Understand real-world game development concepts using JavaFX game
engine called FXGL. The core focus of the book is on developing a
standalone game or application with FXGL. We will start with an
overview of the book followed by requisite concepts from Java and
JavaFX that will be used throughout this book. Next, we will learn
about the FXGL game engine and its wide range of real-world game
development techniques. In the following chapter, we learn about
entity-component model used in FXGL to create a powerful
abstraction of the game world. The next chapter builds on this,
where we develop a platformer game using the physics engine and a
popular external tool called Tiled. An important concept of games
AI is covered in the following chapter. Visually complex features
related to graphics and rendering as well as UI elements and
animation system in FXGL will be discussed in the next chapter. The
following chapter is dedicated to non-game applications that can be
developed using FXGL. The last two chapters cover packaging and
deployment of JavaFX and FXGL applications and discussion on future
projects. The key take-away skill from this book is the ability to
develop professional-level applications and games with FXGL. During
the course of this book, you will have produced a range of
cross-platform applications and games using FXGL, reinforcing the
game development concepts covered throughout. What You Will Learn*
Understand use of advanced Java and JavaFX concepts * Learn about
real-world game development concepts in a general-purpose
programming language* Master professional cross-platform, desktop
and mobile, games using the FXGL game engine Who Is This Book
ForThis book is for beginners in Java and/or JavaFX who wish to
develop apps and games with FXGL, while improving Java and JavaFX
skills.
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