In the early days of computing, technicians in white coats
controlled refrigerator-sized computers housed in sealed rooms, far
from ordinary users. Today, computers are inexpensive commodities,
like television sets,
and ordinary people control and interact with them. This new
paradigm has led to a burgeoning demand for graphics-intensive and
highly interactive interfaces.
Developing User Interfaces is targeted at the programmer who
will actually implement, rather than design, the user interface.
Most user interface books focus on psychology and usability, not
programming techniques. This book recognizes the need for
programmers to collaborate with usability experts and
psychologists, so topics such as the principles of visualization,
human perception, and usability evaluation are touched upon. Yet
the primary focus remains on those tools and techniques required
for programming the complex user interface.
* Focuses on advanced programming topics
* event handling
* interaction with geometric objects
* widget tool kits
* input syntax
* Useful to programmers using any language no particular windowing
system or tool kit is presumed, examples are drawn from a variety
of commercial systems, and code examples are presented in pseudo
code
* The basic concepts of traditional computer graphics such as
drawing and three-dimensional modeling are covered for readers
without a computer graphics background."
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