0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback) Loot Price: R1,430
Discovery Miles 14 300
Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs...

Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)

Brian Rossney

 (sign in to rate)
Loot Price R1,430 Discovery Miles 14 300 | Repayment Terms: R134 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features * Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools * Import your character into Unreal Engine 5 to access more editing options and begin animating it * Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn * Create your own bespoke character using MHC * Develop custom faces based on real people * Utilize Blueprints to take control of your digital character * Retarget animations using the Unreal Mannequin * Use DeepMotion and Live Link for complete body and face animation * Use the Control Rig to refine animations * Export and render your character Who This Book Is For This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: December 2022
Authors: Brian Rossney
Dimensions: 93 x 75mm (L x W)
Format: Paperback
Pages: 320
ISBN-13: 978-1-80181-772-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 1-80181-772-3
Barcode: 9781801817721

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,551 Discovery Miles 25 510
Programming Logic & Design
Joyce Farrell Paperback R800 Discovery Miles 8 000
Program Construction - Calculating…
Roland Backhouse Paperback R2,664 Discovery Miles 26 640
Programming Logic & Design…
Joyce Farrell Paperback R1,336 R1,239 Discovery Miles 12 390
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R608 Discovery Miles 6 080
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel Paperback R1,917 Discovery Miles 19 170
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R4,186 Discovery Miles 41 860
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,242 Discovery Miles 12 420
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,412 Discovery Miles 14 120
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,341 Discovery Miles 13 410
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,440 Discovery Miles 14 400
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel Paperback R900 R750 Discovery Miles 7 500

See more

Partners