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Deep Reinforcement Learning in Unity - With Unity ML Toolkit (Paperback, 1st ed.)
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Deep Reinforcement Learning in Unity - With Unity ML Toolkit (Paperback, 1st ed.)
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Gain an in-depth overview of reinforcement learning for autonomous
agents in game development with Unity. This book starts with an
introduction to state-based reinforcement learning algorithms
involving Markov models, Bellman equations, and writing custom C#
code with the aim of contrasting value and policy-based functions
in reinforcement learning. Then, you will move on to path finding
and navigation meshes in Unity, setting up the ML Agents Toolkit
(including how to install and set up ML agents from the GitHub
repository), and installing fundamental machine learning libraries
and frameworks (such as Tensorflow). You will learn about: deep
learning and work through an introduction to Tensorflow for writing
neural networks (including perceptron, convolution, and LSTM
networks), Q learning with Unity ML agents, and porting trained
neural network models in Unity through the Python-C# API. You will
also explore the OpenAI Gym Environment used throughout the book.
Deep Reinforcement Learning in Unity provides a walk-through of the
core fundamentals of deep reinforcement learning algorithms,
especially variants of the value estimation, advantage, and policy
gradient algorithms (including the differences between on and off
policy algorithms in reinforcement learning). These core algorithms
include actor critic, proximal policy, and deep deterministic
policy gradients and its variants. And you will be able to write
custom neural networks using the Tensorflow and Keras frameworks.
Deep learning in games makes the agents learn how they can perform
better and collect their rewards in adverse environments without
user interference. The book provides a thorough overview of
integrating ML Agents with Unity for deep reinforcement learning.
What You Will Learn Understand how deep reinforcement learning
works in games Grasp the fundamentals of deep reinforcement
learning Integrate these fundamentals with the Unity ML Toolkit SDK
Gain insights into practical neural networks for training Agent
Brain in the context of Unity ML Agents Create different models and
perform hyper-parameter tuning Understand the Brain-Academy
architecture in Unity ML Agents Understand the Python-C# API
interface during real-time training of neural networks Grasp the
fundamentals of generic neural networks and their variants using
Tensorflow Create simulations and visualize agents playing games in
Unity Who This Book Is For Readers with preliminary programming and
game development experience in Unity, and those with experience in
Python and a general idea of machine learning
General
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