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Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Paperback, Softcover reprint of the original 1st ed.) Loot Price: R1,806
Discovery Miles 18 060
Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Paperback, Softcover reprint of the original 1st ed.):...

Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Paperback, Softcover reprint of the original 1st ed.)

Andrew Davison

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Loot Price R1,806 Discovery Miles 18 060 | Repayment Terms: R169 pm x 12*

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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

General

Imprint: Apress
Country of origin: Germany
Release date: November 2014
First published: 2007
Authors: Andrew Davison
Dimensions: 235 x 191 x 32mm (L x W x T)
Format: Paperback
Pages: 528
Edition: Softcover reprint of the original 1st ed.
ISBN-13: 978-1-4302-1186-0
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
LSN: 1-4302-1186-5
Barcode: 9781430211860

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