. She knows their secrets, and
they know her. But as the clock ticks down to when Avery will
become the richest teenager on the planet, trouble arrives in the
form of a visitor who needs her help - and whose presence in
Hawthorne House could change everything. It soon becomes clear that
there is one last puzzle to solve, and Avery and the Hawthorne
brothers are drawn into a dangerous game against an unknown and
powerful player. Secrets upon secrets. Riddles upon riddles. In
this game, there are hearts and lives at stake-and there is nothing
more Hawthorne than winning. 'Impossible to put down' Buzzfeed
A deadly and unprecedented virus is spreading. But those who survive it
experience long-term effects no one has ever seen before: utter
contentment. Soon after infection, people find the stress, depression,
greed, and other negative feelings that used to weigh them down are
gone.
More and more people begin to revel in the mass unburdening. But not
everyone. People in power—who depend on malcontents and prey on the
insecure to sell their products and convince others they need more,
new, faster, better everything—know this new state of being is bad for
business. Surely, without anger or jealousy as motivators, productivity
will grind to a halt and the world will be thrown into chaos. Campaigns
start up to convince people that being eternally happy is dangerous.
The race to find a vaccine begins. Meanwhile, a growing movement of
Recoverees plans ways to spread the virus as fast as they can, in the
name of saving the world.
It’s nearly impossible to determine the truth when everyone with a
platform is pushing their agenda. Three teens from very different
backgrounds who’ve had their lives upended in very different ways find
themselves at the center of a power play that could change humanity
forever.
Friendships, loyalty and online anonymity are tested when four of
the best young gamers in the world find themselves immersed in the
world of their favourite video game, Distant Dawn. Jack, Megan, Ayo
and Cameron are the Raid Mob: four teenage misfits whose lifelong
friendship involves obsessing over old films, surviving school
bullies ... and secretly being four of the best gamers on the
entire planet. When the release of radical VR technology draws them
deeper than ever into Distant Dawn, the Raid Mob's precious online
anonymity is shattered. Now they've got everyone's attention.
Including that of an extra-terrestrial menace who's been watching
them from across the stars ... About the Game Over series: Game
Over is a reality-bending, adventure series that tells the story of
the Raid Mob: four teenage misfits who happen to be world-class
gamers, until radical technology plucks them from their anonymous
existence and hurls them deep into a revolutionary virtual realm.
Exploring the worlds of online gaming and virtual reality, and with
graphical elements throughout, this four-book series is perfect for
teen gamers and sci-fi lovers aged 12+.
Greg Owen, voormalige hoofseun van Lawson Kollege en kuberkraker van formaat, is 'n eerstejaar-Matie na die jaar waarin sy gesin se lewe uitmekaar val. Sy pa en Dok Pienaar is ontmasker as die Baker en die Candlestick Maker van Project Nursery Rhyme en is agter tralies. Maar wie en waar is die Butcher? Greg sal nie kan rus tot die derde lid van die gewetenlose driemanskap aan die pen ry nie. As jy wil wraak neem, moet jy twee grafte grawe . . .
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Stellar
(Hardcover)
Ian Graham, Marc A Hutchins
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R808
Discovery Miles 8 080
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Ships in 18 - 22 working days
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Quick! Things have gone wrong - very wrong... You're facing the
night of the zombies and you don't know where to turn... Game over.
Don't let this be you. Be prepared. Read this life-saving book and
be ready for whatever comes your way... or else.
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