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Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society

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Playable Cities - The City as a Digital Playground (Hardcover, 1st ed. 2017) Loot Price: R4,976
Discovery Miles 49 760
Playable Cities - The City as a Digital Playground (Hardcover, 1st ed. 2017): Anton Nijholt

Playable Cities - The City as a Digital Playground (Hardcover, 1st ed. 2017)

Anton Nijholt

Series: Gaming Media and Social Effects

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Loot Price R4,976 Discovery Miles 49 760 | Repayment Terms: R466 pm x 12*

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This book addresses the topic of playable cities, which use the 'smartness' of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

General

Imprint: Springer Verlag, Singapore
Country of origin: Singapore
Series: Gaming Media and Social Effects
Release date: October 2016
First published: 2017
Editors: Anton Nijholt
Dimensions: 235 x 155 x 21mm (L x W x T)
Format: Hardcover
Pages: 253
Edition: 1st ed. 2017
ISBN-13: 978-981-10-1961-6
Categories: Books > Computing & IT > Internet > General
Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
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LSN: 981-10-1961-4
Barcode: 9789811019616

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