This book serves as an introduction to the level design process in
Unreal Engine 4. By working with a number of different components
within the Unreal Editor, readers will learn to create levels using
BSPs, create custom materials, create custom Blueprints complete
with events, import objects, create particle effects, create sound
effects and combine them to create a complete playable game level.
The book is designed to work step by step at the beginning of each
chapter, then allow the reader to complete similar tasks on their
own to show an understanding of the content. A companion website
with project files and additional information is included.
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