The field of games is a rapidly expanding field. In many
institutions throughout the world, an explosion of growth has been
seen in the creation of game development programs as well as
courses focusing on educational games. Games have also become a hot
topic in the area of educational technology research. The expansion
of interest in educational gaming is due to the increased
advancement of digital games and the fact that the Net or Digital
Generation has literally grown up surrounded by the idea of gaming.
Whether it be role play games, collectible card games, board games,
or computer and console video games, a new generation is emerging
with a strong gaming background.
Games: Purpose and Potential in Education focuses on issues of
how games can fit into education and instructional design. Some of
these specific topics relate the ideas of identity development,
gender diversity, motivation, and integrating instructional design
with game development. Each of these areas is important in the
field of instructional design and can have a large impact on
learning.
This volume brings together leading experts, researchers, and
instructors in the field of educational games and explores many of
the current topics in the field of educational games and
simulations, the future potential of the field, and resources
related to educational games and simulations.
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