The popular Postmortem column in Game Developer magazine features
firsthand accounts of how some of the most important and successful
games of recent years have been made. This book offers the
opportunity to harvest this expertise with one volume. The editor
has organized the articles by theme and added previously
unpublished analysis to reveal successful management techniques.
Readers learn how superstars of the game industry like Peter
Molyneux and Warren Spector have dealt with the development
challenges such as managing complexity, software and game design
issues, schedule challenges, and changing staff needs.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!