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GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.) Loot Price: R1,167
Discovery Miles 11 670
You Save: R303 (21%)
GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.): Ben Tyers

GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.)

Ben Tyers

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List price R1,470 Loot Price R1,167 Discovery Miles 11 670 | Repayment Terms: R109 pm x 12* You Save R303 (21%)

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Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

General

Imprint: Apress
Country of origin: United States
Release date: November 2022
First published: 2023
Authors: Ben Tyers
Dimensions: 254 x 178mm (L x W)
Format: Paperback
Pages: 406
Edition: 1st ed.
ISBN-13: 978-1-4842-8712-5
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
LSN: 1-4842-8712-6
Barcode: 9781484287125

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