0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Moving from Unity to Godot - An In-Depth Handbook to Godot for Unity Users (Paperback, 1st ed.) Loot Price: R1,153
Discovery Miles 11 530
You Save: R248 (18%)
Moving from Unity to Godot - An In-Depth Handbook to Godot for Unity Users (Paperback, 1st ed.): Alan Thorn

Moving from Unity to Godot - An In-Depth Handbook to Godot for Unity Users (Paperback, 1st ed.)

Alan Thorn

 (sign in to rate)
List price R1,401 Loot Price R1,153 Discovery Miles 11 530 | Repayment Terms: R108 pm x 12* You Save R248 (18%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you'll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.

General

Imprint: Apress
Country of origin: United States
Release date: June 2020
First published: 2020
Authors: Alan Thorn
Dimensions: 235 x 155mm (L x W)
Format: Paperback
Pages: 273
Edition: 1st ed.
ISBN-13: 978-1-4842-5907-8
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 1-4842-5907-6
Barcode: 9781484259078

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,551 Discovery Miles 25 510
Programming Logic & Design
Joyce Farrell Paperback R800 Discovery Miles 8 000
Program Construction - Calculating…
Roland Backhouse Paperback R2,664 Discovery Miles 26 640
Programming Logic & Design…
Joyce Farrell Paperback R1,336 R1,239 Discovery Miles 12 390
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R608 Discovery Miles 6 080
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,917 Discovery Miles 19 170
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,186 Discovery Miles 41 860
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,242 Discovery Miles 12 420
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,412 Discovery Miles 14 120
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,341 Discovery Miles 13 410
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,440 Discovery Miles 14 400
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500

See more

Partners