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Representations of Poverty in Videogames (Hardcover, 1st ed. 2022) Loot Price: R3,101
Discovery Miles 31 010
Representations of Poverty in Videogames (Hardcover, 1st ed. 2022): Adam Crowley

Representations of Poverty in Videogames (Hardcover, 1st ed. 2022)

Adam Crowley

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Loot Price R3,101 Discovery Miles 31 010 | Repayment Terms: R291 pm x 12*

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This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player's economic expectations.

General

Imprint: Palgrave Macmillan
Country of origin: Switzerland
Release date: June 2022
First published: 2022
Authors: Adam Crowley
Dimensions: 210 x 148 x 19mm (L x W x T)
Format: Hardcover
Pages: 163
Edition: 1st ed. 2022
ISBN-13: 978-3-03-100143-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
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LSN: 3-03-100143-5
Barcode: 9783031001437

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