This is the first book that sheds light on global game industries
and cultural policy. The scope covers the emerging and converging
theory and models on cultural industries and its development, and
their connection to national cultural policy and globalization. The
primary focus of the book is on Asian cultural policy and
industries while there are implicit comparisons throughout the book
to compare Asia to other global markets. This book is aimed at
advanced undergraduates, graduate students and faculty members in
programs addressing cultural policy and digital games. It will also
be of interest to those within the cultural policy community and to
digital games professionals.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!