This book aims to further a debate about aspects of "playing" and
"gaming" in connection with history. Reaching out to academics,
professionals and students alike, it pursues a dedicated
interdisciplinary approach. Rather than only focusing on how
professionals could learn from academics in history, the book also
ponders the question of what academics can learn from gaming and
playing for their own practice, such as gamification for teaching,
or using "play" as a paradigm for novel approaches into historical
scholarship. "Playing" and "gaming" are thus understood as a broad
cultural phenomenon that cross-pollinates the theory and practice
of history and gaming alike.
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