Gain the skills required to create fun and compelling games using
GameMaker: Studio, and its GML programming language. In this
full-color book you'll learn 24 practical programming elements that
are important when creating any game. Each section includes an
introduction to a new programming element, some examples, a
worksheet, and mini projects to allow you to test your new
knowledge. After completing all elements, you will put into action
what you have learned in a classic arcade style game. In Practical
GameMaker: Studio, you will create a fully featured game, with
guidance and in color, using version 1.4. After each section you'll
see how you'll apply what you've learned to the final game, and
discover additional projects to try. These mini projects include a
separate scoring guide, and a working example for each, which is
useful if you're using this book in an educational environment.
Similarly, the book also contains a number of assignments, which
you may include as part of any associated coursework in your
classes. What You Will Learn Use GameMaker: Studio and GameMaker
Language (GML) to create games Work with GML variables,
conditionals, drawing, keyport I/O, objects, and events Create GML
sprites, health/lives, alarms, collisions, and rooms Improve your
game with GML backgrounds, sound and music, splash screens and
menus, and effects<
Include GML random and AI movements in your game Use GML loops,
arrays, ds_lists, paths, and scripts Who This Book Is For
Experienced game developers new to GameMaker or for those with at
least some prior exposure or experience with GameMaker: Studio but
who are new to GML.
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