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Unity (R) Virtual Reality Development with VRTK4 - A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps (Paperback, 1st ed.)
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Unity (R) Virtual Reality Development with VRTK4 - A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps (Paperback, 1st ed.)
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Get hands-on practical knowledge of concepts and techniques for VR
development using Unity (R) and VRTK version 4. This book is a
step-by-step guide to learning VRTK 4 for developing immersive VR
experiences.Unity is a powerful game engine for developing VR
experiences. With its built-in support for all major VR headsets,
it's the perfect tool for developers to realize their vision in VR.
VRTK is a battle-tested VR solution for Unity; VRTK 4, in
conjunction with Unity, has changed the dynamics of VR
development.This book focuses on creating deep understanding of how
advanced VR mechanics and techniques are built and utilized as a
part of a VR framework. You will start off by setting up your
devices for VR development and learn about the advantages of using
VRTK 4 over alternate SDKs. You will learn to setup your very own
custom VRTK Rig, find out how to setup various advanced VR
mechanics and locomotion techniques, how to create several spatial
UI objects, and how to setup Unity 2D UI controls. You will also
cover advanced topics such as using angular and linear drives,
setting up a VR Simulator to work with a XBox Controller, and
realistic physics VR hands. By the end of this book, you will know
how to create advanced VR mechanics that can be used within any VR
experience, game, or App and deployed across several platforms and
hardware. What You Will Learn Understand how to develop Immersive
VR experiences Create a VR simulator to test your project Generate
advanced Spatial UI that you can interact with physically using
your hands Who This Book Is For?Unity game developers conversant
with Unity's Editor. Basic knowledge of how Unity Prefabs function,
how events work in general, and programming logic would be
beneficial.
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