This book provides the first in-depth exploration of video games as
history. Chapman puts forth five basic categories of analysis for
understanding historical video games: simulation and epistemology,
time, space, narrative, and affordance. Through these methods of
analysis he explores what these games uniquely offer as a new form
of history and how they produce representations of the past. By
taking an inter-disciplinary and accessible approach the book
provides a specific and firm first foundation upon which to build
further examination of the potential of video games as a historical
form.
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