"Creative Environments" is a follow-up on the book Creative
Space in the same series and by the same authors, serving this time
as editors of a broader book on computational intelligence and
knowledge engineering tools for supporting knowledge creation. This
book contains four parts. The first part presents a further
development of models of knowledge creation presented already in
Creative Space, in particular the Triple Helix of normal academic
knowledge creation and a new, integrated model of normal academic
and organizational knowledge creation, called Nanatsudaki (seven
waterfalls) Model. The second part presents computational
intelligence tools for knowledge acquisition by machine learning
and data mining, for debating, brainstorming, for roadmapping and
for integrated support of academic creativity. The third part
presents the use of statistics for creativity support, virtual
laboratories, gaming and role playing for creativity support,
methods of knowledge representation and multiple criteria
aggregation, distance and electronic learning. The last part
addresses knowledge management and philosophical issues and
contains chapters: on management of technology and knowledge
management for academic R and D; on knowledge management and
creative holism or systems thinking in the knowledge age; on
technology and change or the role of technology in knowledge
civilisation; on the emergence of complex concepts in science; and
the final chapter on summary and conclusions, including a proposal
of an integrated episteme of constructive evolutionary objectivism,
necessary for the knowledge civilization age.
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