|
Books > Computing & IT > Computer programming
|
Buy Now
Extending Unity with Editor Scripting (Paperback)
Loot Price: R1,172
Discovery Miles 11 720
|
|
|
Extending Unity with Editor Scripting (Paperback)
Expected to ship within 18 - 22 working days
|
Put Unity to use for your video games by creating your own custom
tools with editor scripting About This Book * Acquire a good
understanding of extending Unity's editor capabilities for a
platformer game by using Gizmos, custom inspectors, editor windows,
scriptable objects, and more * Learn to configure and get control
over your asset import pipeline using asset preprocessors * A
step-by-step, comprehensible guide to creating and customizing a
build pipeline that fits the necessities of your video game
development team Who This Book Is For This book is for anyone who
has a basic knowledge of Unity programming using C# and wants to
learn how to extend and create custom tools using Unity editor
scripting to improve the development workflow and make video game
development easier. What You Will Learn * Use Gizmos to create
visual aids for debugging * Extend the editor capabilities using
custom inspectors, property and decorator drawers, editor windows,
and handles * Save your video game data in a persistent way using
scriptable objects * Improve the look and feel of your custom tools
using GUIStyles and GUISkins * Configure and control the asset
import pipeline * Improve the build creation pipeline * Distribute
the custom tools in your team or publish them in the Asset Store In
Detail One of Unity's most powerful features is the extensible
editor it has. With editor scripting, it is possible to extend or
create functionalities to make video game development easier. For a
Unity developer, this is an important topic to know and understand
because adapting Unity editor scripting to video games saves a
great deal of time and resources. This book is designed to cover
all the basic concepts of Unity editor scripting using a functional
platformer video game that requires workflow improvement. You will
commence with the basics of editor scripting, exploring its
implementation with the help of an example project, a level editor,
before moving on to the usage of visual cues for debugging with
Gizmos in the scene view. Next, you will learn how to create custom
inspectors and editor windows and implement custom GUI.
Furthermore, you will discover how to change the look and feel of
the editor using editor GUIStyles and editor GUISkins. You will
then explore the usage of editor scripting in order to improve the
development pipeline of a video game in Unity by designing ad hoc
editor tools, customizing the way the editor imports assets, and
getting control over the build creation process. Step by step, you
will use and learn all the key concepts while creating and
developing a pipeline for a simple platform video game. As a bonus,
the final chapter will help you to understand how to share content
in the Asset Store that shows the creation of custom tools as a
possible new business. By the end of the book, you will easily be
able to extend all the concepts to other projects. Style and
approach This book uses a step-by-step approach that will help you
finish with a level editor tool, a custom configuration for the
asset import pipeline, and a build pipeline totally adjusted to the
video game.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|