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Books > Computing & IT > Computer programming
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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity (Paperback)
Price: R477
Discovery Miles 4 770
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Real-World Flash Game Development - How to Follow Best Practices AND Keep Your Sanity (Paperback)
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Price R477
Discovery Miles 4 770
Expected to ship within 2 - 4 working days
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This book covers Flash for the everyday developer. The average
Flash developer doesn't have luxurious timelines, employers who
understand the value of reusability, or the help of an information
architect to design a usable experience. This book helps bridge the
gap for these coders who may be used to C++, Java, or C# and want
to move over to Flash. Griffith covers real-world scenarios pulled
from his own experiences developing games for over 8 years in the
industry. Gifts from Griffith's real-world experiences include:
game design templates and pre-written scripts to automate tasks
within Flash; classes for handling common math computations used in
gaming, so that game developers can see how to set up a simple game
flow; and, powerful debugging tools for your games(debuggers for
Flash games are hard to come by, and this book provides them for
you). The associated web site offers: code from the game examples
in the book with fully build-able source files; additional code
snippets, classes, and utilities; scripts for automating tedious
and repetitive tasks within Flash; template game-design documents
for planning game proposals in the same manner outlined in the
book; and, links to other helpful online resources for both Flash
and game development. The book: teaches Flash users the most
effective ways to leverage Flash as a game development tool; offers
concrete, relatable approaches to Flash game development; provides
sound strategies, and realistic goals for success - with real-world
examples and code included so that programmers become quickly
empowered to make their own Flash games; and, covers all the
aspects that come into play when developing a game in Flash,
including art, animation, scripting, and optimization.
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