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Beginning .NET Game Programming in C# (Paperback, Softcover reprint of the original 1st ed.)
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Beginning .NET Game Programming in C# (Paperback, Softcover reprint of the original 1st ed.)
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* Adapted for C# by key Microsoft Insiders from a previous
bestseller--Lead author is the .NET Game evangelist at Microsoft! *
An easy-to-read, soup-to-nuts guide that helps you start
programming games fast * Packed with code examples that are
complete games, Beginning .NET Game Programming in C# includes an
introduction to Managed DirectX 9 and is also an introduction to
exciting advanced features of .NET, including the Speech API to
generate voices, synchronizing mouth animations with generated
sounds, the .NET Compact Framework, data access with ADO.NET,
collision detection, and artificial intelligence. * Includes
complete code listings and applications for all games included in
the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes
clone), River Pla.Net (River Raid clone), Magic KindergarteN.,
D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version
of the classic game Spacewars and a "Twisty Cube" game that did not
appear in the VB .NET version.
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