It's well known that identifying and fixing problems in design is
easier and cheaper if it can be done earlier in the process of
design and build. That's because as the fidelity of the project
we're working on increases, the effort involved in making changes
increases. If we can test out early ideas to see if they work, in
small chunks, then we can identify whether those ideas are going to
work. To do this, we need to build prototypes. With easy-to-follow,
practical advice, this book will show you how to use a number of
different prototyping techniques to improve UX. It covers: The
prototyping process Paper prototyping Interactive wireframing
tools, such as Balsamiq and Axure Dedicated prototyping tools,
including Marvel, Invision, and Adobe XD HTML prototypes How to use
prototypes in your project workflow
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