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Books > Computing & IT > Computer programming > Software engineering

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HTML5 Game Development Insights (Paperback, 1st ed.) Loot Price: R3,199
Discovery Miles 31 990
HTML5 Game Development Insights (Paperback, 1st ed.): Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett,...

HTML5 Game Development Insights (Paperback, 1st ed.)

Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jon Howard, Ian Ballantyne

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Loot Price R3,199 Discovery Miles 31 990 | Repayment Terms: R300 pm x 12*

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HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.What you'll learn *From The Trenches tips, hacks, and advice on HTML5 game development * Best practices for building Mobile HTML5 games * Actionable advice and code for both professional and novicesWho this book is for HTML5 Game Development Insights is for the game developer looking to improve their development process at all stages of the game development pipeline; The nuggets of awesome in this book are applicable both to the hobbyist, trying to track down a performance bug in rendering, and the professional, who is looking to speed up loading time by re-packing their artist-generated images. With this book, it's like looking over the shoulder of the top HTML5 game developers

General

Imprint: Apress
Country of origin: Germany
Release date: April 2014
First published: 2014
Authors: Colt McAnlis • Peter Lubbers • Brandon Jones • Andrzej Mazur • Sean Bennett • Bruno Garcia • Shun Lin • Ivan Popelyshev • Jon Howard • Ian Ballantyne
Dimensions: 254 x 178 x 22mm (L x W x T)
Format: Paperback
Pages: 476
Edition: 1st ed.
ISBN-13: 978-1-4302-6697-6
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
LSN: 1-4302-6697-X
Barcode: 9781430266976

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