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Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III (Paperback, 1st ed. 2019)
Loot Price: R2,941
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Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III (Paperback, 1st ed. 2019)
Series: Information Systems and Applications, incl. Internet/Web, and HCI, 11748
Expected to ship within 10 - 15 working days
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The four-volume set LNCS 11746-11749 constitutes the proceedings of
the 17th IFIP TC 13 International Conference on Human-Computer
Interaction, INTERACT 2019, held in Paphos, Cyprus, in September
2019.The total of 111 full papers presented together with 55 short
papers and 48 other papers in these books was carefully reviewed
and selected from 385 submissions. The contributions are organized
in topical sections named: Part I: accessibility design principles;
assistive technology for cognition and neurodevelopment disorders;
assistive technology for mobility and rehabilitation; assistive
technology for visually impaired; co-design and design methods;
crowdsourcing and collaborative work; cyber security and e-voting
systems; design methods; design principles for safety/critical
systems. Part II: e-commerce; education and HCI curriculum I;
education and HCI curriculum II; eye-gaze interaction; games and
gamification; human-robot interaction and 3D interaction;
information visualization; information visualization and augmented
reality; interaction design for culture and development I. Part
III: interaction design for culture and development II; interaction
design for culture and development III; interaction in public
spaces; interaction techniques for writing and drawing; methods for
user studies; mobile HCI; personalization and recommender systems;
pointing, touch, gesture and speech-based interaction techniques;
social networks and social media interaction. Part IV: user
modelling and user studies; user experience; users' emotions,
feelings and perception; virtual and augmented reality I; virtual
and augmented reality II; wearable and tangible interaction;
courses; demonstrations and installations; industry case studies;
interactive posters; panels; workshops.
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