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Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
Loot Price: R1,430
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Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
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Discover the power of Unreal Engine 5 and the MetaHuman Creator to
develop realistic digital characters, infusing them with full body
and facial animation Key Features * Create realistic characters
using the MetaHuman Creator using a mixture of preset and custom
tools * Import your character into Unreal Engine 5 to access more
editing options and begin animating it * Combine face and body
motion capturing to fully animate your digital humans Book
Description MetaHuman Creator (MHC) is an online, user-friendly 3D
design tool for creating highly realistic digital humans that can
be animated within Unreal Engine (UE) and enhanced with motion
capture technology. This means that filmmakers and game developers
now have access to a high quality, affordable solution that was
previously only available to specialist studios. This book will
focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll
understand how to use the online MHC to create a digital character,
changing its facial structure, body type, and clothing. After that,
you'll learn all the necessary steps to bring the character into
UE5 and set it up for animation. Then, using an iPhone and a webcam
to capture face and body movements, you'll mix these motion capture
files, refine the animations using the MetaHuman Control Rig, and
save these takes to be reused and edited again within the Level
Sequencer. On top of that, you'll learn how to create a rendered
video file for film production using both the Level Sequencer and a
VR Cinematic Camera. By the end of this book, you'll have created
your own MetaHuman character, as well as face and body motion
capture data, and learned the necessary skills to give your future
projects further realism and creative control. What you will learn
* Create your own bespoke character using MHC * Develop custom
faces based on real people * Utilize Blueprints to take control of
your digital character * Retarget animations using the Unreal
Mannequin * Use DeepMotion and Live Link for complete body and face
animation * Use the Control Rig to refine animations * Export and
render your character Who This Book Is For This book is for
filmmakers and hobbyists who are planning to make a film using
Unreal Engine for the first time, having worked in live action or
purely digital media previously, either professionally or as a
hobby. No experience with Unreal Engine is required, however it is
useful to have some knowledge of 3D development applications and
concepts like wireframes, skin weights, transform tools, and motion
capture. It is recommended that you have access to an iPhone X (or
a later model). Alternatively, you can use a free or paid version
of Faceware, along with a basic webcam.
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