This book looks at the two most popular ways of using Java SE 6 to
write 3D games on PCs: Java 3D (a high-level scene graph API) and
JOGL (a Java layer over OpenGL). Written by Java gaming expert,
Andrew Davison, this book uses the new Java (SE) 6 platform and its
features including splash screens, scripting, and the desktop tray
interface. This book is also unique in that it covers Java game
development using the Java 3D API and Java for OpenGL--both
critical components and libraries for Java-based 3D game
application development
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